nukeykt
e5bfead345
SCUMM HE: Use Miles AdLib driver
2018-02-04 12:56:06 +01:00
Kirben
87c5540c2a
SCUMM HE: Update sound flags and queue, for new settings.
2016-06-22 11:45:44 +10:00
Ori Avtalion
3ad6af92f2
SCUMM: Reduce audio header dependencies
2016-05-21 13:55:38 +03:00
Eugene Sandulenko
a05f2121a1
SCUMM HE: Safeguard division by zero
2016-05-08 23:17:28 +02:00
Ori Avtalion
3564032330
JANITORIAL: Reduce audio header dependencies
2016-04-14 16:10:21 +03:00
Kirben
6ac4c9dedb
SCUMM: Fix the lip sync animation in later HE games.
2016-02-25 20:46:47 +11:00
Johannes Schickel
3847465163
SCUMM: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
Matthew Hoops
550a169d8a
SCUMM: Cleanup ScummEngine_v80he::createSound()
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Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove.
Also fixed a potential out-of-bounds write, thanks to LordHoto.
2013-01-09 21:54:47 -05:00
Travis Howell
3968f31948
SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games.
2012-06-09 15:36:47 +10:00
Tarek Soliman
a4798602d7
JANITORIAL: Fix missing whitespace in pointer cast
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find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Johannes Schickel
09708f7224
SCUMM: Stream sfx/voice sounds from mouster.sou.
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This fixes sound corruption when using the new VOC streaming code. It also
reduces the runtime memory needed for compressed sound files slightly, since
it does not preload them into memory anymore. This comes at the expense of one
file descriptor needed per sfx being played though.
Thanks to Kirben for his review and feedback.
2011-11-06 13:33:55 +01:00
Max Horn
82343f6649
SCUMM: Remove some unused var warnings (see bug #3293800 )
2011-05-14 23:50:43 +02:00
Max Horn
b37463fe59
SCUMM: Move class ResourceManager to its own header
2011-05-13 11:47:08 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn
42ab839dd6
AUDIO: Rename sound/ dir to audio/
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svn-id: r55850
2011-02-09 01:09:01 +00:00
Max Horn
09ba53dcfb
SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses
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This made it possible to turn some MemoryReadStream pointers into plain
SeekableReadStream pointers.
svn-id: r54435
2010-11-23 22:25:36 +00:00
Max Horn
82e473bc3b
BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only
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This commit contains the AudioCDManager changes from the gsoc2010-opengl
branch. The other changes in that branch are restricted to the backends
directory only (plus configure).
The Nintendo DS and Dreamcast ports still need to be ported over to
the new Audio CD system, but that should be fairly easy to do.
svn-id: r54147
2010-11-08 22:53:36 +00:00
Travis Howell
ada933c2ad
SCUMM: Check the sound channel is valid, before checking the sound channel.
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svn-id: r53562
2010-10-18 04:25:53 +00:00
Travis Howell
34ff826918
SCUMM: Check the sound channel is valid, before checking the sound channel.
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svn-id: r53561
2010-10-18 04:23:30 +00:00
Alejandro Marzini
e991cd8c53
- Revised abstract AudioCDManager.
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- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem.
- Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL.
svn-id: r49548
2010-06-09 20:09:57 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
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svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
21e1cc4cf8
Switch makeADPCMStream to DisposeAfterUse::Flag
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svn-id: r47736
2010-01-31 02:11:41 +00:00
Johannes Schickel
a505d32eff
Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream.
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svn-id: r47716
2010-01-30 15:26:54 +00:00
Travis Howell
0b4b3da4e4
Fix sound regression in HE games.
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svn-id: r47596
2010-01-27 12:20:01 +00:00
Max Horn
1565f14bc1
Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/decoders/
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svn-id: r47579
2010-01-26 22:48:45 +00:00
Max Horn
4b996e7de7
Reorder params to Audio::makeRawMemoryStream
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svn-id: r47492
2010-01-23 23:55:35 +00:00
Max Horn
cebaa0b0d3
Started to get rid of Audio::FLAG_LOOP
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svn-id: r47397
2010-01-19 23:50:33 +00:00
Max Horn
dc5e08e623
Move raw audio flags from sound/mixer.h to sound/raw.h
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svn-id: r47395
2010-01-19 22:30:33 +00:00
Max Horn
68826c27da
Get rid of Mixer::playRaw for good
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svn-id: r47394
2010-01-19 22:19:43 +00:00
Max Horn
557bb394de
Get rid of Mixer::FLAG_AUTOFREE.
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
2010-01-19 00:56:29 +00:00
Max Horn
349fcd1d71
Rename 'Linear' audio streams to 'raw'
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svn-id: r47367
2010-01-19 00:52:41 +00:00
Travis Howell
40504d7810
Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with minor change.
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svn-id: r46081
2009-11-22 11:58:14 +00:00
Max Horn
6a2985ba08
Patch #2834677 : Wave/ADPCM Endianness Fixes
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svn-id: r45095
2009-10-14 22:37:05 +00:00
Robin Watts
f9fe1cbbcc
Improved comments.
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svn-id: r43619
2009-08-21 22:48:54 +00:00
Robin Watts
894635e91d
Attempt to fix builds that use the ARM screen column clear code; add new
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
2009-08-21 22:29:28 +00:00
Travis Howell
f186d9c860
Fix building with specific games disabled in MSVC.
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svn-id: r43294
2009-08-12 00:53:35 +00:00
Travis Howell
de348d6fa8
Update sound code in HE80+ games, for sound rate differences.
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svn-id: r41185
2009-06-05 00:57:58 +00:00
Travis Howell
a34fb64f09
Correct sound timer and disable sound offsets, in later HE games.
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svn-id: r41132
2009-06-03 00:55:36 +00:00
Travis Howell
936f4c0963
setQuickStartFlag is different value in HE100 games.
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svn-id: r35803
2009-01-10 14:10:04 +00:00
Travis Howell
6c27a9f008
Correct sound timer, when sound compression is used in HE games.
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svn-id: r35800
2009-01-10 10:38:06 +00:00
Travis Howell
d39c075eaf
Fix warning.
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svn-id: r35799
2009-01-10 10:36:01 +00:00
Travis Howell
b84c864543
Fix compiling SCUMM engine, with HE71+ games disabled.
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svn-id: r35798
2009-01-10 10:31:39 +00:00
Travis Howell
1e29a3c7d8
Correct sound priority and SBNG offsets, in later HE games.
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svn-id: r35795
2009-01-09 05:14:56 +00:00
Travis Howell
02f4098a1a
Fix bug #2029639 - PAJAMA1: Lip Syncing.
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svn-id: r35794
2009-01-09 00:35:04 +00:00
Gregory Montoir
c38ccb18c7
don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE flag set (untested but probably fixes #1754525 )
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svn-id: r29618
2007-11-23 18:19:32 +00:00
Max Horn
c8ce5b1865
Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
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svn-id: r29517
2007-11-16 10:05:18 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
cfe86c096d
cleanup
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svn-id: r25927
2007-03-02 15:34:22 +00:00