Kari Salminen
70760a77fd
Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!).
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svn-id: r33700
2008-08-08 14:46:19 +00:00
Kari Salminen
092d7224b9
Implemented game speed changing by pressing - or + to e.g. ease testing.
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svn-id: r33689
2008-08-07 21:46:56 +00:00
Kari Salminen
a10753e2a1
Renamed page3Raw to collisionPage so it's more apparent what it does.
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svn-id: r33669
2008-08-06 20:54:38 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
41938b7644
CINE works with the new GMM implementation
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svn-id: r32954
2008-07-07 23:47:39 +00:00
Christopher Page
f878820bbe
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
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svn-id: r32770
2008-06-24 21:15:30 +00:00
Christopher Page
101105315e
CINE: Fixed memory leaks in the CINE engine
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svn-id: r32677
2008-06-12 18:52:43 +00:00
Christopher Page
8297ead267
Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-32163,32165-32168,32170-32173,32175-32179,32181-32191,32193-32202,32204-32205,32209-32214,32216,32218,32220-32235,32237-32266,32269-32271,32273-32290,32292-32295,32297-32317,32319-32323,32325-32328,32330-32331,32334-32338,32343-32347 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r32350
2008-05-28 20:30:20 +00:00
Christopher Page
17b0144402
CINE: Fixed two memory leaks when shutting down the CINE engine
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svn-id: r32332
2008-05-27 23:26:48 +00:00
Eugene Sandulenko
f2d72d9473
Patch #1969189 : "CinE renderer rewrite"
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svn-id: r32257
2008-05-24 22:11:41 +00:00
Eugene Sandulenko
57a9ef3a8f
Patch #1941066 : "CinE sprite overlay rewrite" courtsey of next_ghost
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svn-id: r31651
2008-04-21 20:51:17 +00:00
Eugene Sandulenko
732774fd8d
Patch #1913862 : "CinE Script system"
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svn-id: r31444
2008-04-07 20:24:40 +00:00
Max Horn
88bb567e18
Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
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svn-id: r30871
2008-02-15 17:01:35 +00:00
Eugene Sandulenko
7aadf6c191
Slightly modified patch #1848173 : "ScriptVars class implementation for CinE"
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svn-id: r30125
2008-01-01 16:57:03 +00:00
Eugene Sandulenko
6b722c2f1c
_Properly_ fix lock-up introduced introduced in revision 29860. A typical
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c/p error.
svn-id: r29982
2007-12-24 19:49:28 +00:00
Eugene Sandulenko
fd22ebb269
Fix regressions (crashes) introduced in commit 29860
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svn-id: r29981
2007-12-24 19:13:32 +00:00
Gregory Montoir
bb30d560b2
renamed several structures, variables and functions
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svn-id: r29860
2007-12-14 19:21:19 +00:00
Gregory Montoir
e1b73e47f8
use CLIP template for clipping, made an array static const and renamed MAX_OBJECTDATA to MAX_VAR
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svn-id: r29853
2007-12-13 19:07:10 +00:00
Filippos Karapetis
8b7f3fae35
Cleanup
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svn-id: r29844
2007-12-13 12:33:31 +00:00
Gregory Montoir
a94fada0ae
- minor screen fix for OS
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- added new debug channel for sound
- updated 2 opcodes comments
svn-id: r29790
2007-12-09 13:41:59 +00:00
Gregory Montoir
aae704f6cd
amiga demo version of OS has a VOL.CNF file so I assume full versions of the game also use it ; enabled readVolCnf for all versions of OS.
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svn-id: r29760
2007-12-08 09:51:24 +00:00
Gregory Montoir
126f55fd0e
backported some changes for OS
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- added parsing of VOL.CNF to get the (filename,bundle) mapping (should be more efficient than testing every bundle file)
- delphineUnpack allows "inplace unpacking", use this instead of allocating temporary buffers
- relation script run count should be set in _localVars[0]
- added comments for some "special" script variables
svn-id: r29749
2007-12-07 20:45:51 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Gregory Montoir
45b721d3cc
cleanup, don't rely on assert() to ensure a gamefile/savefile is opened. Also removed the use of Common::File global objects.
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svn-id: r27021
2007-05-30 18:43:28 +00:00
Max Horn
0de170c980
Removing useless common/fs.h includes
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svn-id: r27018
2007-05-30 17:44:52 +00:00
Gregory Montoir
3afd0d9557
removed 4 unused offscreen buffers ; also changed several 64k buffers to be dynamically allocated.
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svn-id: r26879
2007-05-19 21:12:10 +00:00
Gregory Montoir
bde5404a4e
added basic support for Amiga music playback
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svn-id: r26870
2007-05-19 12:08:41 +00:00
Gregory Montoir
b5aa521a75
added basic support for sounds playback in Amiga versions (only tested with the demos)
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svn-id: r26837
2007-05-13 16:11:19 +00:00
Gregory Montoir
e6ef2348a4
removed duplicated code (BASESON datafiles can be loaded with the existing bundle related functions)
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svn-id: r26836
2007-05-13 16:07:33 +00:00
Chris Apers
227d83ea6e
Bad hack to make this engine works on PalmOS (compiler still seems to hate some global objects)
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svn-id: r25684
2007-02-18 12:21:25 +00:00
Eugene Sandulenko
8fddc12581
Support loading saves from command line.
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svn-id: r24787
2006-11-25 09:28:00 +00:00
Eugene Sandulenko
a2b240c0e2
Fix regression in OS Amiga demo.
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svn-id: r24771
2006-11-23 06:57:06 +00:00
Eugene Sandulenko
aba00bd320
Implement reading font data from external files for OS.
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svn-id: r24714
2006-11-13 21:16:50 +00:00
Eugene Sandulenko
9f74b03182
Protection should not be bypassed for OS (and it didn't work well anyway)
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svn-id: r24708
2006-11-13 16:42:34 +00:00
Eugene Sandulenko
84660f620b
Improve international support in CINE engine.
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svn-id: r24678
2006-11-11 15:37:03 +00:00
Eugene Sandulenko
5e5bba4397
Fix bug #1579776 : "FW: Save does not work properly"
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svn-id: r24659
2006-11-08 21:46:57 +00:00
Eugene Sandulenko
95749148cf
Add proper game detection to CinE engine.
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svn-id: r24320
2006-10-15 01:06:44 +00:00
Max Horn
a2dc897fe5
Reduce code duplication
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svn-id: r23888
2006-09-16 15:01:14 +00:00
Torbjörn Andersson
af3241f700
Run the Cine engine's game detector before starting a game, to ensure that it
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really is there. I hope this is the right way of fixing bug #1534073 .
svn-id: r23660
2006-08-04 09:46:40 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Torbjörn Andersson
c9555a5d54
Added TODO about some extra data files that Operation Stealth has to load.
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svn-id: r21844
2006-04-13 15:42:52 +00:00
Eugene Sandulenko
75fec17d7e
DEBUG_SCRIPT -> debugC
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svn-id: r21816
2006-04-12 01:48:15 +00:00