Commit Graph
19 Commits
Author SHA1 Message Date
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis 1f7780bef5 NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis d00f5c0aa7 NEVERHOOD: Add a console command to display the current surfaces 2013-06-09 17:13:23 +03:00
johndoe123 eea9dbe2da NEVERHOOD: Minor renaming and cleanup 2013-05-08 20:47:40 +02:00
johndoe123 9963ce41ea NEVERHOOD: Merge CollisionMan into Scene class 2013-05-08 20:47:39 +02:00
johndoe123 0f1aa64fd0 NEVERHOOD: Add support for the demo version
- Remove debug resource dumping code
- Fix Scene1501 (pictures without sound weren't displayed/too fast)
- Move main loop to mainLoop method
2013-05-08 20:47:38 +02:00
johndoe123 9b7bb71dd9 NEVERHOOD: Simplify code and rename things
- Add Module::createStaticScene to simplify creation of static scenes
  (and use it in the relevant places)
- Rename Class545 to AsCommonKey and rename related variables
- Rename stuff in Module2200
2013-05-08 20:43:48 +02:00
johndoe123 236ca705e8 NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
johndoe123 3872efe2a5 NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
johndoe123 17ad070a9c NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123 fad64afa44 NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123 c30e16628e NEVERHOOD: Add Module::updateChild and use it (in most places) 2013-05-08 20:39:39 +02:00
johndoe123 d88836596d NEVERHOOD: More work on Module3000 and Scene3009 (incomplete) 2013-05-08 20:39:34 +02:00
johndoe123 63fe7bd18a NEVERHOOD: Introduce and use Module::createNavigationScene and Module::createSmackerScene 2013-05-08 20:39:34 +02:00
johndoe123 9f6e6c6f7f NEVERHOOD: Implement MouseCursorResource and Mouse433 mouse cursor 2013-05-08 20:38:47 +02:00
johndoe123 056b69f0c8 NEVERHOOD: Module1000 and Scene1001 skeletons
- Implement BaseSurface::drawSpriteResourceEx
- Use CollisionMan in Scene
- Some cleanup
2013-05-08 20:30:58 +02:00
johndoe123 1285b37b32 NEVERHOOD: Start with the Background and DirtyBackground classes
- Also make related changes in other code
- Call the game module's draw method in the main loop
- Add some more debug output in resource load functions
2013-05-08 20:30:58 +02:00
johndoe123 44ab81eab8 NEVERHOOD: Start with the Screen class, also
- Move common headers used in modules to module.h so they don't have to be explicitly #included in each module header
- Clean up #includes
2013-05-08 20:30:58 +02:00
johndoe123 4a01a69e37 NEVERHOOD: Start with Module and GameModule classes 2013-05-08 20:30:57 +02:00