Commit Graph
8 Commits
Author SHA1 Message Date
Johannes Schickel 6563171e7b NEVERHOOD: Make GPL headers consisten in themselves. 2014-02-18 02:39:36 +01:00
Filippos Karapetis 1f7780bef5 NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
2013-09-14 12:39:58 +03:00
Filippos Karapetis cdeb55777d NEVERHOOD: Add console commands to handle resources 2013-09-14 12:39:58 +03:00
Filippos Karapetis e457fc2a26 NEVERHOOD: Add a new console command, "playsound" 2013-07-03 05:49:25 +03:00
Filippos Karapetis 4c13725a55 NEVERHOOD: Hook the dump vars debug code into a command, "dumpvars"
Also, did some minor cleanup of the console commands
(alphabetical reordering)
2013-06-12 11:35:48 +03:00
Filippos Karapetis 974e7e80a8 NEVERHOOD: Remove cheat debug code, and introduce a new command, "cheat" 2013-06-11 18:57:14 +03:00
Filippos Karapetis d00f5c0aa7 NEVERHOOD: Add a console command to display the current surfaces 2013-06-09 17:13:23 +03:00
Filippos Karapetis a14cb193a9 NEVERHOOD: Add a debug console, together with a command to change rooms 2013-06-09 16:07:45 +03:00