Commit Graph
190 Commits
Author SHA1 Message Date
Sven Hesse 962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse dd9e62e31e Adding DataIO::existData()
svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse 1dafcabb43 Encapsulated access to _resultStr
svn-id: r41751
2009-06-22 10:11:53 +00:00
Sven Hesse f6717373b5 Encapsulated access to Parse::_resultInt
svn-id: r41750
2009-06-22 10:11:25 +00:00
Sven Hesse 0ae767ae8c Fixing The Last Dynasty again after the opcode dispatcher changes
svn-id: r41664
2009-06-19 09:43:01 +00:00
Sven Hesse 6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse 8615c57791 Changed opcodeFunc to be functor-based
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse 25c92dfdef Changed opcodeDraw to be functor-based
svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse 434be5c65a Renamed _inter_resStr to _resultStr
svn-id: r41575
2009-06-15 23:11:29 +00:00
Sven Hesse 1b67620d99 Renaming _inter_resVal to _resultInt
svn-id: r41574
2009-06-15 23:11:08 +00:00
Sven Hesse 67a9ff7dd3 Moving _inter_resVal and _inter_resStr from Global to Parse
svn-id: r41573
2009-06-15 23:10:51 +00:00
Sven Hesse f6ca65206f Renaming some variables in o1_assign() and o2_assign() to mirror the structure in o6_assign()
svn-id: r41569
2009-06-15 23:09:37 +00:00
Sven Hesse 190dd0d077 Using the TYPE_ enum where applicable
svn-id: r41568
2009-06-15 23:09:23 +00:00
Sven Hesse 42007f9d04 Propagating variable name changes
svn-id: r41565
2009-06-15 23:08:28 +00:00
Sven Hesse 64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Max Horn 0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse 1656f69183 Replacing NULL with 0, since that's normally the C++-way
svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse 896df6daf3 - A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes

svn-id: r41056
2009-05-31 02:15:43 +00:00
Sven Hesse 10b1b28610 Splitting a few helper functions out of gob.h
svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse 9f43c32c25 Adding detection and title music playback for Little Red Riding Hood (Amiga version)
svn-id: r39551
2009-03-19 23:42:19 +00:00
Max Horn 05b4370c21 Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions
svn-id: r39135
2009-03-05 20:37:53 +00:00
Sven Hesse 5b7cb7ae3e Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)
(Thanks to md5 for pointing this out to me)

svn-id: r35423
2008-12-18 16:38:28 +00:00
Sven Hesse 4ceecdb25f Preliminary save/load support for Urban Runner
svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse f825ccd63f Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
svn-id: r35385
2008-12-15 16:01:39 +00:00
Sven Hesse dce40f6ffe Added a SaveLoad for Urban Runner with an entry to make the scripts believe the file mdo.def (config file created by the original installer) always exists
svn-id: r35338
2008-12-13 13:18:16 +00:00
Sven Hesse 5d9c8b7c47 Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
svn-id: r35239
2008-12-04 18:38:55 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page d2e8d4831e Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33051
2008-07-14 00:10:09 +00:00
Sven Hesse c1ec21d999 Changed tricky variable access from pointers to a new class that minds endianess.
This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems).

svn-id: r33014
2008-07-12 15:21:38 +00:00
Christopher Page 30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page a43f016b94 GOB works with the new GMM implementation
svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page c14804e22f Added main menu dialog files. Gob is now using the new _quit flag
svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse 8da68b2964 Script variables are now always stored in the game version's native endianess.
This should make Woodruff playable on big-endian systems.

svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse 59df762f0a More split screen fixes.
I never get tired out those... ;)

svn-id: r32308
2008-05-26 22:02:20 +00:00
Sven Hesse da222b1a48 Added a workaround for the nut rolling animation in the administration center in Woodruff
svn-id: r32269
2008-05-25 13:02:23 +00:00
Sven Hesse 4e785a9e73 Changing the split stuff again, fixing several scrolling and hotspot-text related issues
svn-id: r32161
2008-05-17 23:55:04 +00:00
Sven Hesse ad044516cb Adding video debug output in Inter_v2, too
svn-id: r32158
2008-05-17 19:23:44 +00:00
Sven Hesse 6e13bde213 Changing debug channels a bit
svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse cfd1fa6973 Some fixes for vertical scrolling in Woodruff
svn-id: r32095
2008-05-13 23:22:31 +00:00
Sven Hesse 257aaa3ced Restructured saving/loading and added a stub for Woodruff
svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse 220d6ce82f Restructured sound code
svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse 5681ae1e82 Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time)

svn-id: r31915
2008-05-07 02:56:18 +00:00
Sven Hesse dfc7a242f5 Properly close the object videos when the objects are destroyed
svn-id: r31856
2008-05-04 02:26:25 +00:00
Sven Hesse edff41b1c3 Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor limiting)
svn-id: r31846
2008-05-03 20:08:46 +00:00
Sven Hesse ea5482e6b1 Changed signess of some drawing order related vars, fixing a drawing glitch in Gob3
svn-id: r31792
2008-04-30 20:07:33 +00:00
Sven Hesse ab1a3b0cc8 Implemented support for VMDs substituting object animations.
Still far from being complete (and correct), but it's a start...

- Only VMD "command" -3 is followed
- Not all animation types are working
- Timing is still off in most cases
- Offsets are generally OK, but not always
- No sound yet
- Shouldn't segfault randomly, but I'm not entirely sure ;)

svn-id: r31750
2008-04-27 03:19:19 +00:00
Sven Hesse a513f0f43a Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
svn-id: r31032
2008-03-02 23:57:29 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Paul Gilbert 6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00