Commit Graph
15 Commits
Author SHA1 Message Date
Paul Gilbert 78e52365bd MADS: Refactor MSurface and Screen to not use virtual inheritance 2016-05-26 21:37:52 -04:00
Paul Gilbert b4e3d4abc1 MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
Strangerke ed0e6d19f8 MADS: Dragon: Implement scene 105 2015-11-13 12:17:30 +01:00
Strangerke 85c45c210e MADS: Dragon: Implement scene 104 2015-10-24 12:38:31 +02:00
Strangerke d26bc1937d MADS: Dragon: Implement scene 103 2015-10-23 10:50:55 +02:00
Strangerke 796b04d3cd MADS: Dragon: Implement scene 102 2015-10-23 00:28:47 +02:00
Strangerke 43065c9ee2 MADS: Dragon: Implement scene 101 2015-10-22 22:15:57 +02:00
Filippos Karapetis 6a14396d73 MADS: Dragon: Better checking for scene codes 2015-10-22 03:24:14 +03:00
Paul Gilbert e5296ebf8d Merge branch 'master' into phantom 2015-05-31 14:45:10 -04:00
Johannes Schickel 5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Filippos Karapetis e6a14f403f MADS: The intro animations of Phantom and Dragon work now 2014-10-14 02:01:00 +03:00
Filippos Karapetis be9c3bf72b MADS: WIP handling of V2 walk nodes and walkable areas 2014-07-23 02:47:29 +03:00
Strangerke c676159ddd MADS: Remove a return in dragonsphere skeletton 2014-05-28 22:28:17 +02:00
Filippos Karapetis add4135d46 MADS: Index and document all Dragonsphere scenes 2014-05-06 06:16:25 +03:00
Filippos Karapetis 76950bf0ac MADS: Add skeleton classes for Phantom and Dragonsphere 2014-04-27 21:20:01 +03:00