Commit Graph
237 Commits
Author SHA1 Message Date
whiterandrek 37dbe057a8 PINK: fixed sideEffect and choosing of handler 2018-06-28 23:51:32 +02:00
whiterandrek e55839ff20 PINK: added restart method to SequenceAudio 2018-06-28 23:51:32 +02:00
whiterandrek 896511c34a PINK: hacky implementation of SequenceAudio 2018-06-28 23:51:32 +02:00
whiterandrek 48d34128b2 PINK: implemented skipping to last subsequence 2018-06-28 23:51:32 +02:00
whiterandrek ea5cb3a60e PINK: implemented sequence restarting 2018-06-28 23:51:32 +02:00
whiterandrek 675f83256a PINK: added button to toggle Drawing of Bounding Rectangles 2018-06-28 23:51:32 +02:00
whiterandrek 43a5e46ce2 PINK: added placeholders for remaining buttons 2018-06-28 23:51:32 +02:00
whiterandrek 7168242832 PINK: small fixes and implemented skipping of sequence by buttons 2018-06-28 23:51:32 +02:00
whitertandrek dbc709a140 PINK: fixes to get first game scene of Hokus Pokus loaded and hack for Peril intro sprite, which has wrong transparent colour index 2018-06-28 23:51:32 +02:00
whitertandrek c37bd09354 PINK: implemented drawing of transparent drawing, but it seems that original handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else) 2018-06-28 23:51:32 +02:00
whitertandrek 17c2bcfb94 PINK: fixed ActionSfx deserialization 2018-06-28 23:51:32 +02:00
whitertandrek 0e39a87862 PINK: Implemented changing page and module, but without unloading old page. For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo. 2018-06-28 23:51:32 +02:00
whitertandrek c6df869fec PINK: Basic implementation of CEL decoder. Fixed sprite positioning 2018-06-28 23:51:32 +02:00
whitertandrek bba35c5f2c PINK: Started implementation of Director class . For now engine can play logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL 2018-06-28 23:51:32 +02:00
whitertandrek 26f2ff6640 PINK: added InventoryActor and SequenceAudio 2018-06-28 23:51:32 +02:00
whiterandrek 7f5e2e69e8 PINK: added ParlSqPink and PubPink 2018-06-28 23:51:32 +02:00
whiterandrek 2b1bc0900a PINK: added CursorActor 2018-06-28 23:51:32 +02:00
whiterandrek 72dd7fae8b PINK: fixed missing arguments 2018-06-28 23:51:32 +02:00
whiterandrek f29b0a8f35 PINK: added ActionText 2018-06-28 23:51:32 +02:00
whitertandrek 8671e8bee3 PINK: added ActionPlayWithSfx and ActionSfx 2018-06-28 23:51:32 +02:00
whitertandrek 636e226d73 PINK: added ActionTalk class 2018-06-28 23:51:32 +02:00
whitertandrek 74437eee91 PINK: Again small fix for ActionLoop 2018-06-28 23:51:32 +02:00
whitertandrek 05992bf95f PINK: Fixed wrong constant values 2018-06-28 23:51:32 +02:00
whitertandrek 46d576d9ce PINK: added ActionLoop 2018-06-28 23:51:32 +02:00
whitertandrek e856e0bd67 PINK: added SupportingActor and HandlerMgr 2018-06-28 23:51:32 +02:00
whitertandrek 7f8f4dea2a PINK: added SeqTimer class 2018-06-28 23:51:32 +02:00
whitertandrek 7facc7543f PINK: added random to methods which need it. 2018-06-28 23:51:32 +02:00
whitertandrek a22ebbb54e PINK: Handlers are implemented, beside handlerMgr, HandlerTimerSequences;
HandlerTimer differs in Peril and Hokus Pokus
2018-06-28 23:51:32 +02:00
whitertandrek 8874ccb9de PINK: added debug information to actions 2018-06-28 23:51:32 +02:00
whiterandrek eb6ce676e4 PINK: game page init fixes 2018-06-28 23:51:32 +02:00
whitertandrek be415cd46f PINK: small fixes 2018-06-28 23:51:32 +02:00
whitertandrek 467d3f1ab8 PINK: did a big file movement for better readability. Almost implemented
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
2018-06-28 23:51:32 +02:00
whitertandrek 5cf3d0e309 PINK: Added LeadActor pointer field to WalkMgr 2018-06-28 23:51:32 +02:00
whitertandrek 198710adac PINK: Implemented Page loading. 2018-06-28 23:51:32 +02:00
whitertandrek f8055bc206 PINK: split declaration and definition and some fixes 2018-06-28 23:51:32 +02:00
whitertandrek 4ff13d64ba PINK: Added InventoryItem class 2018-06-28 23:51:32 +02:00
whitertandrek 5d1c4af5f6 PINK: Implemented MFC archive, some pink objects and their initialization
Thanks fullpipe engine developer for MFC archive
2018-06-28 23:51:32 +02:00