Max Horn
c967312d74
Explicitly mention the bug we work around (makes it a lot easier to deal with the workaround code in the future if necessary)
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svn-id: r27725
2007-06-26 08:01:32 +00:00
Sven Hesse
bfa84a05bf
Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")
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svn-id: r27709
2007-06-25 16:16:34 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
8d7d61f1f6
Some more small fixes. Gob3 is completable now :)
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svn-id: r26556
2007-04-21 20:13:15 +00:00
Sven Hesse
bdadeb1313
Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part in Gob3 Amiga
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svn-id: r26523
2007-04-16 05:05:35 +00:00
Sven Hesse
1b71599d86
MSVC8 apparently complains about uninitialized variables there, fixing (see bug #1700986 )
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svn-id: r26495
2007-04-15 13:41:54 +00:00
Sven Hesse
0d99a362e9
Some fixes for the Gob3 demos
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svn-id: r26435
2007-04-09 14:00:23 +00:00
Sven Hesse
a17df6e4c6
Some Gob3 fixes:
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- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version
svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
ce8bfbb46e
Implemented scrolling and split screen (for the text field, the bottom 40 lines) in Gob3
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svn-id: r26387
2007-04-05 19:20:12 +00:00
Sven Hesse
96c6ae041f
Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
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svn-id: r26386
2007-04-05 16:04:59 +00:00
Sven Hesse
cebf8e98c3
Oops
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svn-id: r26384
2007-04-05 14:28:19 +00:00
Sven Hesse
ec5a9eee31
- Minor cleanup
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- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
2007-04-05 13:37:20 +00:00
Sven Hesse
53119f2c5d
"char *" -> "byte *" where appropriate
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svn-id: r26369
2007-04-02 11:05:09 +00:00
Sven Hesse
d65e05841a
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should work better now
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- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
2007-03-30 17:52:31 +00:00
Sven Hesse
623ca88022
- Properly implemented the ImdPlayer
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- Some more clean-up
svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4
Major clean-up, including:
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
2007-03-20 14:51:57 +00:00
Max Horn
b7eb659e06
Added FIXME note into the gob code (it tries to write into datafiles, which makes it unportable to devices with read-only gamedata storage)
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svn-id: r26240
2007-03-19 12:52:18 +00:00
Sven Hesse
5df29654fc
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's supposed to check
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- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
2007-02-17 09:56:09 +00:00
Sven Hesse
15043066f2
- Changed the speaker stuff again
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- Added the spanish gob2 version from bug report #1659884
svn-id: r25615
2007-02-15 22:07:44 +00:00
Sven Hesse
77c70d4ee7
- Changed the square wave generator / speaker emulation, hopefully fixing the walking sound issue ( #1621086 )
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- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
2007-02-14 16:36:17 +00:00
Sven Hesse
3442ea1582
- Fixed another freeze in Ween
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- Changed cursor visibility handling a bit
svn-id: r25407
2007-02-07 13:08:17 +00:00
Sven Hesse
edefc7bde3
Corrected the goblins walking sound ( #1621086 )
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svn-id: r25404
2007-02-06 21:23:14 +00:00
Sven Hesse
d706d8e4c0
Implemented vertical scrolling
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svn-id: r25401
2007-02-06 14:42:05 +00:00
Sven Hesse
d2b8787dd5
- Fixed the palette animations
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- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
2007-02-01 10:42:27 +00:00
Sven Hesse
8b4001f490
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
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svn-id: r25311
2007-01-31 16:23:34 +00:00
Eugene Sandulenko
3766e0a77d
eplaced platform-specific game features with common platform setting.
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svn-id: r25294
2007-01-30 22:32:51 +00:00
Sven Hesse
cb8378065d
- Changed _soundFlags and implemented "compositions"
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- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
2007-01-30 22:19:55 +00:00
Sven Hesse
8e6cd81333
- Just warn, don't die, when a CD-Track isn't found
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- Before using _vm->_adlib, first check whether it's actually there
svn-id: r25205
2007-01-26 19:00:41 +00:00
Sven Hesse
a8c6b02a9c
Added support for Infogrames/RobHubbard2 (amiga) music
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svn-id: r25160
2007-01-23 19:40:28 +00:00
Eugene Sandulenko
24c9735588
Rename special debug levels to conform our suggested naming scheme.
