Commit Graph
1475 Commits
Author SHA1 Message Date
Max Horn 3534cff8ef ALL: Fix indention (whitespaces -> tabs)
svn-id: r53738
2010-10-23 15:46:50 +00:00
Martin Kiewitz ffbca0786d SCI: fixing iceman undithering door close-up
room 9 (go up right at the start)

svn-id: r53522
2010-10-15 22:19:27 +00:00
Martin Kiewitz 9cc51096c0 SCI: updating comment for r53515
svn-id: r53517
2010-10-15 21:16:36 +00:00
Martin Kiewitz 41e9691e86 SCI: fixing view-undithering for laura bow 1
(cupboards in room 43, just in the room to the left from the start)

svn-id: r53515
2010-10-15 21:12:42 +00:00
Filippos Karapetis 7cdddd5ffb SCI: Fixed code bugs from bug #3087872 - "SCI: Code analysis warnings"
svn-id: r53482
2010-10-15 12:40:24 +00:00
Matthew Hoops 07abe3d603 SCI: Add detection for Hoyle4 Mac
svn-id: r53397
2010-10-13 03:28:59 +00:00
Max Horn 7642cd002a SCI: Fix warning about uninitialized variable
svn-id: r53140
2010-10-10 22:25:30 +00:00
Filippos Karapetis 744a1829ac SCI: Added a check for magnifier cursor multipliers
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same

svn-id: r53072
2010-10-08 13:33:54 +00:00
Martin Kiewitz 6dcf366b7d SCI: fixing mag cursor as far as possible
added TODO for real proper implementation
at least the alignment and content shown is now correct

svn-id: r53071
2010-10-08 12:41:03 +00:00
Martin Kiewitz 6798b01569 SCI: add global scaling again to kAddToPic
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577

needs to get backported

svn-id: r53068
2010-10-08 10:35:25 +00:00
Filippos Karapetis cacfefa699 SCI: bugfix for magnifier cursors
When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor

svn-id: r53054
2010-10-07 20:00:32 +00:00
Filippos Karapetis 8fcd25bcce SCI: Added a define to disable room transitions
This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches

svn-id: r53049
2010-10-07 15:30:30 +00:00
Martin Kiewitz 5ba3475f93 SCI: fixing kBaseSetter on scaled views
adding check, if view is scaleable
also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it

should get backported, but only after some more testing - maybe someone should play through lb2 again

svn-id: r53045
2010-10-07 11:25:09 +00:00
Filippos Karapetis c8fd37c9f0 SCI: Some fixes for zoom cursors
- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check

svn-id: r53028
2010-10-05 10:30:26 +00:00
Martin Kiewitz 04a8ff06a2 SCI: fixing crash in mag cursor code for pharkas
svn-id: r53014
2010-10-04 09:23:06 +00:00
Filippos Karapetis 165432ad19 SCI: Several corrections for magnifier cursors
svn-id: r53010
2010-10-04 06:05:34 +00:00
Willem Jan Palenstijn d1fb1d5b26 SCI: Fix AltInput crash in non-parser games
svn-id: r53008
2010-10-03 23:56:17 +00:00
Filippos Karapetis 27745c2143 SCI: Added missing initialization of _zoomBitmap
svn-id: r53007
2010-10-03 23:55:28 +00:00
Filippos Karapetis ce8a2fbbbc SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973).
These are special cursors which zoom parts of a view dynamically. Examples
are Freddy Pharkas, when reading the prescription with the whiskey and LB2,
when using the magnifying glass on the Rosetta Stone

svn-id: r53003
2010-10-03 22:41:35 +00:00
Willem Jan Palenstijn 11d9f1ec54 SCI: Support alternative inputs from vocab 913
This allows the input of accented characters and Japanese using plain ascii
in non-English games.

svn-id: r53001
2010-10-03 20:58:50 +00:00
Willem Jan Palenstijn 40e42f859f SCI: Fix textwidth computation for chars >= 128
svn-id: r52992
2010-10-03 14:52:15 +00:00
Martin Kiewitz cd6aa62702 SCI: adding separate status drawing code
now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak

save for backport

svn-id: r52913
2010-09-26 18:23:53 +00:00
Martin Kiewitz 432b7b25d9 SCI: kDrawPic setting _picNotValid on non-front
fixes lsl5 english graphic corruption during taj mahal wakeup, should also fix sq5 1.03 graphic corruption right after scrubbing (bug #3041069)

save for backporting

svn-id: r52911
2010-09-26 15:47:13 +00:00
Martin Kiewitz 7105e294e2 SCI: little optimization in kAddToPic
definitely save to backport, belongs to r52887

svn-id: r52888
2010-09-25 19:43:36 +00:00
Martin Kiewitz 18cd3333c0 SCI: changes to kAddToPic
kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately

fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465)

should be save to backport

svn-id: r52887
2010-09-25 19:28:56 +00:00
Lars Skovlund 0e86f6aa61 Make r52818 general on trunk
svn-id: r52820
2010-09-20 18:45:52 +00:00
Lars Skovlund bd9f9bb06e SCI: Handle bit 2 of scaleSignal by not updating nsRect values when
it's set. Currently game-specific for Hoyle4; fixes bug #3038424. But
other SCI1.1 games should be tested with a general version of this to
see whether it fixes relevant bugs.

