Commit Graph
35 Commits
Author SHA1 Message Date
Johannes Schickel ea21bc939a GOB: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Sven Hesse c053f715d6 GOB: Remove unused member variable in SaveLoad_v6 2013-04-15 18:22:49 +02:00
Sven Hesse 172aed0441 GOB: Remove unused member variables in SaveLoad_Fascination 2013-04-15 18:22:18 +02:00
Sven Hesse 026ef70b87 GOB: Add a SaveLoad class for AJ's World
Only contains a temp sprite handler ("menu.inf") for now.
This fixes the graphical glitch after clicking on the cloud.
2012-06-16 15:23:31 +02:00
Sven Hesse dfe9fc05aa GOB: Implement saving/loading for Geisha 2011-08-29 01:37:57 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 765540a5fd GOB: Avoid hiding overloaded virtual methods 2011-02-26 20:25:44 +02:00
Sven Hesse 437a3eb63b GOB: Add 2 Addy 4 base fake save handlers
svn-id: r55553
2011-01-26 19:05:36 +00:00
Sven Hesse 1d59d3ecb0 GOB: Another fake Addy 4 save handler
svn-id: r55552
2011-01-26 19:05:04 +00:00
Sven Hesse 7a41cd7fa9 GOB: Add stub save handlers for Addy 4 (Grundschule)
svn-id: r55549
2011-01-26 19:04:03 +00:00
Sven Hesse d1b53b1b81 GOB Add save stubs for Addy Junior
svn-id: r55529
2011-01-25 12:14:31 +00:00
Sven Hesse d706ab3ee8 GOB: Urban: Write intro.0xx to file too
This fixes retrying after dying in the Secret Room.

svn-id: r55496
2011-01-24 10:31:19 +00:00
Sven Hesse af7c96cff1 GOB: Urban: Fix saving/loading in the Secret Room screen
For some reason, the original engine saves the console sprite to
disk instead of reconstructing it after loading the actual save...

Invalidates the Urban Runner saves again. Should be the last time,
though.

svn-id: r55384
2011-01-21 19:15:43 +00:00
Sven Hesse e95254ffa5 GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
svn-id: r55375
2011-01-21 13:29:23 +00:00
Sven Hesse 8b3f2955a4 GOB: Make the Cemetary/Lab screen work correctly
Saving there still won't work though

svn-id: r55374
2011-01-21 13:28:35 +00:00
Sven Hesse adbeb20f3b GOB: Add preliminary Inca 2 save support
svn-id: r55323
2011-01-19 09:02:39 +00:00
Sven Hesse 12ff4f51f1 GOB: Add save stub and temp sprite for Inca2
svn-id: r55321
2011-01-19 09:01:38 +00:00
Sven Hesse b38b5d2484 GOB: Give Inca2 its own SaveLoad class
Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.

svn-id: r55298
2011-01-18 11:53:21 +00:00
Sven Hesse efe0dea82c GOB: Implement Urban Runner autosave
Makes the "Try again" after a death work

svn-id: r55293
2011-01-18 09:27:32 +00:00
Sven Hesse 9cad13957d Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
svn-id: r47845
2010-02-03 09:32:16 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Arnaud Boutonné 3ccdaa72c3 gob - Preliminar saveload for Fascination
svn-id: r45937
2009-11-16 17:15:33 +00:00
Max Horn 3399c3aeb6 Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
2009-10-08 21:28:57 +00:00
Arnaud Boutonné 42848e1276 Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
svn-id: r43782
2009-08-28 19:28:54 +00:00
Sven Hesse c70a874506 Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
2009-08-22 15:46:43 +00:00
Arnaud Boutonné e350e0b020 Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
2009-08-20 13:36:18 +00:00
Sven Hesse 5e90ce3536 Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads

svn-id: r43366
2009-08-14 15:22:43 +00:00
Arnaud Boutonné 6bcc9a45fd Initial save handler for Playtoons
svn-id: r43344
2009-08-13 09:56:54 +00:00
Sven Hesse 01b8320367 Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
svn-id: r42679
2009-07-23 19:50:13 +00:00
Sven Hesse 87af626ee9 Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
svn-id: r42640
2009-07-21 11:26:31 +00:00
Arnaud Boutonné 09efaaa1c9 Change SaveLoad_Playtoons case
svn-id: r42217
2009-07-07 12:51:21 +00:00
Arnaud Boutonné a0ab8c9c0c - Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested

svn-id: r42214
2009-07-07 11:58:22 +00:00
Max Horn 400d2b10af GOB: Replaced many uses of strdupcpy by Common::String
svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse daec436047 public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
2009-05-31 03:06:19 +00:00
Sven Hesse 896df6daf3 - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes

svn-id: r41056
2009-05-31 02:15:43 +00:00