David Fioramonti
3922370275
BLADERUNNER: Add cos/sine table
...
This uses the one in Common.
The engine now contains a 10-bit cosine and sine table.
It used mostly for vector math.
This also allows two vector functions to be removed from vector.h.
2018-08-03 14:50:45 +02:00
Eugene Sandulenko
3a41e5f364
BLADERUNNER: Implemented EndCredits
2018-03-27 23:44:05 +02:00
Eugene Sandulenko
a8efe852a8
BLADERUNNER: Added skeleton for EndCredits
2018-03-27 18:43:27 +02:00
Eugene Sandulenko
1b53cfff49
BLADERUNNER: Added skeleton for Scores class
2018-03-25 16:52:48 +02:00
Peter Kohaut
5e9985bd6e
BLADERUNNER: Load game methods
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save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Thomas Fach-Pedersen
2a646f8cc2
BLADERUNNER: Save game methods
2018-03-24 17:07:06 +01:00
Eugene Sandulenko
740ea803bb
BLADERUNNER: Added Police Maze skeleton
2018-03-24 02:45:26 +01:00
Thomas Fach-Pedersen
41592302eb
BLADERUNNER: Add Game Time class
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Not yet used.
2018-03-23 23:14:34 +01:00
Peter Kohaut
7eb0e3086a
BLADERUNNER: Code cleanup
2018-03-09 22:08:05 +01:00
Peter Kohaut
45c237c8d4
BLADERUNNER: Added Gordo actor
...
Cleanup of other actors
2018-03-09 21:32:03 +01:00
Peter Kohaut
e232f13f5d
BLADERUNNER: Added Zuben actor
...
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut
62b75b9990
BLADERUNNER: Added Generic Walker actors
...
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
7090841ccc
BLADERUNNER: Support for running
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
2018-02-18 22:20:16 +01:00
Peter Kohaut
817cb5d7e1
BLADERUNNER: More game constants
2018-02-13 23:08:37 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
0b484d51b8
BLADERUNNER: VK interface
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Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac
BLADERUNNER: Added more game constants
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Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Thomas Fach-Pedersen
270b691b27
BLADERUNNER: Remove simple walking hack
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Rename previously unnamed walking parameter 'interruptible'
2018-01-29 21:52:17 +01:00
Peter Kohaut
0c930b06ed
BLADERUNNER: Added KIA interfaces
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Crimes interface done
Suspects interface done
Added some game constants
Fixed font rendering for other languages
Fixed anoying clang warning
2018-01-29 18:32:09 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Torbjörn Andersson
e627fcf1a3
BLADERUNNER: Silence GCC warnings
2018-01-15 06:28:59 +01:00
Peter Kohaut
1eeafb4e30
BLADERUNNER: Support for different languages
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Added support for playing the game with different languages
Added Spanish language to detection tables
2018-01-14 13:36:55 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
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added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Thomas Fach-Pedersen
9bf07073fb
BLADERUNNER: Add Overlay videos
2017-08-27 22:39:36 +02:00
Peter Kohaut
a97fe8f89f
BLADERUNNER: Support for AESC
2017-08-26 23:00:54 +02:00
Peter Kohaut
0da18320af
BLADERUNNER: Added audio mixer & various fixes
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Audio mixer is supporting fading and pan animation
Added support for skipping speech by pressing Return
Added proper support for ambient sounds
Added more code to the dialogue menu
Added tooltips to the Spinner
Fixed calculation of volume and pan of walk steps
Code cleanup & formatting
2017-08-24 23:43:47 +02:00
Thomas Fach-Pedersen
d67e06c7b2
BLADERUNNER: Add support for elevators
2017-08-24 22:34:50 +02:00
Thomas Fach-Pedersen
a4c7992388
BLADERUNNER: Add Dialogue Menu
2017-08-22 19:02:37 +02:00
Thomas Fach-Pedersen
bf45db6c58
BLADERUNNER: Add blit and blitToScreen helpers
2017-08-04 21:43:47 +02:00
Thomas Fach-Pedersen
d49bddfec6
BLADERUNNER: Add Spinner support
2017-07-31 00:15:33 +02:00
Thomas Fach-Pedersen
d3e64544b3
BLADERUNNER: Move surfaces out of VQA player
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Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Peter Kohaut
baeb412272
BLADERUNNER: fixed compilation without c++11
2017-03-29 02:10:27 +02:00
Peter Kohaut
d42b39817d
BLADERUNNER: introduced some game constants
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Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
Peter Kohaut
1c083fe000
BLADERUNNER: Reorganized script files
2017-03-23 16:20:10 +01:00
Peter Kohaut
dd7498544f
BLADERUNNER: added Runciter character (petshop owner)
2017-03-20 22:55:31 +01:00
D G Turner
317b7e7fb4
BLADERUNNER: Fix Unsigned vs. Signed Compiler Warnings.
2017-01-17 09:45:08 +00:00
Thomas Fach-Pedersen
e0a04a3185
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
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CID 1364219
CID 1364223
2016-10-24 19:40:18 +02:00
Peter Kohaut
577c3b56a5
BLADERUNNER: added picking up of items
...
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut
f30f3c46e3
BLADERUNNER: added item pickup effect
...
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut
566da748e1
BLADERUNNER: added support for fonts
2016-10-06 21:23:46 +02:00
Peter Kohaut
e0efee2eba
BLADERUNNER: added suspects db & fixed crimes db
2016-10-06 00:59:11 +02:00
Peter Kohaut
6547c35e15
BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes
2016-10-04 18:15:57 +02:00
Peter Kohaut
89d1805b37
BLADERUNNER: added ADQ, fixed some minor memory leaks
2016-10-02 02:47:12 +02:00
Peter Kohaut
2c15b164d7
BLADERUNNER: added support for rendering items in scenes
2016-10-02 00:20:56 +02:00
Eugene Sandulenko
a6f8a39dd3
BLADERUNNER: Fix warnings
2016-09-29 22:33:42 +02:00
Peter Kohaut
cfc8ffed8a
BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29 22:33:41 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00