Commit Graph
17 Commits
Author SHA1 Message Date
Ori Avtalion 21753098e1 NEVERHOOD: Reduce audio header dependencies 2016-05-21 13:44:27 +03:00
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis bee9e1bfd7 NEVERHOOD: Remove unused method drawShadowSurface() 2013-11-03 04:18:20 +02:00
johndoe123 c96d2475b1 NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when etnering/leaving the menu 2013-05-08 20:47:42 +02:00
johndoe123 1904e944c5 NEVERHOOD: Add initCubeSymbolsPuzzle
- Add microtiles to the screen update to eliminate overdraw
  (microtiles code taken from the Toltecs engine)
- Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash
- Fix screen shaking in Scene1402
  (the puzzle box and bridge parts now shake along :)
- Use addSoundItem/addMusicItem in the SoundMan instead of
  directly using push_back on the resp. arrays
- Remove old code and comments
2013-05-08 20:47:37 +02:00
johndoe123 5ba8f2e9c8 NEVERHOOD: Add making of video to the main menu
- Clear render queue at each scene initiailization
- Fix mouse cursor visibility (again :)
- Fix SmackerScene screen clearing
2013-05-08 20:47:33 +02:00
johndoe123 2e32b32808 NEVERHOOD: Start with the MenuModule 2013-05-08 20:47:32 +02:00
johndoe123 c09c0b8998 NEVERHOOD: Implement an experimental "render queue" to only draw and update what's actually changed; it works surprisingly well so far and only needs a few more changes here and there 2013-05-08 20:47:31 +02:00
johndoe123 a724e603da NEVERHOOD: Use CursorMan
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08 20:47:07 +02:00
johndoe123 fd13b546a7 NEVERHOOD: Rename stuff in the Scene class and clean up a little
- Try to stay close to the actual frame rate
- Also use the Smacker frame rate when a video is playing to
  keep videos in sync with the audio
2013-05-08 20:44:40 +02:00
johndoe123 15cfb9f787 NEVERHOOD: Implement clipping against multiple clipRects, used only in several scenes for the Klayman sprite.
Currently only implemented in KmScene2201 for testing.
2013-05-08 20:43:48 +02:00
johndoe123 d1d1596fd1 NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing 2013-05-08 20:43:41 +02:00
johndoe123 730844f1b7 NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00
johndoe123 e6236a3978 NEVERHOOD: Add transparency and x flipping to sprite drawing (flip y still TODO but rarely used)
- Add Class511 (the lever) to Module1000
2013-05-08 20:30:58 +02:00
johndoe123 21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123 bd1749863e NEVERHOOD: Start with the Palette2 class (which needs a better name later)
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123 44ab81eab8 NEVERHOOD: Start with the Screen class, also
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00