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svn-id: r25073
2007-01-13 15:35:02 +00:00
Sven Hesse
6e0835da11
- Fixed cut off and missing sounds
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- Fixed a crash/static reported in the forums (sending Winkle to the vulture)
- (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089 )
- Fixed using unitialised values after allocating the variables
svn-id: r25025
2007-01-06 11:17:20 +00:00
Sven Hesse
4446f2c851
Fixed backspace and delete in the note-pad
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svn-id: r24883
2006-12-19 07:38:33 +00:00
Sven Hesse
fc6f8a47f1
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well.
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svn-id: r24874
2006-12-18 14:33:37 +00:00
Sven Hesse
9afb08341c
- Properly implemented o2_getCDTrackPos()
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- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
2006-11-27 14:19:30 +00:00
Sven Hesse
c22920484a
Changed the way sprites-freeing is handled, now the menu sprites and window decorations are drawn
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svn-id: r24752
2006-11-20 13:03:30 +00:00
Sven Hesse
6ee511e68b
Added another field to the GameSettings for the intro.tot, because the Gobliins 2 demo uses usa.tot
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instead
svn-id: r23701
2006-08-12 12:35:18 +00:00
Sven Hesse
1c4715b71f
- Some more goblins-handling functions
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- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins
(finally) move. Also, the correct music is played in the first screen.
- Found the hook for the menu
- On freeing a sound slot, only stop the playing music if it's in the
slot to free
svn-id: r23700
2006-08-12 09:16:08 +00:00
Sven Hesse
dcbbfa01c0
Instead of drawing the mouse cursor as a sprite, let the backend handle it
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svn-id: r23464
2006-07-09 18:54:12 +00:00
Sven Hesse
b7997a7231
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
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- Updated cursor drawing in general
svn-id: r23429
2006-07-08 16:37:23 +00:00
Sven Hesse
243e6b2d27
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
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svn-id: r23078
2006-06-13 08:10:54 +00:00
Sven Hesse
796b001b4f
Fixing loading of Scenery::_animations[] + small gob2 cleanup
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svn-id: r23066
2006-06-12 21:33:30 +00:00
Sven Hesse
b5bc1c82fa
- Fixed endianness/signess issues
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- Added a memset in Video_v2::SpriteUncompressor(), that should have
been there in the first place; this fixes the tree in GOB2's first room
- Fixed ADL delete[]ing
svn-id: r22917
2006-06-04 17:24:03 +00:00
Sven Hesse
05499f58dd
- Removed usage of OSystem::quit(), added a _quitRequested variable
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- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
2006-05-31 08:44:14 +00:00
Sven Hesse
d6f1ba1540
- More GOB2 map conversions
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- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
2006-05-29 18:24:52 +00:00
Sven Hesse
42e03bd707
- Sound! Still a bit glitchy, though:
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- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
2006-05-11 19:43:30 +00:00
Sven Hesse
61a0266a92
More stubs; GOB2 goes in-game for a second, then segfaults in the
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Global-constructor; valgrind shows invalid reads in parseValExpr()
and parseExpr() while accessing _inter_variables and _inter_execPtr
svn-id: r22262
2006-05-01 16:04:53 +00:00
Sven Hesse
2eabfd5f28
- More differences in Draw_v2::spriteOperation()
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- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
2006-05-01 12:43:50 +00:00
Sven Hesse
ab48280f73
- I misunderstood Draw::initBigSprite(); fixed
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- Changed Draw::spriteOperation() for blitting from/to/between and
fillrecting to big sprites
- Enabled drawing of text
svn-id: r22001
2006-04-18 09:59:18 +00:00
Sven Hesse
cff96b0a75
- Seems like I forget a branch in Mult_v2::animate()
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- sub_1A52B is Scenery::updateStatic()
svn-id: r21889
2006-04-14 18:18:46 +00:00
Sven Hesse
3bed2d377e
Some more stubs and rearrangings
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svn-id: r21847
2006-04-13 20:56:22 +00:00