Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Johannes Schickel
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9866aba2e4
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MADS: Slight formatting fixes.
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2014-05-27 00:58:25 +02:00 |
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Paul Gilbert
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96aaf48f44
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MADS: Changed 16-bit globals over to be 32-bits
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2014-05-18 16:12:40 -04:00 |
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Filippos Karapetis
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3fc8cd0a03
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MADS: Fix typo in NebularGlobals::synchronize()
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2014-05-08 00:52:22 +03:00 |
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Paul Gilbert
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b5949010a6
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MADS: Implemented more savegame synchronization
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2014-05-01 22:36:36 -04:00 |
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Paul Gilbert
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1495f04bbc
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MADS: Fix scenes previously using globals to properly use locals
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2014-04-23 21:57:25 -04:00 |
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Paul Gilbert
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c1a90cdda1
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MADS: Further synchronization implementation
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2014-04-23 21:01:48 -04:00 |
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Paul Gilbert
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692af23f6f
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MADS: Create a Globals base class that the games will derive from
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2014-04-21 20:50:05 -04:00 |
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Strangerke
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ad346bbd3b
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MADS: Implement scene 104, start splitting the arrays storing sprite and sequence indexes
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2014-04-11 23:15:22 +02:00 |
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Strangerke
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3b27d99c39
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MADS: Remove useless global variable
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2014-04-05 23:38:09 +02:00 |
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Strangerke
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e8de00f877
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MADS: Some more renaming in scene 202
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2014-03-29 08:54:25 +01:00 |
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Strangerke
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5abec8506b
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MADS: Some work on scene 205
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2014-03-28 23:23:46 +01:00 |
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Paul Gilbert
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f9e2c1c71f
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MADS: Cleaned up game initialisation code to use more constants
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2014-03-26 09:32:33 -04:00 |
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Strangerke
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aef340c25a
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MADS: Implement Scene205::setup and Scene205::enter
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2014-03-24 19:16:52 +01:00 |
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Strangerke
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2ac614d898
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MADS: Add some variables in / move a variable to _globals
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2014-03-22 22:30:45 +01:00 |
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Strangerke
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829a099ad2
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MADS: Implement Scene202::actions
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2014-03-19 08:04:32 +01:00 |
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Paul Gilbert
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10124f6806
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MADS: Implemented scene 103 setup and needed support methods
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2014-03-15 17:38:44 -04:00 |
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Paul Gilbert
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a77ed90618
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MADS: Implementing support methods needed for scene 804 initialisation
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2014-03-06 22:31:41 -05:00 |
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Paul Gilbert
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c9186f51b9
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MADS: Added in Rex Nebular globals class
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2014-03-06 20:30:05 -05:00 |
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