Commit Graph
9 Commits
Author SHA1 Message Date
David Fioramonti 3922370275 BLADERUNNER: Add cos/sine table
This uses the one in Common.

The engine now contains a 10-bit cosine and sine table.
It used mostly for vector math.

This also allows two vector functions to be removed from vector.h.
2018-08-03 14:50:45 +02:00
Thomas Fach-Pedersen e3363635cb BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 5d1e1131dc BLADERUNNER: code formatting 2016-10-04 18:59:25 +02:00
Peter Kohaut 6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut f1cb735ee0 BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet 2016-09-29 22:33:41 +02:00
Peter Kohaut de7f961f48 BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen 789bb7a281 BLADERUNNER: Add Vector and Matrix classes 2016-09-29 22:33:36 +02:00