Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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856eb1b0fa
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FULLPIPE: Implemented FullpipeEngine::updateScreen()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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4d215a849d
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FULLPIPE: Moved all engine initialization functions to init.cpp
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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67bbf26ecd
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FULLPIPE: Rename messagequeue.* to messages.*
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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f54055d1ee
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FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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7aa2377bf7
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FULLPIPE: Initial stubs for input system
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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5f7cf0131c
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FULLPIPE: Started sound loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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0b6591e491
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FULLPIPE: Continued work on scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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77ab4241d9
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FULLPIPE: Continued work on Scene loading. Pictures
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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2412eb23ad
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FULLPIPE: Further refactoring classes into separate files
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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8de8a901cb
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FULLPIPE: Put all inventory-related classes into separate file
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2013-09-06 14:48:13 +03:00 |
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Eugene Sandulenko
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a8d733b2b2
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FULLPIPE: Split out motion-related classes
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2013-09-06 14:48:12 +03:00 |
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Eugene Sandulenko
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5eaa5696e7
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FULLPIPE: Added module.mk
OOPS!
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2013-09-06 14:48:12 +03:00 |
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