svn-id: r52818
2010-09-20 18:31:59 +00:00
Filippos Karapetis 4edce6d860 SCI2/2.1: Changes to the plane code
Moved some plane related functions inside updatePlane() instead of frameOut(). Cleanup.

svn-id: r52804
2010-09-19 14:50:28 +00:00
Filippos Karapetis 1d9d55b177 SCI2: Some work on RBT files
svn-id: r52801
2010-09-19 10:56:08 +00:00
Torbjörn Andersson c91a07229a JANITORIAL: Removed most punctuation at end of warning() and error()
Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.

svn-id: r52791
2010-09-18 10:55:16 +00:00
Martin Kiewitz 9c67db6b0d SCI: adding text code reference support
fixes glossary in pepper, bug #3040039

svn-id: r52651
2010-09-09 10:52:17 +00:00
Filippos Karapetis dd0095f1a2 SCI: Added parentheses inside GfxScreen::isFillMatch() to make the code more
readable

svn-id: r52615
2010-09-07 08:12:59 +00:00
Filippos Karapetis b2464a9bd1 SCI: Slight change in GfxPicture::vectorFloodFill()
Changed bitwise XOR operations to bitwise NOT AND, to make the code a bit easier
to understand

svn-id: r52614
2010-09-07 07:41:28 +00:00
Martin Kiewitz d5d5dde56b SCI: dont do global scaling on non-scaleable views
lb2floppy: scripts get confused in the rat scene, when scaleX/Y are set with applied global scaling. This results in kInitBresen to get called almost endlessly, which results in ego slowing down to a crawl and not being able to reach the upper right exit - fixes bug #3050606

svn-id: r52559
2010-09-05 12:55:15 +00:00
Martin Kiewitz e7f834e103 SCI: delete on textedit control now checks string
svn-id: r52518
2010-09-04 10:39:22 +00:00
Martin Kiewitz fa7c6a9969 SCI: adding workaround for platform-specific
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms

svn-id: r52474
2010-08-31 15:50:46 +00:00
Martin Kiewitz fc3dfd1bf7 SCI: adding comment about invalid rect return val
svn-id: r52444
2010-08-29 18:19:11 +00:00
Martin Kiewitz 9e9db758fb SCI: changing scroll transition behaviour
makes scroll smooth on linux (and maybe others too)

svn-id: r52436
2010-08-29 10:39:34 +00:00
Filippos Karapetis 9096848e4b SCI: Throttle the invocations of Engine::shouldQuit()
SCI constantly invoked Engine::shouldQuit(), which in
turn called 2 virtual functions. This added a significant
overhead, as this was called constantly without any
throttling whatsoever. Now, the invocation of shouldQuit()
is throttled to be on each frame update (i.e. at a rate of
60fps). Thanks to wjp for profiling this.

svn-id: r52431
2010-08-29 00:39:33 +00:00
Martin Kiewitz 6de3b6c55c SCI: adding detection for freddy pharkas "fred"
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514)

svn-id: r52392
2010-08-25 17:49:03 +00:00
Martin Kiewitz 85c35f41ca SCI: fixing comment of r52351
svn-id: r52353
2010-08-24 17:33:35 +00:00
Martin Kiewitz 3e6fb233ac SCI: fix race condition in sierra kPalVary code
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905)

svn-id: r52351
2010-08-24 17:22:05 +00:00
Martin Kiewitz 347accf2d7 SCI: dont load target palette when gameIsRestarting != 0
fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)

svn-id: r52326
2010-08-24 11:21:32 +00:00
Martin Kiewitz 7b8add291e SCI: multiple changes for mother goose vga
which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later

svn-id: r52301
2010-08-23 16:33:19 +00:00
Martin Kiewitz d6fc42ebc9 SCI: slightly changing msecs for scrolling
svn-id: r52299
2010-08-23 13:57:00 +00:00
Martin Kiewitz ee6f972247 SCI: improving delaying transitions
should hopefully make them run better on different platforms (some platforms dont update on every updateScreen call, so the transitions worked much faster there (e.g. wii) and some other platforms dont have that much power, so transitions were slower on those)

svn-id: r52266
2010-08-21 17:49:59 +00:00
Martin Kiewitz 4742b4d728 SCI: now fading color 255 as well in sci1.1
looks better, although sierra didn't do that (examples: qfg3 demo/intro)

svn-id: r52264
2010-08-21 14:54:57 +00:00
Filippos Karapetis 2c8946f392 SCI: add support for Control-C in earlier SCI games, too
svn-id: r52254
2010-08-21 11:11:54 +00:00
Filippos Karapetis dcd6c9eaf0 SCI: Fixed bug #3048911 - "Keyboard discrepancies in all SCI games" by handling synthetic (keyboard repeat) events and adding support for Control-C
svn-id: r52252
2010-08-21 10:46:35 +00:00
Filippos Karapetis dd1708a1f1 Reverting r52224, as it was incorrect - fanmade games use the same interpreter as normal ones, so this doesn't make sense. Added a FIXME with a description about the graphics glitch in fanmade games
svn-id: r52225
2010-08-20 15:17:19 +00:00