uruk
|
921385b30c
|
CGE2: Add stub for keyboard handling.
|
2014-05-26 09:23:31 +02:00 |
|
uruk
|
eb80080784
|
CGE2: Some refactoring and fixing regarding runCommand().
|
2014-05-24 00:11:43 +02:00 |
|
uruk
|
947f4b8607
|
CGE2: Partially implement CommandHandler::runCommand().
|
2014-05-23 15:23:19 +02:00 |
|
uruk
|
e2ca4382d8
|
CGE2: Implement CommandHandler::idle().
|
2014-05-23 13:06:50 +02:00 |
|
uruk
|
e98554309d
|
CGE2: Add mainLoop() and handleFrame().
Also implement connecting things.
|
2014-05-23 10:55:58 +02:00 |
|
uruk
|
bf820481b7
|
CGE2: Implement feedSnail().
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2014-05-19 23:24:23 +02:00 |
|
uruk
|
e6229a2596
|
CGE2: Add Mouse in events.h to further implement caveUp().
|
2014-05-19 17:10:18 +02:00 |
|
uruk
|
57b9a31ac2
|
CGE2: Add stubbed Font and Talk.
All to further implement caveUp().
|
2014-05-19 16:32:53 +02:00 |
|
uruk
|
f121349503
|
CGE2: Further implement caveUp(), add stubbed loadMap().
|
2014-05-17 22:34:31 +02:00 |
|
uruk
|
cb72489106
|
CGE2: Fix deinit().
|
2014-05-17 22:18:57 +02:00 |
|
uruk
|
365bad47ae
|
CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.
|
2014-05-15 12:23:27 +02:00 |
|
uruk
|
6d7becb1da
|
CGE2: Add newRandom().
|
2014-05-15 12:21:24 +02:00 |
|
uruk
|
4e7bcb5f36
|
CGE2: Fix ShowTitle().
Now it REALLY puts the picture to the middle of the screen.
|
2014-05-15 11:20:13 +02:00 |
|
uruk
|
945f12f2ad
|
CGE2: Move setEye()s to CGE2Engine.
|
2014-05-15 10:58:59 +02:00 |
|
uruk
|
78429a7238
|
CGE2: More revision and stubbing in Sprite.
|
2014-05-13 16:47:55 +02:00 |
|
uruk
|
e30296976c
|
CGE2: Instantiate CommandHandler.
|
2014-05-13 10:33:15 +02:00 |
|
uruk
|
49d7852792
|
CGE2: Add Spare.
|
2014-05-12 22:24:21 +02:00 |
|
uruk
|
724899fc19
|
CGE2: Rework Sprite a bit, make _eye an engine variable.
Also move screenToGround() during the process.
|
2014-05-10 11:12:30 +02:00 |
|
uruk
|
cb65489197
|
CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
|
2014-05-09 13:11:50 +02:00 |
|
uruk
|
72cccb8000
|
CGE2: Add Hero.
|
2014-05-08 16:51:03 +02:00 |
|
uruk
|
0cbed1f53b
|
CGE2: Start implementation of movie() and connected functions.
|
2014-05-06 21:02:58 +02:00 |
|
uruk
|
b595d9ee0a
|
CGE2: Add Text and a reduced skeleton of cge2_main.
|
2014-05-05 18:59:17 +02:00 |
|
uruk
|
8e3bbbea7c
|
CGE2: Add sound code with working MIDI parts.
|
2014-05-01 22:52:20 +02:00 |
|
uruk
|
ec71f93628
|
CGE2: Add parts of the graphics code.
|
2014-04-29 09:50:40 +02:00 |
|
uruk
|
258d7ea535
|
CGE2: Implement deinitialization properly.
|
2014-04-28 10:24:35 +02:00 |
|
uruk
|
d9e0e882b7
|
CGE2: Deallocate _resman in destructor.
|
2014-04-28 09:34:34 +02:00 |
|
uruk
|
b58965e4e6
|
CGE2: Add file I/O.
|
2014-04-26 08:02:00 +02:00 |
|
uruk
|
aad77304a8
|
CGE2: Add copyright comments to the source files.
|
2014-04-25 20:11:32 +02:00 |
|
uruk
|
2141c99b59
|
CGE2: Initial commit, implement detection.
|
2014-04-25 16:55:41 +02:00 |
|