Commit Graph
9 Commits
Author SHA1 Message Date
Eugene Sandulenko 20c8b949a9 BLADERUNNER: Implement Scores::tick() 2018-03-27 01:07:38 +02:00
Peter Kohaut 0c930b06ed BLADERUNNER: Added KIA interfaces
Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut 1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut 0da18320af BLADERUNNER: Added audio mixer & various fixes
Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen a4c7992388 BLADERUNNER: Add Dialogue Menu 2017-08-22 19:02:37 +02:00
Peter Kohaut f7acbcb057 BLADERUNNER: fixed speed of pickup effect
formating, small fixes
2016-10-09 12:03:19 +02:00
Peter Kohaut f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut c934941e4f BLADERUNNER: fixed some of endianness issues 2016-10-06 22:32:27 +02:00
Peter Kohaut 566da748e1 BLADERUNNER: added support for fonts 2016-10-06 21:23:46 +02:00