Commit Graph
71 Commits
Author SHA1 Message Date
johndoe123 6d81ef0199 NEVERHOOD: Implement game vars 2013-05-08 20:38:47 +02:00
johndoe123 222cd4a651 NEVERHOOD: More work on Scene1001 and Klayman
- Fix a bug in Klayman's walking
- The lever can now be used
- Other stuff is still missing
- Remove entity.cpp since it's not needed
2013-05-08 20:38:46 +02:00
johndoe123 5c69ae21dd NEVERHOOD: More work on Klayman (still eye cancerous code)
- Start to implement KmScene1001
- Implement queryPositionSprite and queryPositionRectList
- Implement message list related code (setting and running them)
- Access to message params now with accessors (so compatible types can be converted)
2013-05-08 20:38:46 +02:00
johndoe123 c694ce8505 NEVERHOOD: More work on Klayman
- Rename Scene::_playerSprite to _klayman
- Send mouse clicks to the scene object (has not effect yet)
2013-05-08 20:30:59 +02:00
johndoe123 5a34d20ec8 NEVERHOOD: More work on Scene1001, also give sprites classes and vars some better names 2013-05-08 20:30:58 +02:00
johndoe123 97f319c945 NEVERHOOD: More work on Scene1001, implement Class509 (yes, will be renamed later) and AnimResource related stuff 2013-05-08 20:30:58 +02:00
johndoe123 6b71d17792 NEVERHOOD: Start with the CollisionMan class 2013-05-08 20:30:58 +02:00
johndoe123 ae4ef4e66d NEVERHOOD: Add StaticData class 2013-05-08 20:30:58 +02:00
johndoe123 9d0e90bcd2 NEVERHOOD: Add skeleton for Module1000
- Add dummies for game variable access
2013-05-08 20:30:58 +02:00
johndoe123 21eb88053c NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
- The intro video after the logo screens is now played (still needs better sync)
2013-05-08 20:30:58 +02:00
johndoe123 bd1749863e NEVERHOOD: Start with the Palette2 class (which needs a better name later)
- Implement Screen::drawSurface2 (needs color key support)
- The first intro now show up, complete with fade-in and fade-out
2013-05-08 20:30:58 +02:00
johndoe123 1285b37b32 NEVERHOOD: Start with the Background and DirtyBackground classes
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123 44ab81eab8 NEVERHOOD: Start with the Screen class, also
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123 3c82668fe4 NEVERHOOD: More work on Module1500
- Implement Scene1501 (with yet unimpelemented stuff commented out)
- Add preliminary main loop to test stuff/updates
- Add dummy SoundResource
- And fix a mean bug/typo in some initializer lists...
(The intro now "runs" but doesn't show anything yet since the actual display code and other classes are not yet implemented yet.)
2013-05-08 20:30:57 +02:00
johndoe123 f01f9343c8 NEVERHOOD: Start with AnimatedSprite and AnimResource 2013-05-08 20:30:57 +02:00
johndoe123 aded2a104b NEVERHOOD: Start with Scene and Sprite classes 2013-05-08 20:30:57 +02:00
johndoe123 108368e9b5 NEVERHOOD: Add more
- SpriteResource and PaletteResource resource classes
- Extend BaseSurface to be able to draw SpriteResources onto it
- Implement Entity base class (this may need some work concerning the update/message callbacks later since I'm not sure if the way it's done now is portable)
2013-05-08 20:30:57 +02:00
johndoe123 7d5d5f139f NEVERHOOD: Start with graphics code (bitmap parsing and rle decompression) 2013-05-08 20:30:57 +02:00
johndoe123 70d20096c1 NEVERHOOD: Start with the resource manager 2013-05-08 20:30:57 +02:00
johndoe123 3b00cfa669 NEVERHOOD: Start with the blb archive class 2013-05-08 20:30:57 +02:00
johndoe123 52e0ac85db NEVERHOOD: First code with basic detection, nothing else so far 2013-05-08 20:30:49 +02:00