Commit Graph
13 Commits
Author SHA1 Message Date
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen 2a646f8cc2 BLADERUNNER: Save game methods 2018-03-24 17:07:06 +01:00
Peter Kohaut 7090841ccc BLADERUNNER: Support for running
Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut f79d8cc1fe BLADERUNNER: Added music support & added Maggie
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Peter Kohaut 1740c490d7 BLADERUNNER: improvements to the walking code
path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Peter Kohaut af70a90cbc BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights 2016-09-29 22:33:42 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut de7f961f48 BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) 2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen 5cb4ba9a9b BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00
Thomas Fach-Pedersen d260f993aa BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
Thomas Fach-Pedersen 2e3fd7cf05 BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00