Commit Graph
64 Commits
Author SHA1 Message Date
Martin Kiewitz 385c462352 SCI: fixing saved game compatibility
svn-id: r46827
2010-01-01 14:22:07 +00:00
Filippos Karapetis afc4bc1295 SCI/new music code:
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list)
- Fixed sound playing when loading games, by properly resetting the MIDI driver
- Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes
- Now saving/loading signal, loop and hold for each sound, as well as reverb
- Added stub code for setting reverb and channel hold
- The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797
- Removed duplicate song list accessing code
- Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do
- Cleanup

svn-id: r46812
2010-01-01 06:41:52 +00:00
Filippos Karapetis 54245f712d SCI/new music code: The loop selector for each music score is no longer cached, but read directly from the sound object
svn-id: r46792
2009-12-31 08:30:30 +00:00
Filippos Karapetis 9f37be314d SCI/new music code:
- Implemented sound muting
- Now saving/loading the master music volume

svn-id: r46643
2009-12-27 14:11:26 +00:00
Filippos Karapetis 809e8c9123 SCI/new music code: Some initial code for saving/loading the sound state
svn-id: r46549
2009-12-25 13:18:48 +00:00
Martin Kiewitz a2d7505e81 SCI: Saving picPort now (fixes loading saved games in castle of dr. brain)
svn-id: r46292
2009-12-08 20:54:18 +00:00
Filippos Karapetis 1d3118cf42 Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
svn-id: r44930
2009-10-11 15:51:43 +00:00
Max Horn 2fe6b32968 SCI: Remove EngineState::game_version, it was only used for saving anyway. Also remove syncCStr()
svn-id: r44358
2009-09-25 13:02:11 +00:00
Max Horn d2a6713a8e SCI: Replace IntMapper Script::_objIndices and Common::Array Script::_objects by a HashMap -- goodbye, class IntMapper
svn-id: r44240
2009-09-21 21:38:43 +00:00
Max Horn a550e2ea10 SCI: Replace "IntMapper *id_seg_map" in SegManager with a Common::HashMap<int,int>
This simplifies the code considerably. Also changed the savegame format
accordingly, which required me to bump the format version to 10. Old
saves should still load fine.

svn-id: r43986
2009-09-06 13:00:30 +00:00
Filippos Karapetis ed66cad677 - Simplified the parameters of some functions
- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency

svn-id: r43722
2009-08-25 08:38:14 +00:00
Filippos Karapetis f75c950457 - Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flag
- Moved the version defines outside of versions.h

svn-id: r40559
2009-05-14 12:38:50 +00:00
Filippos Karapetis 36a801ad14 EngineState is a struct, not a class
svn-id: r39355
2009-03-12 08:14:55 +00:00
Max Horn 40b313c28e SCI: Moved savegame specific stuff from state.h to a new header savegame.h
svn-id: r39351
2009-03-12 03:26:21 +00:00