Christopher Page
e9c6b03fc7
SCUMM works with new GMM implementation
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svn-id: r33001
2008-07-11 01:22:37 +00:00
Travis Howell
3db5db1127
Enable original load/save system in HE100 games.
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svn-id: r31529
2008-04-17 07:01:15 +00:00
Travis Howell
353e5a7896
Add hack to skip the faulty credits script in Russian HE99 version of Freddi Fish 3.
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svn-id: r31080
2008-03-09 09:28:10 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
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svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Travis Howell
f31b835fda
Resort a few cases and opcodes in HE code.
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svn-id: r30289
2008-01-06 06:21:04 +00:00
Travis Howell
6c6a2a57b5
Fix endian issue in checkArrayLimits().
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svn-id: r30178
2008-01-03 03:34:25 +00:00
Travis Howell
9b0db4be37
Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.
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svn-id: r30021
2007-12-28 00:08:23 +00:00
Travis Howell
410a4a974e
Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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svn-id: r30011
2007-12-27 11:40:29 +00:00
Travis Howell
1266b7eb15
Fix regression in Fun Shop titles, when starting activites.
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svn-id: r29634
2007-11-25 10:04:23 +00:00
Travis Howell
443dff5285
Add support for original load/save system in HE games.
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svn-id: r29434
2007-11-06 12:22:52 +00:00
Matthew Hoops
f3175861ba
implement o72_debugInput (with some help from Kirben)
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svn-id: r28988
2007-09-20 20:50:38 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
d58b2bea3b
Adjust debug output in writeINI opcode, so it doesn't get skipped.
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svn-id: r26420
2007-04-08 23:25:53 +00:00
Travis Howell
0673fa4aa5
Rename setFilePath opcode to createDirectory, in order to reflect the opcodes true purpose.
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svn-id: r26418
2007-04-08 11:50:31 +00:00
Travis Howell
65472233f2
Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about no SaveGamePath path been set in Macintosh versions.
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svn-id: r26417
2007-04-08 11:42:27 +00:00
Travis Howell
d1eb83a470
Add findBox opcode for Hebrew version of Freddi Fish 1
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svn-id: r24780
2006-11-24 09:27:50 +00:00
Max Horn
c210aff40c
* Made Actor::_pos protected, added public Actor::getPos() method
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
2006-11-19 00:39:48 +00:00
Max Horn
db1fc75012
SCUMM cleanup
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svn-id: r24612
2006-11-04 22:59:56 +00:00
Max Horn
5e9041b1b5
SCUMM: ArrayHeader related cleanup
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svn-id: r24395
2006-10-20 19:44:27 +00:00
Max Horn
285aa5d0b2
renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
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svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
51017cf1b2
Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap (i.e. _res is a pointer now)
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svn-id: r23922
2006-09-17 20:36:48 +00:00
Max Horn
8c0b0c0120
Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e. _gdi is a pointer now)
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svn-id: r23921
2006-09-17 20:22:47 +00:00
Max Horn
b860f002b2
Replaced checkRange by assertRange, which has (a) an (IMO) more logical order of parameters, and (b) removes lots of useless duplicate information in error messages
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svn-id: r23885
2006-09-16 13:38:43 +00:00
Max Horn
bd38f5f4d3
Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter
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svn-id: r23857
2006-09-09 18:31:32 +00:00
Torbjörn Andersson
6358547a43
More whitespace changes.
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svn-id: r23496
2006-07-14 13:33:58 +00:00
Travis Howell
76e67fba92
Fix actor glitches in the stomach location of pajama3
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svn-id: r23471
2006-07-10 10:14:10 +00:00
Travis Howell
31e7efc167
Remove debug left over
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svn-id: r23172
2006-06-18 10:54:54 +00:00
Travis Howell
49b3f8f539
Add alternative method to prevent debug code of scripts been triggered in lost. Fixes regressions when convertFilePath() is used by some HE games
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svn-id: r23171
2006-06-18 10:46:22 +00:00
Travis Howell
40bfc71de8
Fix rects in HE games, when positions are set by scripts
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svn-id: r23146
2006-06-16 13:14:55 +00:00
Max Horn
77c29d0ab2
Some cleanup, and added a FIXME comment concerning the wrong usage of getSavePath()
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svn-id: r22266
2006-05-01 21:31:06 +00:00
Max Horn
092fd96145
Replaced _hFileTable by _hInFileTable/_hOutFileTable
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svn-id: r22182
2006-04-26 14:05:09 +00:00
Max Horn
d68f95b3be
Move HE specific stuff from class Sound to its new subclass SoundHE
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svn-id: r22115
2006-04-23 18:52:39 +00:00
Max Horn
ac24769196
Replaced o70_seekFilePos by o60_seekFilePos (both were identical)
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svn-id: r21979
2006-04-17 14:32:46 +00:00
Max Horn
74edd90aba
Fix for bug #1471383 : Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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svn-id: r21951
2006-04-16 19:23:14 +00:00
Travis Howell
d10929b394
Always check array bounds are valid in HE games, matching original
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svn-id: r21524
2006-04-01 12:26:50 +00:00
Travis Howell
26c0d2b4fa
Always use the correct string slot for HE games specific cases in decodeParseString()
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svn-id: r21462
2006-03-26 09:21:07 +00:00
Travis Howell
ef6baca2ac
Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games
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svn-id: r21450
2006-03-25 11:01:00 +00:00
Eugene Sandulenko
22042bc637
- Implemented case insensitive file reading. Left old system as a fallback
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in case some engine writer decide to do something unwise
- Removed used of ConfMan.getKey("path") in file-related cases, because
now File class handles that
- Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters
weren't translated
svn-id: r21443
2006-03-25 04:17:17 +00:00
Travis Howell
c6082389a2
Confirmed it is safe to remove workaround for Macintosh HE99 version of water.
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svn-id: r21253
2006-03-13 10:00:10 +00:00
Travis Howell
230a68755e
Unfortunately the workaround for Macintosh version of water is still required.
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svn-id: r21231
2006-03-12 10:56:14 +00:00
Travis Howell
66730f3b6b
Use script support for Macintosh versions of HE80+ games
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svn-id: r21227
2006-03-12 09:27:56 +00:00
Travis Howell
8602fe7432
Revert mistaken commit of local debug code
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svn-id: r21222
2006-03-12 04:19:03 +00:00
Travis Howell
3e72b26adc
Revert mistaken commit of local debug code
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svn-id: r21220
2006-03-12 01:06:23 +00:00
Travis Howell
f9797f3ac3
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
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svn-id: r21219
2006-03-12 00:53:30 +00:00
Travis Howell
f52e1709bf
o6_setObjectName is never used by HE72+ games
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svn-id: r21211
2006-03-10 23:09:27 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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svn-id: r21141
2006-03-08 11:37:25 +00:00
Travis Howell
431c820e4f
Correct order of cases in o72_redimArray()
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svn-id: r21135
2006-03-07 22:27:14 +00:00
Max Horn
bac32d1a5c
Moved ScummFile etc. to the new file.cpp / file.h
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svn-id: r21038
2006-03-03 15:16:02 +00:00