Commit Graph
37 Commits
Author SHA1 Message Date
Bastien Bouclet ab46dae8d7 MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked 2018-08-11 08:58:12 +02:00
Eugene Sandulenko 0ca52f62a4 MOHAWK: RIVEN: Draw menu with TTF fonts 2018-06-29 13:31:54 +02:00
Bastien Bouclet b0681082a9 MOHAWK: RIVEN: Fix out of bounds write in the flies effect
Fixes Trac#10579.
2018-06-22 06:35:24 +02:00
Bastien Bouclet 84b2dc5cc8 MOHAWK: Fix some clang-tidy warnings 2018-03-31 13:36:09 +02:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Bastien Bouclet 661487c2b5 MOHAWK: Riven: Move the water effect to its own class
Fixes the per frame scripts being leaked.
Fixes #10215.
2017-09-20 07:16:20 +02:00
Bastien Bouclet c6e6d0b3df MOHAWK: Riven: Ensure the entire view is drawn when pan transitions complete
Fixes #10063.
2017-08-05 14:14:37 +02:00
Bastien Bouclet 69c1f70818 MOHAWK: Riven: Let the gameloop gracefully end when quitting
Prevents the quit confirmation dialog from being displayed at the end of
the game's ending if it is enabled.

Fixes #9943.
2017-07-29 18:20:45 +02:00
Bastien Bouclet a7900f5756 MOHAWK: Riven: Stop sending empty rects when drawing transitions
Fixes #9947.
2017-07-15 07:23:58 +02:00
Bastien Bouclet ef42fd3476 MOHAWK: Riven: Implement transition offsets
The games tries to match objects between the old and new card by
offsetting the transition of the new card.

Fixes #9947.
2017-07-14 19:45:23 +02:00
Bastien Bouclet 1141bfc1a6 MOHAWK: Riven: Clear the effects screen at the beginning of credits
It is used as a source for the fade from black effect. Ensures the first
fading effect fades from black and not the previous view.

Fixes #9929, #9930, #9931, #9932, #9933.
2017-07-10 08:07:45 +02:00
Bastien Bouclet efcbe65757 MOHAWK: Riven: Fix ending video not playing when using the trap book
Fixes #9911.
2017-07-09 06:55:10 +02:00
Bastien Bouclet 08e642314e MOHAWK: Check the Books external commands against the original 2017-07-03 08:50:10 +02:00
Bastien Bouclet 121c0ee08c MOHAWK: Don't update the screen immediatly after drawing
Updating the screen needs to happen exactly once at the end of each game
loop.
2017-07-03 08:50:10 +02:00
Bastien Bouclet f977b57123 MOHAWK: Rewrite the Riven movie manager 2017-07-03 08:50:10 +02:00
Bastien Bouclet 1aa4233802 MOHAWK: Rework stack frame updates to work like the original 2017-07-03 08:50:10 +02:00
Bastien Bouclet aa32c5e584 MOHAWK: Pass rects by const reference in Riven's graphics manager 2017-07-03 08:50:10 +02:00
Bastien Bouclet 3900597996 MOHAWK: Implement card transitions for Riven 2017-07-03 08:50:10 +02:00
Bastien Bouclet 1286e7fcf0 MOHAWK: Use an enum for Riven's transition types 2017-07-03 08:50:10 +02:00
Bastien Bouclet 0ba035eea6 MOHAWK: Move Riven inventory code to a new class 2017-07-03 08:50:10 +02:00
Bastien Bouclet ab2d151541 MOHAWK: Implement the (fire)flies effect mainly used in jungle island 2017-07-03 08:50:10 +02:00
Bastien Bouclet 85712e56c8 MOHAWK: Only allow a single pixel format in Riven to simplify the implementation 2017-07-03 08:50:10 +02:00
Bastien Bouclet e9b67081c3 MOHAWK: Introduce the effects intermediary screen 2017-07-03 08:50:10 +02:00
Bastien Bouclet 05bed84a85 MOHAWK: Rename the card and stack accessors 2017-07-03 08:50:10 +02:00
Bastien Bouclet 3c8decec0a MOHAWK: Move the resource names to RivenStack 2017-07-03 08:50:10 +02:00
Bastien Bouclet f752066a8e MOHAWK: Introduce a new RivenStack class 2017-07-03 08:50:10 +02:00
Bastien Bouclet 2fbe284a31 MOHAWK: Chane Riven's graphics manager to automatically handle screen updates 2017-07-03 08:50:10 +02:00
Bastien Bouclet 1bb5424ddd MOHAWK: Move PLST handling to the RivenCard class 2017-07-03 08:50:10 +02:00
Bastien Bouclet abe6889bbe MOHAWK: Remove the current card id from the Riven engine class 2017-07-03 08:50:10 +02:00
Bastien Bouclet 2756d6226b MOHAWK: Add a Riven specific sound manager
- Add ambient sound fading
- Fix ambient sound volume to use the list-level volume
2016-08-11 19:53:20 +02:00
Strangerke 359ef3de53 MOHAWK: Initialize some more variables 2016-06-01 07:44:02 +02:00
Matthew Hoops 0a899876e7 MOHAWK: Use original stack ID mapping for Riven 2014-05-03 22:55:50 -04:00
Johannes Schickel abd9e92086 MOHAWK: Make GPL headers consistent in themselves. 2014-02-18 02:39:36 +01:00
Johannes Schickel 575cfca013 MOHAWK: Take advantage of Surface::getPixels. 2013-08-03 04:02:51 +02:00
Johannes Schickel 6eb9c8da9e MOHAWK: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:32 +02:00
Johannes Schickel d214391431 MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls. 2012-06-16 02:38:59 +02:00
Matthew Hoops 5e52b0a5d4 MOHAWK: Split the graphics classes into their own files 2012-03-10 13:55:08 -05:00