Commit Graph
92 Commits
Author SHA1 Message Date
Torbjörn Andersson 462f1c9859 JANITORIAL: Silence more GCC 7 warnings
There were all flagged as intentional fall throughs. I simply changed
the comments to something GCC would recognize.
2017-08-06 12:26:05 +02:00
Matthew Hoops aa6ff44440 BACKENDS: Only expose one set of functions for AudioCDManager
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00
Kirben 8c5e6d2be4 CINE: Add support for CD music in the CD version of Future Wars. 2015-09-13 14:24:55 +10:00
Johannes Schickel 4ad7c5b40d CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Strangerke 2937727018 CINE: Reduce the scope of some variables, optimize a couple of iterator increment 2014-02-09 20:41:08 +01:00
Johannes Schickel 35e61b7c7a CINE: Remove unused Sound::update method. 2012-09-08 01:16:09 +02:00
Johannes Schickel 5d84f2df43 CINE: A little bit enforcement of our formatting guidelines.
Powered by astyle & manual fixup afterwards.
2012-09-07 04:12:18 +01:00
Vincent Hamm 92df76fbb3 CINE: Fix system menu sometimes not appearing in OS 2012-08-13 23:58:32 -07:00
Vincent Hamm ca54d69add Cine: Fix swimming sequence by allowing mouse click to be held down 2012-08-13 21:38:24 -07:00
Johannes Schickel 61795739f8 COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
David Turner 0119a659b5 CINE: Added basic debugging console to engine
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.

svn-id: r54115
2010-11-07 15:02:41 +00:00
Eugene Sandulenko 327d30d719 CINE: eliminate global variables
svn-id: r51937
2010-08-09 11:38:01 +00:00
Eugene Sandulenko 15c533d2c2 Implement FR #2841445: FW: Restart doesn't work
svn-id: r49096
2010-05-19 12:34:10 +00:00
Johannes Schickel 44359cd920 Add some shouldQuit() checks in event loops. This makes it possible to easily quit ScummVM (or doing an RTL), when failing the copy protection in Future Wars for example.
svn-id: r44225
2009-09-20 23:35:10 +00:00
Kari Salminen 49dd58de45 Name Operation Stealth's global variables 251 and 252 and init them in main loop.
These are used as a sort of a backup for the
mouse position (x, y) variables 249 and 250.

Future Wars's VAR_MOUSE_Y_MODE and Operation Stealth's
VAR_MOUSE_X_POS_2ND (251) clash and that's possibly
why executePlayerInput currently works incorrectly
with Operation Stealth. More reverse engineering
is needed...

svn-id: r41915
2009-06-27 12:26:26 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn 6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page 909b66ef54 Merged revisions 33777,33781-33788,33790,33792-33793,33795,33797,33805,33807-33812,33815-33817,33819,33822,33826,33829,33837,33839,33844,33847,33858-33861,33864,33871-33873,33875,33877-33879,33886,33889-33892,33894,33896,33900,33902-33903,33919 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33924
2008-08-16 04:30:01 +00:00
Kari Salminen e56359eac0 Moved showing of the collision page from Alt-key to F11-key because Alt conflicted with taking screenshots using Alt-s. Great. Hopefully F11 doesn't conflict with anything useful.
svn-id: r33877
2008-08-14 22:01:56 +00:00
Kari Salminen c935a09ef5 Changed commandBuffer from a char[80] to Common::String and made FWRenderer::setCommand use a Common::String. Hopefully this might help with the command buffer overflow stuff, although this isn't a fix for the problem behind it, just a bandaid.
svn-id: r33793
2008-08-12 00:13:27 +00:00
Christopher Page fcc00f20b9 Merged revisions 33719,33721-33723,33725-33727,33729-33730,33733,33736,33742,33754,33756,33758,33761,33763,33766 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33769
2008-08-10 21:58:18 +00:00
Kari Salminen ef3b72d5e4 Converted zoneData and zoneQuery tables from plain array types to Common::Array. Should help catch out of bounds access errors that may cause memory corruption.
svn-id: r33727
2008-08-09 22:38:03 +00:00
Christopher Page ce3d1e1a7d Merged revisions 33632-33633,33635,33637,33639-33640,33642-33645,33648,33654-33655,33664,33667-33670,33673-33674,33678,33682,33686-33691,33693,33696,33698,33700,33703,33708,33710,33712-33714,33716 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33720
2008-08-09 19:03:29 +00:00
Kari Salminen 36e6bb27b5 Removing moving with keys qweasdzxc for now because they messed with savegame name typing. One can move with the cursor keys anyway.
svn-id: r33710
2008-08-09 10:52:48 +00:00
Kari Salminen 5cb08bd1e5 Added basic moving using keyboard (Only works in Operation Stealth at the moment):
- Should make it possible to complete the first arcade sequence legitimately
Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth):
- Future Wars's inputVar1 -> egoMovedWithKeyboard
- Future Wars's inputVar2 -> xMoveKeyb
- Future Wars's inputVar3 -> yMoveKeyb
- Operation Stealth's inputVar0 -> xMoveKeyb
- Operation Stealth's inputVar1 -> yMoveKeyb

