Filippos Karapetis
d9e2943fe6
Merge pull request #626 from dreammaster/phantom
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MADS: Return of the Phantom WIP
2015-11-23 00:41:07 +02:00
Strangerke
a475a7f18a
MADS: Rex: Use a constant when checking _mainObjectSource
2015-11-13 11:36:04 +01:00
Strangerke
c7902537da
MADS: Rex - Fix check used to force sprite reload in scene group 1xx
2015-09-22 10:44:07 +02:00
Strangerke
63ad675abf
MADS: Allow multiple animations for Phantom and later games
2015-09-21 21:18:19 +02:00
Johannes Schickel
5dd69b4dd1
MADS: Make GPL header consistent with what we normally use.
2015-05-09 15:56:27 +02:00
unknown
cb91e1518a
MADS: Have Rex swim to correct spot when throwing burger or fish
2015-04-04 22:59:43 -05:00
unknown
d6945864ea
MADS: Keep Rex's speech on-screen longer when exitting crashed ship
2015-04-04 22:39:56 -05:00
unknown
355fa444ca
MADS: Fix throwing burger in the different difficulty modes
2015-04-04 21:40:21 -05:00
unknown
a44ab1facc
MADS: Fix incorrect depth handling after picking up rebreather
2015-04-04 21:08:15 -05:00
Paul Gilbert
84702e7d5c
MADS: Fix text display when opening the Slippery Pig fridge
2015-03-13 22:52:58 -04:00
Paul Gilbert
c0df1248b5
MADS: Properly handle reloading scenes when closing dialogs
2015-03-13 21:54:20 -04:00
Paul Gilbert
14a8bb52a0
MADS: Fix a large number of incorrect animations
2015-03-07 18:33:11 -05:00
Paul Gilbert
aef874cf50
MADS: Fix animation of hand typing code in teleporter
2015-03-01 19:05:47 -05:00
Paul Gilbert
c660119c22
MADS: Fix depth for seaweed in scene 104
2015-02-21 16:48:04 -05:00
Paul Gilbert
a505ae941c
MADS: Fix picture when picking up timer module
2015-02-14 20:44:59 -05:00
Paul Gilbert
462d8db30f
MADS: Fix incorrect difficulty check for leaving ship without rebreather
2014-06-29 18:40:06 -04:00
Paul Gilbert
d1a5ec96d2
MADS: Fix door being open when entering scene 102
2014-06-07 12:11:21 -04:00
Paul Gilbert
5a3d85e353
MADS: Finally re-enable Rex waking up in the first game scene
2014-06-04 09:35:10 -04:00
Filippos Karapetis
d9d173c75e
MADS: Add another friendly name for a noun in scene 103
2014-05-30 03:11:20 +03:00
Filippos Karapetis
8061a415c9
MADS: Add more friendly names for action verbs and nouns
2014-05-27 00:32:21 +03:00
Filippos Karapetis
76ea8c5a20
MADS: Add more friendly names for action verbs and nouns
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Also, add a TODO in doObjectAction()
2014-05-26 22:38:01 +03:00
Paul Gilbert
ce5c2f3e28
MADS: Fix for player disappearing after throwing fish or burger
2014-05-25 10:58:51 -04:00
Paul Gilbert
87f7c0cda3
MADS: Generalize sequence record _msgPos as _position
2014-05-24 18:56:44 -04:00
Paul Gilbert
ef22702ac4
MADS: Fix for standing up from chair in scene 101
2014-05-24 17:25:33 -04:00
Strangerke
55e6e2bdb4
MADS: Reorder some Synchronize functions for consistency across scene groups
2014-05-23 23:54:58 +02:00
Paul Gilbert
77d85a63f1
MADS: Fix ending of turkey explosion sequence in scene 103
2014-05-22 21:03:08 -04:00
Strangerke
69acf34cba
MADS: Some refactoring in group scene 1
2014-05-21 21:48:21 +02:00
Strangerke
7260ad19d5
MADS: Move the remaining contructors out of the header in scene group 1
2014-05-21 21:12:19 +02:00
Strangerke
b9ccb8a1ec
MADS: Remove useless variable in scene 103
2014-05-21 19:45:30 +02:00
Strangerke
39f5f0a093
MADS: Move some contructors from .h to .cpp in scene group 1
2014-05-21 19:43:28 +02:00
Filippos Karapetis
60b9876d81
MADS: Add more friendly names for nouns
2014-05-20 13:19:43 +03:00
Filippos Karapetis
e2a6759533
MADS: Fix a bug in scene 104
2014-05-20 12:56:05 +03:00
Filippos Karapetis
c548b70e91
MADS: Add more friendly names for nouns
2014-05-20 12:31:10 +03:00
Filippos Karapetis
59d7f8bfc0
MADS: Replace most of the action nouns with their friendly names
2014-05-20 06:47:18 +03:00
Filippos Karapetis
0d09060fa8
MADS: Replace more verbs with friendly names and fix usages of isAction
2014-05-20 04:50:35 +03:00
Filippos Karapetis
87418b66a0
MADS: Replace several verbs with their friendly names
2014-05-20 02:29:41 +03:00
Filippos Karapetis
8619f85674
MADS: Bugfixes and cleanup in scene 101
2014-05-20 01:43:26 +03:00
Filippos Karapetis
42e8daf49d
MADS: Replace hex values in dialogs with their decimal values
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The decimal values make much more sense than their hex counterparts
in dialogs. Only scene groups 1 - 3 are affected, since the others
have decimal values already
2014-05-20 01:17:01 +03:00
Filippos Karapetis
f46dc0a44e
MADS: Add a dummy implementation of setMotion()
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This resolves the FIXME in scene 109
2014-05-15 10:16:02 +03:00
Filippos Karapetis
600a715661
MADS: Split verbs from nouns
2014-05-10 13:24:36 +03:00
Filippos Karapetis
b7dd01fdef
MADS: Remove trailing whitespace
2014-05-08 11:43:23 +03:00
Filippos Karapetis
2502bd8996
MADS: Use friendly names in globals
2014-05-08 10:47:15 +03:00
Filippos Karapetis
fdc3424eab
MADS: Synchronize local scene variables for Rex scene group 1
2014-05-07 21:04:38 +03:00
Strangerke
b3cc8db370
MADS: Rename difficulty constants to match IDB, implement scene 504
2014-05-07 07:03:52 +02:00
Filippos Karapetis
e5e5bdd7f1
MADS: Add a FIXME for scene 109
2014-05-04 03:56:26 +03:00
Filippos Karapetis
27982c850a
MADS: Fix several logic bugs in scenes 102, 109 and 212
2014-05-04 03:52:13 +03:00
Filippos Karapetis
92ab7e87a0
MADS: sub70C52 is setMotion
2014-05-02 04:22:22 +03:00
Paul Gilbert
8c58a046db
MADS: Fix palette corruption when playing animations
2014-05-01 20:54:17 -04:00
Filippos Karapetis
c37c45370c
MADS: Fix a bug in scene 102
2014-04-30 22:43:00 +03:00
Filippos Karapetis
1e3061d3bb
MADS: Bugfixes for Nebular scene 102
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This fixes the binoculars, the refrigerator and partly fixes the
ladder/hatchway
2014-04-28 03:30:33 +03:00