johndoe123
7c2aa2a225
NEVERHOOD: Implement Scene2402
2013-05-08 20:43:41 +02:00
johndoe123
402f4bd275
NEVERHOOD: Start with Module2400
...
- Implement Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
86c75922fe
NEVERHOOD: Implement Scene2504 and add all car track scenes
2013-05-08 20:43:40 +02:00
johndoe123
bbb23cdf27
NEVERHOOD: Start with Module2500
...
- Implement Scene2501
- Add Scene::removeSprite
2013-05-08 20:43:40 +02:00
johndoe123
93a074e9ad
NEVERHOOD: Implement Scene2812
2013-05-08 20:43:40 +02:00
johndoe123
0388fb496d
NEVERHOOD: Implement Scene2822
2013-05-08 20:43:40 +02:00
johndoe123
99ebd0eca3
NEVERHOOD: Implement Scene2810
...
- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08 20:43:40 +02:00
johndoe123
6f003399c8
NEVERHOOD: Implement Scene2807
2013-05-08 20:43:39 +02:00
johndoe123
4f1e8b2070
NEVERHOOD: Implement Scene2804
...
- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
2aa6e6b89c
NEVERHOOD: Implement Scene2809
...
- Fix some setMessageList parameters
- Add scene 10 in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
1cb1e66c10
NEVERHOOD: Implement Class488 (renaming TODO)
2013-05-08 20:43:39 +02:00
johndoe123
12bb3f23f3
NEVERHOOD: Implement Scene2808
2013-05-08 20:43:39 +02:00
johndoe123
c2f91e39ba
NEVERHOOD: Implement Scene2806 (Class469 TODO)
2013-05-08 20:43:39 +02:00
johndoe123
ee7bd2fc6c
NEVERHOOD: Implement Scene2803b
...
- Also some more Klayman stuff used by that scene
2013-05-08 20:43:38 +02:00
johndoe123
6467904898
NEVERHOOD: Implement Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
2e94464a8a
NEVERHOOD: Start with Module2800 and add Scene2801
2013-05-08 20:40:04 +02:00
johndoe123
adb02a9f38
NEVERHOOD: More renaming
2013-05-08 20:40:03 +02:00
johndoe123
c56c93f085
NEVERHOOD: Add Scene2702 (needs cleanup)
2013-05-08 20:39:43 +02:00
johndoe123
d276e7ceaa
NEVERHOOD: Add Scene2701
2013-05-08 20:39:42 +02:00
johndoe123
463039c406
NEVERHOOD: Add Scene2706
...
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
aa789ee02b
NEVERHOOD: More work in Module2700
2013-05-08 20:39:42 +02:00
johndoe123
28be9f6f4b
NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule
2013-05-08 20:39:42 +02:00
johndoe123
9f599a7dfc
NEVERHOOD: Start with Module2600 (missing Scene2609)
2013-05-08 20:39:42 +02:00
johndoe123
8840c74819
NEVERHOOD: Add floor button to Scene1401
2013-05-08 20:39:41 +02:00
johndoe123
21ebcf2af2
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
2013-05-08 20:39:41 +02:00
johndoe123
7a0a0c4b65
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
...
(Scene1908 is actually only used in another module...)
2013-05-08 20:39:41 +02:00
johndoe123
2275141d56
NEVERHOOD: Add Scene1609
...
- Use Scene::insertSprite<> in all scenes
2013-05-08 20:39:41 +02:00
johndoe123
236ca705e8
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
2013-05-08 20:39:41 +02:00
johndoe123
47f1fe141b
NEVERHOOD: Add Scene1109
...
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
3872efe2a5
NEVERHOOD: Start with Module1100 and add Scene1105
2013-05-08 20:39:40 +02:00
johndoe123
abf78e07ee
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird but nicer)
2013-05-08 20:39:40 +02:00
johndoe123
10ff159030
NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
...
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
...
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00
johndoe123
d24907d1bb
NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge of the Palette/Palette2 classes
2013-05-08 20:39:39 +02:00
johndoe123
67fe73352b
NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and updateScene for Module1000
2013-05-08 20:39:39 +02:00
johndoe123
02fe0bc65d
NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into createScene and updateScene (for Module2200 only so far)
2013-05-08 20:39:39 +02:00
johndoe123
fad64afa44
NEVERHOOD: Remove unused resource preloading stuff (probably resource preloading is not needed since the original game ran off slow double/quad-speed cd drives and preloading reduced stuttering while playing back then)
...
- Add Klayman animation speedup
2013-05-08 20:39:39 +02:00
johndoe123
c30e16628e
NEVERHOOD: Add Module::updateChild and use it (in most places)
2013-05-08 20:39:39 +02:00
johndoe123
b757e22f88
NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
...
- Introduce Scene::insertStaticSprite to create static sprites instead of the old "addSprite(new StaticSprite" (not used everywhere yet)
- Introduce macro InsertKlayman to create the Klayman object
- Change sendMessage semantics from "receiver->sendMessage(num,arg,sender)" to "sendMessage(receiver,num,arg)", the sender is always the sending object ("this")
- Similar changes using macros will follow
- And fixed a bug in the elevator
2013-05-08 20:39:38 +02:00
johndoe123
38378d2090
NEVERHOOD: Add Scene1317
...
- Fix SmackerPlayer (last frame was dropped, this hopefully doesn't break other stuff...)
2013-05-08 20:39:38 +02:00
johndoe123
3e122b002c
NEVERHOOD: Add Scene1308 (renaming of stuff todo)
2013-05-08 20:39:38 +02:00
johndoe123
e13b8740c9
NEVERHOOD: Add Scene1307
2013-05-08 20:39:38 +02:00
johndoe123
30ff790a07
NEVERHOOD: Add Scene1306
2013-05-08 20:39:38 +02:00
johndoe123
a6cb31c9c3
NEVERHOOD: Add Scene1305
2013-05-08 20:39:38 +02:00
johndoe123
086879a4aa
NEVERHOOD: Add Scene1304
2013-05-08 20:39:37 +02:00
johndoe123
9d6e3b9575
NEVERHOOD: Add Scene1303
2013-05-08 20:39:37 +02:00
johndoe123
d4030b7a9f
NEVERHOOD: Start with Module1300 and implement Scene1302
2013-05-08 20:39:37 +02:00
johndoe123
9b151cefc3
NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
...
- Load SceneInfo140 from neverhood.dat
- Some renaming
2013-05-08 20:39:36 +02:00
johndoe123
9133d17cdf
NEVERHOOD: Implement Scene2242
2013-05-08 20:39:36 +02:00
johndoe123
730844f1b7
NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
...
- Implement Screen::drawSurface3 and Screen::drawUnk and move actual blitting code to Screen::blit
2013-05-08 20:39:36 +02:00