Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
...
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
fe2add5d5f
BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts
2016-10-01 03:20:03 +02:00
Peter Kohaut
f1cb735ee0
BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
de7f961f48
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
...
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00