Commit Graph
42 Commits
Author SHA1 Message Date
johndoe123 aee54f4bca ILLUSIONS: Minor cleanup
(cherry picked from commit 9abaa9e)
2018-07-20 06:43:33 +00:00
johndoe123 960d79ed5a ILLUSIONS: DUCKMAN: Implement video player
(cherry picked from commit 62577c8)
2018-07-20 06:43:33 +00:00
Eric Fry c01a1269b6 ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds
(cherry picked from commit 3367aafae37d6c28c1ab1e8323613a56a44e3a5c)

ILLUSIONS: Delete dictionary list before it gets removed

(cherry picked from commit d9d0c11)

ILLUSIONS: Implement PathFinder::postProcess

(cherry picked from commit ee98dfc)
2018-07-20 06:43:33 +00:00
Eric Fry 8e43261d13 ILLUSIONS: Formatting fixes
Simplified some point arithmetic
Lock fixedpoint calcs to float rather than double
2018-07-20 06:43:33 +00:00
Eric Fry fee1f3d8cb ILLUSIONS: always use braces for loops 2018-07-20 06:43:33 +00:00
Eric Fry 989d8d9b8a ILLUSIONS: Formatting, remove trailing whitespace. 2018-07-20 06:43:33 +00:00
Eric Fry 3d9f5ed20f ILLUSIONS: Replace spaces with tabs
Replace while(1) with do..while loop
Removed dead code
Renamed FP16 to FixedPoint16 to improve readability
2018-07-20 06:43:33 +00:00
Eric Fry d77dd6c14a ILLUSIONS: Pause voice when entering in-game menu
Wire up load fail dialog when trying to restart from unsaved new game.
2018-07-20 06:43:33 +00:00
Eric Fry dc9dc0324e ILLUSIONS: Wire up subtitle text duration config slider 2018-07-20 06:43:33 +00:00
Eric Fry 0303b83ead ILLUSIONS: Pause actors when entering menu 2018-07-20 06:43:33 +00:00
Eric Fry 83994972de ILLUSIONS: Add debug cheat code support
Work on inventory add/remove debug menu.
2018-07-20 06:43:33 +00:00
Eric Fry 423a8ec433 ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant
Fix pan bug in starship enterprise scene
Add sequence opcode name to debug log
Hack to fix endless loop bug outside the starship enterprise
2018-07-20 06:43:33 +00:00
Eric Fry bdc477bef9 ILLUSIONS: Implement convertPanXCoord() to support audio panning.
Wire up startScriptThread2() calls.
Add namedpoint logic.
2018-07-20 06:43:33 +00:00
Eric Fry 6e09cd7e08 ILLUSIONS: Rename some actor flags 2018-07-20 06:43:33 +00:00
Eric Fry d3fbb0e8b9 ILLUSIONS: Replace actor flag magic values with enum definitions 2018-07-20 06:43:33 +00:00
Eric Fry 13d5c2fa26 Save description with savegame 2018-07-20 06:43:33 +00:00
Eric Fry 783fd02893 Work on save support 2018-07-20 06:43:33 +00:00
johndoe123 5e919fd308 ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman and BBDOU) 2018-07-20 06:43:33 +00:00
johndoe123 2bd1386528 ILLUSIONS: Move palette code from Screen to new ScreenPalette class 2018-07-20 06:43:33 +00:00
johndoe123 823ba2f462 ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
- Fix pause/unpause opcodes
- Reduce debug output
2018-07-20 06:43:33 +00:00
johndoe123 2de38e3469 ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method 2018-07-20 06:43:33 +00:00
johndoe123 aed3852701 ILLUSIONS: Implement save/load functionality
- Only works in Duckman at the moment
- Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
2018-07-20 06:43:33 +00:00
johndoe123 6b36b750c2 ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 and 160021 2018-07-20 06:43:33 +00:00
johndoe123 d8e86249c7 ILLUSIONS: DUCKMAN: Implement special opcode 16001A 2018-07-20 06:43:33 +00:00
johndoe123 11ec6d2258 ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input and reduce debug output 2018-07-20 06:43:33 +00:00
johndoe123 d16ebff390 ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code 2018-07-20 06:43:33 +00:00
johndoe123 9a84c0a62e ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not implemented yet 2018-07-20 06:43:33 +00:00
johndoe123 15498a231a ILLUSIONS: DUCKMAN: Implement opcode 21 2018-07-20 06:43:33 +00:00
johndoe123 fa17f684da ILLUSIONS: DUCKMAN: Start implementing the menu system
Still work-in-progress, missing functionality and buggy
Maybe needs some work for BBDOU where this isn't implemented yet.
2018-07-20 06:43:33 +00:00
johndoe123 09bbb482a8 ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing during the menu
Also change some input functions to return uint istead of byte to allow bigger bitmasks.
2018-07-20 06:43:33 +00:00
johndoe123 601c6f4082 ILLUSIONS: Terminate update functions on scene exit; fix bugs and use constants 2018-07-20 06:43:33 +00:00
johndoe123 8b48f2f63f ILLUSIONS: Rename ProgInfo -> SceneInfo 2018-07-20 06:43:33 +00:00
johndoe123 61a0b5badb ILLUSIONS: Rename tag -> sceneId 2018-07-20 06:43:33 +00:00
johndoe123 41978f466d ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system 2018-07-20 06:43:33 +00:00
johndoe123 9d98f92298 ILLUSIONS: Add text drawing to BBDOU 2018-07-20 06:43:33 +00:00
johndoe123 36ec0fafdb ILLUSIONS: Refactor the input system 2018-07-20 06:43:33 +00:00
johndoe123 a078073e88 ILLUSIONS: Move script opcode files to game specific directories 2018-07-20 06:43:33 +00:00
johndoe123 d6e2f61155 ILLUSIONS: Move Duckman dialog code to own file 2018-07-20 06:43:33 +00:00
johndoe123 dec9ef3123 ILLUSIONS: Move Duckman inventory code to own class and file 2018-07-20 06:43:33 +00:00
johndoe123 18553cb17a ILLUSIONS: Move Duckman property timer code to own class and file 2018-07-20 06:43:33 +00:00
johndoe123 70f83137b1 ILLUSIONS: Move Duckman special code to own class and file 2018-07-20 06:43:33 +00:00
johndoe123 e4a85c7da6 ILLUSIONS: Move game-specific files into own subdirectories 2018-07-20 06:43:33 +00:00