Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
...
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
...
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
...
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut
1740c490d7
BLADERUNNER: improvements to the walking code
...
path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
af70a90cbc
BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
2016-09-29 22:33:42 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b
BLADERUNNER: Add basic Scene, Set, and Script support.
2016-09-29 22:33:28 +02:00
Thomas Fach-Pedersen
d260f993aa
BLADERUNNER: No semicolon after namespace closing brace
2016-09-29 22:33:23 +02:00
Thomas Fach-Pedersen
2e3fd7cf05
BLADERUNNER: Start port to scummvm engine
...
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00