svn-id: r33698
2008-08-08 13:30:01 +00:00
Kari Salminen 092d7224b9 Implemented game speed changing by pressing - or + to e.g. ease testing.
svn-id: r33689
2008-08-07 21:46:56 +00:00
Kari Salminen b8bfd5d04f Fix for popup boxes sometimes blocking animation when they shouldn't in Operation Stealth:
- Made waitForPlayerClick updating more like in the original.
- Moved removeMessages to after the frame drawing in main loop hoping to be more like the original.
- Added an additional test to Operation Stealth's implementation of overlay type 2 drawing.
- Added an additional parameter incrementing and testing to Operation Stealth's removeMessages.
Hopefully this won't cause any regressions in Future Wars!

svn-id: r33686
2008-08-07 19:04:19 +00:00
Kari Salminen 92eec1b905 HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
The player's position is changed only by *one* pixel but it helps
and makes it possible to carry on with the game (Previously the player was totally stuck).

svn-id: r33673
2008-08-06 23:12:25 +00:00
Kari Salminen a944497d75 HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence.
This way the arcade sequence is completable now.
This hack should be removed later and the first
arcade sequence be made properly playable!

svn-id: r33667
2008-08-06 20:41:53 +00:00
Christopher Page 4198ee9623 Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
 

svn-id: r33624
2008-08-04 22:34:07 +00:00
Kari Salminen c9051fcfbd Make sure processSeqList and purgeSeqList are only called in the main loop when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it.
svn-id: r33410
2008-07-29 13:46:42 +00:00
Kari Salminen d83c6d7d68 Added purgeSeqList function (Used in mainloop now). Let's see if this helps any...
Renamed functions:
* addScriptToList0 -> addScriptToGlobalScripts
* executeList0     -> executeGlobalScripts
* executeList1     -> executeObjectScripts
* purgeList1       -> purgeObjectScripts (Also added a clarifying TODO to this function)
* purgeList0       -> purgeGlobalScripts (Also added a clarifying TODO to this function)

svn-id: r33409
2008-07-29 13:44:14 +00:00
Christopher Page d2e8d4831e Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r33051
2008-07-14 00:10:09 +00:00
Christopher Page 30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page 41938b7644 CINE works with the new GMM implementation
svn-id: r32954
2008-07-07 23:47:39 +00:00
Kari Salminen 1339a55389 Implemented support for zoneQuery (Operation Stealth specific).
Fixed opcodes (related to zoneQuery):
- 0x08: o1_checkCollision
- 0x9A: o2_wasZoneChecked
NOTE: Savegame support for the zoneQuery data is broken

svn-id: r32790
2008-06-25 21:57:08 +00:00
Christopher Page c14804e22f Added main menu dialog files. Gob is now using the new _quit flag
svn-id: r32771
2008-06-24 23:19:23 +00:00
Christopher Page f878820bbe Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
2008-06-24 21:15:30 +00:00
Christopher Page 8297ead267 Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-32163,32165-32168,32170-32173,32175-32179,32181-32191,32193-32202,32204-32205,32209-32214,32216,32218,32220-32235,32237-32266,32269-32271,32273-32290,32292-32295,32297-32317,32319-32323,32325-32328,32330-32331,32334-32338,32343-32347 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

svn-id: r32350
2008-05-28 20:30:20 +00:00
Christopher Page 3c0e72bb25 CINE: Initialize exitEngine to 0 in mainLoop() to allow replay after returning to the launcher
svn-id: r32333
2008-05-28 00:52:45 +00:00
Eugene Sandulenko f2d72d9473 Patch #1969189: "CinE renderer rewrite"
svn-id: r32257
2008-05-24 22:11:41 +00:00
Eugene Sandulenko 57a9ef3a8f Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghost
svn-id: r31651
2008-04-21 20:51:17 +00:00
Eugene Sandulenko 732774fd8d Patch #1913862: "CinE Script system"
svn-id: r31444
2008-04-07 20:24:40 +00:00
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Gregory Montoir bb30d560b2 renamed several structures, variables and functions
svn-id: r29860
2007-12-14 19:21:19 +00:00
Gregory Montoir a94fada0ae - minor screen fix for OS
- added new debug channel for sound
- updated 2 opcodes comments

svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir 6b68c156ae made timing closer to the original interpreter and simplified manageEvents function (no need to recurse)
svn-id: r29757
2007-12-08 08:49:22 +00:00