Max Horn
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925f756369
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SCUMM: Handle platform override a bit differently during startup; specifically, be more gentle if no perfect match against the specified platform value was found
svn-id: r27966
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2007-07-08 13:26:55 +00:00 |
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David Corrales
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cacd7a28fd
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Merged the FSNode branch with trunk r27031:27680
svn-id: r27681
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2007-06-23 18:51:33 +00:00 |
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Max Horn
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fdafdbbe9c
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Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor *) constructor
svn-id: r27427
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2007-06-15 17:44:06 +00:00 |
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Max Horn
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a0983ff7bb
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Changed SCUMM engine to use findDescriptionFromGameID, Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID
svn-id: r27426
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2007-06-15 17:40:59 +00:00 |
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David Corrales
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3b96c7fad5
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Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
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2007-06-05 21:02:35 +00:00 |
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David Corrales
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0cab5b7791
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Merged the fs branch with trunk. r26949:27031
svn-id: r27032
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2007-05-31 23:44:43 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Eugene Sandulenko
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c77a956e01
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Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.
svn-id: r26974
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2007-05-27 14:21:42 +00:00 |
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Max Horn
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ff42c7f01b
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SCUMM: Moved data tables from detection.cpp to detection_tables.h
svn-id: r26636
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2007-04-27 23:21:36 +00:00 |
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Max Horn
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579a3fe7cf
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Renamed plugin.cpp to detection.cpp in all engines
svn-id: r26622
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2007-04-27 20:23:25 +00:00 |
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