Peter Kohaut
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c6011c1349
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BLADERUNNER: mccoy script completed, walking is now animated
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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bf44e97d79
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BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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b67bca20b5
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BLADERUNNER: Pull in changes from madmoose
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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2888d0b346
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BLADERUNNER: forgotten script files....
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2016-09-29 22:33:40 +02:00 |
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Thomas Fach-Pedersen
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90f879f5a8
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BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
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2016-09-29 22:33:39 +02:00 |
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Thomas Fach-Pedersen
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eba8ed5c66
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BLADERUNNER: Add audio_speech and Actor_Voice_Over
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
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2d8f421597
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BLADERUNNER: Init globals, game flags, and actor clues
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
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b83daefd08
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BLADERUNNER: Stub out init script
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
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74a8b530f1
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
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2016-09-29 22:33:37 +02:00 |
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Thomas Fach-Pedersen
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97207bfc53
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BLADERUNNER: Fix memory leaks in Script
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2016-09-29 22:33:36 +02:00 |
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Thomas Fach-Pedersen
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5cb4ba9a9b
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BLADERUNNER: Add basic Scene, Set, and Script support.
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2016-09-29 22:33:28 +02:00 |
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