Commit Graph
12 Commits
Author SHA1 Message Date
Peter Kohaut 5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut 1b40c5bf55 BLADERUNNER: fixed memory leaks & overflows
fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Thomas Fach-Pedersen d93847b1e9 BLADERUNNER: Typo in SetEffects::setFadeColor (CID 1364307) 2016-10-24 21:32:15 +02:00
Thomas Fach-Pedersen 94b1528d49 BLADERUNNER: Fix null pointer dereference (Actually CID 1364205)
Previous fix for CID 1364205 was actually for CID 1364306.
2016-10-24 21:26:28 +02:00
Thomas Fach-Pedersen c64767b202 BLADERUNNER: Fix null pointer dereference (CID 1364205) 2016-10-24 19:40:18 +02:00
Eugene Sandulenko 77be430824 BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
Peter Kohaut fe2add5d5f BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed some warnings, fixed some scene scripts 2016-10-01 03:20:03 +02:00
Peter Kohaut f1cb735ee0 BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet 2016-09-29 22:33:41 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut de7f961f48 BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) 2016-09-29 22:33:40 +02:00
Peter Kohaut 6672e443a8 BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00