Commit Graph
1318 Commits
Author SHA1 Message Date
Paul Gilbert 11e33ba3fc JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
Adrian Frühwirth 9bee9e1ba6 JANITORIAL: Fix whitespace 2018-04-19 12:08:31 +02:00
Paul Gilbert 492605025c MADS: NEBULAR: Disable the copy protection dialog by default
The GOG release is confirmed as having it disabled, so ScummVM
will do likewise and have it disabled by default
2018-04-12 19:19:00 -04:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Paul Gilbert 89d20bafa9 MADS: Fix crash when Rex is locked in cell 2017-11-21 19:33:02 -05:00
Colin Snover 432fd522d2 ENGINES: Remove default1x scaler flag
This flag is removed for a few reasons:

* Engines universally set this flag to true for widths > 320,
  which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
  since its behaviour was almost completely undocumented and users
  would need to figure out that they'd need an explicit non-default
  scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
  deciding how the backend may choose to render its virtual screen.
  The choice of rendering behaviour belongs to the user, and the
  backend, in that order.

A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
2017-10-07 12:30:29 -05:00
Torbjörn Andersson 70a2ca8b7d JANITORIAL: Silence more GCC 7 warnings
All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
2017-08-06 13:30:51 +02:00
D G Turner 09269c2e4c MADS: Fix Unused Private Variable Compiler Warning. 2017-01-12 06:41:00 +00:00
rootfather f72497665c MADS: Update POTFILES 2016-11-26 11:14:03 +01:00
rootfather 763de36904 MADS: Add POTFILES 2016-11-24 11:57:14 +01:00
Paul Gilbert bcad326ccb MADS: Mark unsupported games as unstable 2016-11-21 20:24:25 -05:00
Paul Gilbert ec343f2dea MADS: Fix spelling mistake 2016-10-31 18:10:16 -04:00
Willem Jan Palenstijn 4071871610 MADS: Fix two off-by-ones in Fader::insertionSort
Fixes bug #9631.
2016-10-26 22:30:02 +02:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Eugene Sandulenko fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Alexander Tkachev b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko 0182a8a230 MADS: Fix warning 2016-07-29 05:47:31 +03:00
Eugene Sandulenko 12728cf4dd MADS: Fix debug channel initialization 2016-07-28 11:40:29 +03:00
Paul Gilbert d8fec87200 MADS: Fix incorrect indentation 2016-07-20 19:34:24 -04:00
Hubert Maier 02dedfe568 Fix MADS copyright sign 2016-05-29 15:14:19 +03:00
Paul Gilbert f582548516 MADS: Remove redundant allocation in surface creation 2016-05-27 06:00:58 -04:00
Paul Gilbert 78e52365bd MADS: Refactor MSurface and Screen to not use virtual inheritance 2016-05-26 21:37:52 -04:00
Eugene Sandulenko ca6a414ad0 MADS: Fix class initialization 2016-05-02 17:39:20 +02:00
Rob Loach aa95183b93 MADS: Remove git conflict markers in menu_views.h 2016-04-16 20:23:10 +03:00
Ori Avtalion 3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Paul Gilbert b4e3d4abc1 MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
Johannes Schickel bed73e6cfa MADS: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Paul Gilbert fdcdf7e326 MADS: NEBULAR: Fix hotspot for doll in laboratory 2016-02-24 20:59:44 -05:00
Alexandre Detiste 6c298e964f JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
Paul Gilbert d1ac57fa49 MADS: Fix stop stopWalkers list incorrectly filling up 2016-02-06 17:27:09 -05:00
Paul Gilbert d18483142d MADS: Fix game loop crash 2016-02-06 15:28:13 -05:00
Filippos Karapetis b84378051d MADS: Change the engine description
The engine will support more games than Rex, so its actual name is more
fitting than a single game name
2016-02-06 00:12:41 +02:00
Johannes Schickel 56a84cee0a MADS: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Paul Gilbert d7420c9128 MADS: Extra conversation dialog setup 2016-01-18 17:12:54 -05:00
Paul Gilbert 84eca2f5b0 MADS: Fix loading of conversation dialog messages 2016-01-17 23:23:52 -05:00
Paul Gilbert 5afdf3277e MADS: Beginnings of loading Phantom-style dialogs 2016-01-17 17:57:10 -05:00
Paul Gilbert 8f15e3d6ef MADS: Fix call to play speech in generateMessage 2016-01-17 08:58:39 -05:00
Paul Gilbert d750c85fc8 MADS: Preliminary converstation message generation 2016-01-16 23:51:46 -05:00
Paul Gilbert f04cadf0a4 MADS: Properly name popup fields in conversation class 2016-01-16 16:32:24 -05:00
Paul Gilbert c826047cc4 MADS: Implement conversation set node script opcode 2016-01-15 23:38:58 -05:00
Paul Gilbert dd7f1421d4 MADS: Implement conversation message opcode 2016-01-15 23:18:57 -05:00
Paul Gilbert bcc8efd907 MADS: Fix loading conversation conditionals data 2016-01-15 21:04:15 -05:00
Paul Gilbert 5a8fc96ed6 MADS: Implement more conversation script opcodes 2016-01-15 20:04:18 -05:00
Paul Gilbert a0eacd0537 MADS: Implement conversation conditionals evaluation 2016-01-15 08:19:42 -05:00
Johannes Schickel 34e8e9a876 MADS: Rename "interface" variable to "idx".
interface is #define'd on WinCE and breaks compilation. We might want to
undefine it in the future to prevent these pitfalls.
2016-01-11 13:53:35 +01:00
Strangerke 60443e49e8 MADS: Check 'dialog' earlier to avoid untested null dereference 2016-01-11 07:02:49 +01:00
Strangerke 07f82d0b38 MADS: dragonsphere - Remove dead code in Scene102::step() 2016-01-11 06:59:10 +01:00
Strangerke 83a5ee43c2 MADS: Initialize some variables in player code 2016-01-11 06:54:11 +01:00
Strangerke 2483ac7f1b MADS: Initialize some variables in conversation code 2016-01-11 06:45:14 +01:00