Commit Graph
116 Commits
Author SHA1 Message Date
Filippos Karapetis 2911aa04c1 Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct default values for missing config manager settings
svn-id: r35436
2008-12-19 10:54:05 +00:00
Filippos Karapetis 6ccf57d789 Fixed crash when returning to launcher from the GMM
svn-id: r35050
2008-11-13 23:19:25 +00:00
Filippos Karapetis 8e3485f158 Added better checks for the current music status in pauseEngineIntern()
svn-id: r35035
2008-11-13 09:19:42 +00:00
Torbjörn Andersson c29dfd1f17 Fixed warning. (GCC doesn't like the variable 'isPaused' because there already is
an isPaused() function.)

svn-id: r35009
2008-11-11 20:25:44 +00:00
Filippos Karapetis 113a83c0da Implemented pauseEngineIntern() for the SAGA engine
svn-id: r35007
2008-11-11 17:34:52 +00:00
Filippos Karapetis a859e2c1c9 Cleanup
svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis 4e7f7064a3 Limit places where saving from the GMM is permitted
svn-id: r34984
2008-11-10 11:43:02 +00:00
Max Horn 40136f2590 Switched various Engine APIs to use Common::Error
svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn 55c10e0ec6 Patch #2122869: ALL: Common load dialog
svn-id: r34883
2008-11-03 18:32:16 +00:00
Filippos Karapetis 26642748f9 Removed FIXME and reverted commit #34855, as it's now possible to add a subfolder to a non-existing folder without crashes with the change in commit #34857
svn-id: r34858
2008-10-27 11:04:36 +00:00
Filippos Karapetis c03f0219ca Using getChild() with getChild() throws an assertion (a regression of the latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows
svn-id: r34855
2008-10-26 18:40:59 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Max Horn 2bc093828f Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation
svn-id: r34434
2008-09-07 22:10:58 +00:00
Max Horn d3642080de Moved check for shouldRTL() from engines to scummvm_main
svn-id: r34310
2008-09-03 16:56:40 +00:00
Max Horn 2a06141644 Merging more of the GSoC 2008 RTL branch: SAGA
svn-id: r34252
2008-09-01 20:19:28 +00:00
Filippos Karapetis 15722c8ee8 Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist"
svn-id: r34023
2008-08-19 08:49:53 +00:00
Christopher Page 370cc6615e Fixed volume change after loading a game in Saga
svn-id: r33952
2008-08-16 22:30:19 +00:00
Christopher Page 9560a4c3d3 Separated Speech from SFX in SAGA, improved configuration of SAGA sound settings through the GMM
svn-id: r33176
2008-07-21 19:15:28 +00:00
Christopher Page cbadb51ce7 SAGA works with new GMM implementation
svn-id: r33000
2008-07-11 01:09:48 +00:00
Christopher Page 9c60fd183c Sound settings for Saga can be configured from the GMM
svn-id: r32863
2008-07-01 03:01:11 +00:00
Christopher Page 7d0eb4f4f0 Queen and Saga now use the new _quit flag
svn-id: r32774
2008-06-25 02:14:55 +00:00
Christopher Page dd423f803b SAGA: Fixed memory leaks in the SAGA engine
svn-id: r32673
2008-06-12 16:58:02 +00:00
Filippos Karapetis 966239fc52 Code cleanup:
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error

svn-id: r32282
2008-05-26 11:10:46 +00:00
Filippos Karapetis a7269c6009 Fix for bug #1895205 - "IHNM: end game text/caption error"
svn-id: r30985
2008-02-27 15:11:16 +00:00
Max Horn 88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Filippos Karapetis 5b74b676ce Disable voices when voice files do not exist (like the original interpreter does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
2007-12-23 02:33:58 +00:00
Filippos Karapetis 18dd1881c5 Added some hard coded strings for the Italian fan translation of ITE (still not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
2007-12-21 02:08:30 +00:00
Filippos Karapetis 9ec7588e49 Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors of the default palette in the Spanish version of the game are shifted by 1.
svn-id: r29828
2007-12-11 22:40:39 +00:00
Eugene Sandulenko c640d1c604 Patch #1825276: "DETECTION: advanced detector engine simplification"
svn-id: r29386
2007-11-03 21:06:58 +00:00
Filippos Karapetis 93a31a7b6b Removed all the unneeded hard coded strings from the Italian fan translation of IHNM, added the hard coded strings of the Spanish version of IHNM
svn-id: r29146
2007-09-30 13:37:05 +00:00
Filippos Karapetis 939948766b Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch

svn-id: r29134
2007-09-30 01:29:12 +00:00
Eugene Sandulenko 77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Filippos Karapetis 390066d0a3 Save games from the character selection screen are loaded correctly from the command line now
svn-id: r28926
2007-09-16 12:42:25 +00:00
Max Horn 4a302b25ad Lots of source code formatting corrections
svn-id: r28887
2007-09-10 13:17:20 +00:00
Filippos Karapetis 0566bef991 Corrected some of the colors in the save/load dialogs in IHNM
svn-id: r28648
2007-08-18 01:59:18 +00:00
Filippos Karapetis e68624e789 Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time
svn-id: r28381
2007-08-01 09:02:28 +00:00
Filippos Karapetis e416cd0d83 Fix for the non-loading BBM files in the ITE demos with substitute scenes. This is a very strange bug, and it seems to be directly related to an issue with the Common::File class
svn-id: r28375
2007-08-01 00:38:28 +00:00
Filippos Karapetis 653cf4c971 Initial support of the psychic profile in IHNM (still buggy)
svn-id: r28323
2007-07-30 11:55:11 +00:00
Filippos Karapetis eedec897f8 Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries
- Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed
- Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed
- The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version
- Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored

svn-id: r28058
2007-07-13 16:37:37 +00:00
Filippos Karapetis e6fe560ad1 IHNM no longer crashes during character selection if the mouse cursor is over a character before AM finishes his speech
svn-id: r27418
2007-06-15 16:26:14 +00:00
Filippos Karapetis 4f8f854ee6 Forced text is now handled correctly. It's now possible to interact with the video screen in the elder's cave
svn-id: r27410
2007-06-15 03:58:21 +00:00
Filippos Karapetis 5b395c7397 Moved a check for game type after engine initialization
svn-id: r27390
2007-06-13 20:13:06 +00:00
Filippos Karapetis 0d4a3c28d9 IHNM: Button textures are loaded correctly now for buttons in the option and quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
2007-06-13 19:41:27 +00:00
Filippos Karapetis 9b14f5faed Implemented the sfGetMouseClicks and sfResetMouseClicks opcodes and created the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
2007-06-06 19:46:10 +00:00
Filippos Karapetis a265844351 Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
2007-06-06 16:37:10 +00:00
Filippos Karapetis 7201437206 The animation frame counter is updated correctly now, so all animations in IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
2007-06-03 19:15:59 +00:00
Filippos Karapetis 3ba184b21f Moved the updating of framecount to a more appropriate place
svn-id: r27060
2007-06-03 02:39:44 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00