Paul Gilbert
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78e52365bd
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MADS: Refactor MSurface and Screen to not use virtual inheritance
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2016-05-26 21:37:52 -04:00 |
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Paul Gilbert
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b4e3d4abc1
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MADS: Changed engine to use Graphics::ManagedSurface
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2016-03-14 20:56:26 -04:00 |
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Strangerke
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ed0e6d19f8
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MADS: Dragon: Implement scene 105
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2015-11-13 12:17:30 +01:00 |
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Strangerke
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85c45c210e
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MADS: Dragon: Implement scene 104
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2015-10-24 12:38:31 +02:00 |
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Strangerke
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d26bc1937d
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MADS: Dragon: Implement scene 103
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2015-10-23 10:50:55 +02:00 |
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Strangerke
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796b04d3cd
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MADS: Dragon: Implement scene 102
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2015-10-23 00:28:47 +02:00 |
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Strangerke
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43065c9ee2
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MADS: Dragon: Implement scene 101
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2015-10-22 22:15:57 +02:00 |
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Filippos Karapetis
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6a14396d73
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MADS: Dragon: Better checking for scene codes
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2015-10-22 03:24:14 +03:00 |
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Paul Gilbert
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e5296ebf8d
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Merge branch 'master' into phantom
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2015-05-31 14:45:10 -04:00 |
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Johannes Schickel
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5dd69b4dd1
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MADS: Make GPL header consistent with what we normally use.
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2015-05-09 15:56:27 +02:00 |
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Filippos Karapetis
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e6a14f403f
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MADS: The intro animations of Phantom and Dragon work now
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2014-10-14 02:01:00 +03:00 |
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Filippos Karapetis
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be9c3bf72b
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MADS: WIP handling of V2 walk nodes and walkable areas
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2014-07-23 02:47:29 +03:00 |
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Strangerke
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c676159ddd
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MADS: Remove a return in dragonsphere skeletton
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2014-05-28 22:28:17 +02:00 |
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Filippos Karapetis
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add4135d46
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MADS: Index and document all Dragonsphere scenes
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2014-05-06 06:16:25 +03:00 |
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Filippos Karapetis
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76950bf0ac
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MADS: Add skeleton classes for Phantom and Dragonsphere
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2014-04-27 21:20:01 +03:00 |
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