Adrian Frühwirth
a20f90cbb7
JANITORIAL: Fix formatting
2018-04-22 00:56:21 +02:00
Eugene Sandulenko
21ef072c11
BLADERUNNER: Fix memory leaks
2018-04-04 22:41:12 +02:00
Eugene Sandulenko
5d8ff054f2
BLADERUNNER: Allow quit credits on windows closing
2018-03-28 00:41:56 +02:00
Eugene Sandulenko
3a41e5f364
BLADERUNNER: Implemented EndCredits
2018-03-27 23:44:05 +02:00
Eugene Sandulenko
a8efe852a8
BLADERUNNER: Added skeleton for EndCredits
2018-03-27 18:43:27 +02:00
Eugene Sandulenko
53371ed2f7
BLADERUNNER: Complete Scores functionality
2018-03-27 01:07:38 +02:00
Eugene Sandulenko
20c8b949a9
BLADERUNNER: Implement Scores::tick()
2018-03-27 01:07:38 +02:00
Eugene Sandulenko
168ef83866
BLADERUNNER: Implemented Scores closing
2018-03-26 00:54:31 +02:00
Eugene Sandulenko
9d984549d3
BLADERUNNER: Implemented Scores::open()
2018-03-26 00:54:17 +02:00
Eugene Sandulenko
cdad8a2e6b
BLADERUNNER: Fully plug the Scores into the engine
2018-03-26 00:54:17 +02:00
Eugene Sandulenko
1b53cfff49
BLADERUNNER: Added skeleton for Scores class
2018-03-25 16:52:48 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
...
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Thomas Fach-Pedersen
92c49a8571
BLADERUNNER: Add scene resume
2018-03-04 13:30:26 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
...
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
...
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
70e68ace18
BLADERUNNER: VK small fixes
...
Fixed rendering of non-visible objects
2018-02-11 15:31:40 +01:00
Paul Gilbert
0ea996a0ff
BLADERUNNER: Fix compilation in Visual Studio
2018-02-10 23:20:18 -05:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
...
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
...
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
19bd3fead8
BLADERUNNER: Fixed compilation warnings
2018-02-04 18:28:04 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
7f53a0cd31
BLADERUNNER: Fixed few Coverity issues
2018-02-01 21:38:30 +01:00
Peter Kohaut
a4229c9398
BLADERUNNER: Completed KIA interface
...
Added Diagnostic section - small button above main buttons
Added Pogo section - easter egg - write "pogo" while KIA is open
Code formatting again
2018-01-29 20:42:35 +01:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
...
Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut
9dffe62959
BLADERUNNER: Fix compilation issues
2018-01-28 11:14:29 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00