Colin Snover
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88a2eaba93
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FULLPIPE: Make dimensions/coordinate getters pure functions
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2017-11-18 22:35:12 +01:00 |
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Eugene Sandulenko
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8f4a662b1d
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FULLPIPE: Simplify demo check in the engine
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2016-12-11 18:36:08 +01:00 |
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Eugene Sandulenko
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5f26c445c9
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FULLPIPE: Implemented support for German demo
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2016-12-10 17:15:49 +01:00 |
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Eugene Sandulenko
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65c83d8511
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FULLPIPE: Fix clock handle in scene08
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2016-12-10 14:30:33 +01:00 |
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Eugene Sandulenko
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2cbf7da319
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FULLPIPE: Rename is GabeObject
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2016-09-05 00:11:07 +02:00 |
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Eugene Sandulenko
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26f55005b3
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FULLPIPE: Rename in ExCommand structure
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2016-09-04 23:54:43 +02:00 |
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Eugene Sandulenko
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b1fc0f6946
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JANITORIAL: Fix whitespaces
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2016-09-04 14:42:52 +02:00 |
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Eugene Sandulenko
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9b95f9f9c1
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FULLPIPE: Rename some methods
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2015-10-17 12:45:39 +02:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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8515164117
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FULLPIPE: Proper use of copying consturctor for ExCommand
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2014-01-04 17:06:23 +02:00 |
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Eugene Sandulenko
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51a83e8be1
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FULLPIPE: Implement scene11_initScene()
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2013-12-24 00:14:37 +02:00 |
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Eugene Sandulenko
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cb3268dd93
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FULLPIPE: Finish renames in scene08. This completes the scene
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2013-12-23 01:06:54 +02:00 |
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Eugene Sandulenko
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cb411b3fa0
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FULLPIPE: Renames in scene08
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2013-12-23 00:39:27 +02:00 |
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Eugene Sandulenko
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f8d1633de9
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FULLPIPE: Implement scene08_setupMusic()
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2013-12-23 00:39:27 +02:00 |
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Eugene Sandulenko
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0a210e8f4e
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FULLPIPE: Implement sceneHandler08_pushCallback()
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2013-12-23 00:39:27 +02:00 |
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Eugene Sandulenko
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80db7f7bde
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FULLPIPE: Implement sceneHandler08_startArcade()
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2013-12-23 00:39:27 +02:00 |
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Eugene Sandulenko
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d82218748a
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FULLPIPE: Implement sceneHandler08_airMoves()
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2013-12-23 00:39:26 +02:00 |
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Eugene Sandulenko
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badfd14f74
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FULPIPE: Implement sceneHandler08_calcFlight()
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2013-12-22 12:34:49 +02:00 |
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Eugene Sandulenko
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0d1876ef2e
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FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
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2013-12-22 12:20:20 +02:00 |
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Eugene Sandulenko
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24ca8ed2e7
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FULLPIPE: Implement sceneHandler08_enterUp()
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2013-12-22 12:13:25 +02:00 |
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Eugene Sandulenko
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535d7823b0
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FULLPIPE: Implement sceneHandler08_checkEndArcade()
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2013-12-22 12:09:15 +02:00 |
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Eugene Sandulenko
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67c4237a89
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FULLPIPE: Implement sceneHandler08_badLuck()
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2013-12-22 12:02:02 +02:00 |
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Eugene Sandulenko
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9ef756e8d7
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FULLPIPE: Implement sceneHandler08_sitDown()
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2013-12-22 00:58:42 +02:00 |
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Eugene Sandulenko
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bccb4d8f00
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FULLPIPE: More code to scene08
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2013-12-22 00:58:42 +02:00 |
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Eugene Sandulenko
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c3ee5b4fed
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FULLPIPE: Implement sceneHandler08_arcadeNow()
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2013-12-22 00:58:42 +02:00 |
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Eugene Sandulenko
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c45720566d
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FULLPIPE: Implement scene08_updateCursor()
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2013-12-22 00:58:42 +02:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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9816794f8c
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FULLPIPE: Plug scene08 in
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2013-12-21 16:42:48 +02:00 |
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Eugene Sandulenko
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e5462f415f
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FULLPIPE: Implement sceneHandler08()
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2013-12-21 16:42:48 +02:00 |
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Eugene Sandulenko
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bf59b074d2
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FULLPIPE: Make scene08_initScene() compilable
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2013-12-20 00:17:41 +02:00 |
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Eugene Sandulenko
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3832f91187
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FULLPIPE: Initial code for init_scene08()
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2013-12-19 19:09:28 +02:00 |
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