Commit Graph
194 Commits
Author SHA1 Message Date
Filippos Karapetis 5cf618937f Fixed regression: CINE games crashed when a message box appeared (patch by next_ghost)
svn-id: r31696
2008-04-24 17:32:24 +00:00
Eugene Sandulenko 57a9ef3a8f Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
svn-id: r31651
2008-04-21 20:51:17 +00:00
Eugene Sandulenko 732774fd8d Patch #1913862: "CinE Script system"
svn-id: r31444
2008-04-07 20:24:40 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Eugene Sandulenko 7aadf6c191 Slightly modified patch #1848173: "ScriptVars class implementation for CinE"
svn-id: r30125
2008-01-01 16:57:03 +00:00
Filippos Karapetis 46ee7e6791 Slight cleanup
svn-id: r29934
2007-12-21 02:43:21 +00:00
Gregory Montoir bb30d560b2 renamed several structures, variables and functions
svn-id: r29860
2007-12-14 19:21:19 +00:00
Filippos Karapetis 57460c21b3 Added a note, switched to CLIP template for clipping, some cleanup
svn-id: r29859
2007-12-14 13:55:18 +00:00
Filippos Karapetis dd14a43cac Fixed one more regression from the latest cleanup
svn-id: r29848
2007-12-13 14:04:36 +00:00
Filippos Karapetis 2cb9ea3c10 Fixed a regression from the latest cleanup
svn-id: r29847
2007-12-13 13:51:04 +00:00
Sven Hesse 1d338096f0 Muting the compiler :P
svn-id: r29846
2007-12-13 13:26:49 +00:00
Filippos Karapetis 2991b03cc4 Cleanup and simplification
svn-id: r29845
2007-12-13 13:17:45 +00:00
Filippos Karapetis 8968f7e616 Changed the C style malloc/free to the C++ style new/delete
svn-id: r29841
2007-12-13 10:06:53 +00:00
Torbjörn Andersson 6589dba7f5 Fixed warning about casting away constness.
svn-id: r29839
2007-12-12 21:56:22 +00:00
Filippos Karapetis dcf4755dc1 Cleanup, removed duplicate code
svn-id: r29838
2007-12-12 21:39:00 +00:00
Gregory Montoir a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir c271093fbb simplified gfxConvertSpriteToRaw, some renaming
svn-id: r29758
2007-12-08 09:10:08 +00:00
Filippos Karapetis e905723b1e Cleanup and simplification
svn-id: r29755
2007-12-08 02:38:04 +00:00
Gregory Montoir 126f55fd0e backported some changes for OS
- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables

svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko 77eea722af Modified patch #1738058: "Action recorder".
svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Neil Millstone c43f68e554 Fix bug where an object was accessed after it was deleted in cine engine
svn-id: r27870
2007-07-02 22:42:35 +00:00
Max Horn 2fa0a5c457 Cleaning up after myself (I blame it on, err, uhh... the Vogons?)
svn-id: r27625
2007-06-22 21:16:07 +00:00
Max Horn 54d668ac13 Changed more code to use Common::KEYCODE_ enum
svn-id: r27624
2007-06-22 21:10:57 +00:00
Torbjörn Andersson 059ba7326c Fixed some Valgrind warnings (overlapping source and destination in strcpy()).
svn-id: r27207
2007-06-08 19:29:48 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir 45b721d3cc cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
svn-id: r27021
2007-05-30 18:43:28 +00:00
Gregory Montoir 73210b4aa3 added code for freePartRange, freePartEntry and freeOverlay (also renamed some functions and variables).
svn-id: r27006
2007-05-29 20:22:20 +00:00
Max Horn a165d96fd3 Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASK
svn-id: r26874
2007-05-19 20:06:50 +00:00
Gregory Montoir bde5404a4e added basic support for Amiga music playback
svn-id: r26870
2007-05-19 12:08:41 +00:00
Gregory Montoir 93e41222b5 added debug code to display sprite masks
svn-id: r26865
2007-05-18 09:19:35 +00:00
Gregory Montoir 1b3458e429 moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed indentation of previous commit
svn-id: r26863
2007-05-17 22:26:05 +00:00
Gregory Montoir e9827d0884 added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite masking (see also bug #1624797)
svn-id: r26861
2007-05-17 22:13:31 +00:00
Max Horn eb6318e9fa Added FIXME comment to CINE regarding an odd warning in processSeqListElement
svn-id: r26248
2007-03-19 22:30:28 +00:00
Chris Apers 227d83ea6e Bad hack to make this engine works on PalmOS (compiler still seems to hate some global objects)
svn-id: r25684
2007-02-18 12:21:25 +00:00
Max Horn fef501c205 openForSaving can fail, so it should be handled gracefully -- but better to assert out in a controlled manner than o invoke methods on a NULL pointer, right? :-)
svn-id: r25151
2007-01-21 15:19:30 +00:00
Eugene Sandulenko 8fddc12581 Support loading saves from command line.
svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko c89dcb6e79 Let F10 work in all expected cases.
svn-id: r24785
2006-11-24 20:25:55 +00:00
Eugene Sandulenko 3799a91315 Fix regression which did not allow to enter save name.
svn-id: r24753
2006-11-20 20:27:30 +00:00
Eugene Sandulenko 315c286bea Proper implementation of o1_allowSystemMenu()
svn-id: r24750
2006-11-19 23:02:26 +00:00
Torbjörn Andersson 50e2cf9caa Don't allow the F9 and F10 keys to open menus if a menu is already open. (Might
need more testing.)

svn-id: r24747
2006-11-19 18:54:06 +00:00
Eugene Sandulenko 785d86b63e Make input string truly editable
svn-id: r24732
2006-11-18 16:26:51 +00:00
Eugene Sandulenko 53c4684bbe Implement naming save games in cinE. See also FR #1579780: "FW: naming save
games"

svn-id: r24731
2006-11-18 15:16:44 +00:00
Eugene Sandulenko 53faadfdb6 Added per game target saves.
svn-id: r24718
2006-11-14 09:29:41 +00:00
Eugene Sandulenko 84660f620b Improve international support in CINE engine.
svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko 8e4309b7c1 Remove slipped in debug output
svn-id: r24661
2006-11-08 21:54:03 +00:00
Eugene Sandulenko 5e5bba4397 Fix bug #1579776: "FW: Save does not work properly"
svn-id: r24659
2006-11-08 21:46:57 +00:00
Eugene Sandulenko 95749148cf Add proper game detection to CinE engine.
svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn 31ebfdd1be Yet another const warning fixed
svn-id: r22795
2006-05-31 10:55:09 +00:00
Torbjörn Andersson 985215a04a As far as I can tell, there's no longer any reason for PartBuffer and AnimData
to be packed, so I've removed the packing and added the 'refresh' field to
AnimData instead of having it as a separate array.

On the other hand, animHeaderStruct and animHeader2Struct *should* have been
packed, but weren't. I've changed they way they are initialised so that the
packing should no longer matter for them either.

svn-id: r22651
2006-05-26 09:36:41 +00:00