johndoe123
aee54f4bca
ILLUSIONS: Minor cleanup
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(cherry picked from commit 9abaa9e)
2018-07-20 06:43:33 +00:00
johndoe123
960d79ed5a
ILLUSIONS: DUCKMAN: Implement video player
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(cherry picked from commit 62577c8)
2018-07-20 06:43:33 +00:00
Eric Fry
c01a1269b6
ILLUSIONS: DUCKMAN: Clear fader when loading/unpausing backgrounds
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(cherry picked from commit 3367aafae37d6c28c1ab1e8323613a56a44e3a5c)
ILLUSIONS: Delete dictionary list before it gets removed
(cherry picked from commit d9d0c11)
ILLUSIONS: Implement PathFinder::postProcess
(cherry picked from commit ee98dfc)
2018-07-20 06:43:33 +00:00
Eric Fry
8e43261d13
ILLUSIONS: Formatting fixes
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Simplified some point arithmetic
Lock fixedpoint calcs to float rather than double
2018-07-20 06:43:33 +00:00
Eric Fry
fee1f3d8cb
ILLUSIONS: always use braces for loops
2018-07-20 06:43:33 +00:00
Eric Fry
989d8d9b8a
ILLUSIONS: Formatting, remove trailing whitespace.
2018-07-20 06:43:33 +00:00
Eric Fry
3d9f5ed20f
ILLUSIONS: Replace spaces with tabs
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Replace while(1) with do..while loop
Removed dead code
Renamed FP16 to FixedPoint16 to improve readability
2018-07-20 06:43:33 +00:00
Eric Fry
d77dd6c14a
ILLUSIONS: Pause voice when entering in-game menu
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Wire up load fail dialog when trying to restart from unsaved new game.
2018-07-20 06:43:33 +00:00
Eric Fry
dc9dc0324e
ILLUSIONS: Wire up subtitle text duration config slider
2018-07-20 06:43:33 +00:00
Eric Fry
0303b83ead
ILLUSIONS: Pause actors when entering menu
2018-07-20 06:43:33 +00:00
Eric Fry
83994972de
ILLUSIONS: Add debug cheat code support
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Work on inventory add/remove debug menu.
2018-07-20 06:43:33 +00:00
Eric Fry
423a8ec433
ILLUSIONS: Replace 0x40004 with CURSOR_OBJECT_ID constant
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Fix pan bug in starship enterprise scene
Add sequence opcode name to debug log
Hack to fix endless loop bug outside the starship enterprise
2018-07-20 06:43:33 +00:00
Eric Fry
bdc477bef9
ILLUSIONS: Implement convertPanXCoord() to support audio panning.
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Wire up startScriptThread2() calls.
Add namedpoint logic.
2018-07-20 06:43:33 +00:00
Eric Fry
6e09cd7e08
ILLUSIONS: Rename some actor flags
2018-07-20 06:43:33 +00:00
Eric Fry
d3fbb0e8b9
ILLUSIONS: Replace actor flag magic values with enum definitions
2018-07-20 06:43:33 +00:00
Eric Fry
13d5c2fa26
Save description with savegame
2018-07-20 06:43:33 +00:00
Eric Fry
783fd02893
Work on save support
2018-07-20 06:43:33 +00:00
johndoe123
5e919fd308
ILLUSIONS: Split Screen class into variants for 8bit and 16bit (i.e. Duckman and BBDOU)
2018-07-20 06:43:33 +00:00
johndoe123
2bd1386528
ILLUSIONS: Move palette code from Screen to new ScreenPalette class
2018-07-20 06:43:33 +00:00
johndoe123
823ba2f462
ILLUSIONS: DUCKMAN: Implement load game from the game's menu system
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- Fix pause/unpause opcodes
- Reduce debug output
2018-07-20 06:43:33 +00:00
johndoe123
2de38e3469
ILLUSIONS: DUCKMAN: Extract trigger cause sound playing to method
2018-07-20 06:43:33 +00:00
johndoe123
aed3852701
ILLUSIONS: Implement save/load functionality
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- Only works in Duckman at the moment
- Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
2018-07-20 06:43:33 +00:00
johndoe123
6b36b750c2
ILLUSIONS: DUCKMAN: Implement special opcodes 160017, 16001B, 160020 and 160021
2018-07-20 06:43:33 +00:00
johndoe123
d8e86249c7
ILLUSIONS: DUCKMAN: Implement special opcode 16001A
2018-07-20 06:43:33 +00:00
johndoe123
11ec6d2258
ILLUSIONS: DUCKMAN: Implement special opcode 160013, also fix Input and reduce debug output
2018-07-20 06:43:33 +00:00
johndoe123
d16ebff390
ILLUSIONS: DUCKMAN: Implement special opcode 160012 and related code
2018-07-20 06:43:33 +00:00
johndoe123
9a84c0a62e
ILLUSIONS: DUCKMAN: Implement opcode 85 and 86, actual save/load not implemented yet
2018-07-20 06:43:33 +00:00
johndoe123
15498a231a
ILLUSIONS: DUCKMAN: Implement opcode 21
2018-07-20 06:43:33 +00:00
johndoe123
fa17f684da
ILLUSIONS: DUCKMAN: Start implementing the menu system
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Still work-in-progress, missing functionality and buggy
Maybe needs some work for BBDOU where this isn't implemented yet.
2018-07-20 06:43:33 +00:00
johndoe123
09bbb482a8
ILLUSIONS: DUCKMAN: Implement opcodes 70/71 for pausing/unpausing during the menu
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Also change some input functions to return uint istead of byte to allow bigger bitmasks.
2018-07-20 06:43:33 +00:00
johndoe123
601c6f4082
ILLUSIONS: Terminate update functions on scene exit; fix bugs and use constants
2018-07-20 06:43:33 +00:00
johndoe123
8b48f2f63f
ILLUSIONS: Rename ProgInfo -> SceneInfo
2018-07-20 06:43:33 +00:00
johndoe123
61a0b5badb
ILLUSIONS: Rename tag -> sceneId
2018-07-20 06:43:33 +00:00
johndoe123
41978f466d
ILLUSIONS: Add GAM archive reader for Duckman and adjust the resource reader/system
2018-07-20 06:43:33 +00:00
johndoe123
9d98f92298
ILLUSIONS: Add text drawing to BBDOU
2018-07-20 06:43:33 +00:00
johndoe123
36ec0fafdb
ILLUSIONS: Refactor the input system
2018-07-20 06:43:33 +00:00
johndoe123
a078073e88
ILLUSIONS: Move script opcode files to game specific directories
2018-07-20 06:43:33 +00:00
johndoe123
d6e2f61155
ILLUSIONS: Move Duckman dialog code to own file
2018-07-20 06:43:33 +00:00
johndoe123
dec9ef3123
ILLUSIONS: Move Duckman inventory code to own class and file
2018-07-20 06:43:33 +00:00
johndoe123
18553cb17a
ILLUSIONS: Move Duckman property timer code to own class and file
2018-07-20 06:43:33 +00:00
johndoe123
70f83137b1
ILLUSIONS: Move Duckman special code to own class and file
2018-07-20 06:43:33 +00:00
johndoe123
e4a85c7da6
ILLUSIONS: Move game-specific files into own subdirectories
2018-07-20 06:43:33 +00:00