Commit Graph
99 Commits
Author SHA1 Message Date
Peter Kohaut 1740c490d7 BLADERUNNER: improvements to the walking code
path finding is still missing
video player has audio preloading
small fixes
2017-04-01 08:57:57 +02:00
Peter Kohaut 5f36e65855 BLADERUNNER: zbuffer is now updated between scene changes
updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
2017-03-29 18:48:46 +02:00
Peter Kohaut d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Thomas Fach-Pedersen 5f552c9446 BLADERUNNER: Implement ZBuffer class 2017-03-28 17:50:11 +02:00
Peter Kohaut 1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00
Peter Kohaut 52476b0778 BLADERUNNER: Added more functionality to movement track 2017-03-23 00:25:38 +01:00
Peter Kohaut dd7498544f BLADERUNNER: added Runciter character (petshop owner) 2017-03-20 22:55:31 +01:00
Peter Kohaut 1b40c5bf55 BLADERUNNER: fixed memory leaks & overflows
fixed few memory leaks
fixed overflows
prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-28 22:34:04 +02:00
Thomas Fach-Pedersen e0a04a3185 BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
CID 1364219
CID 1364223
2016-10-24 19:40:18 +02:00
Thomas Fach-Pedersen 669e6be438 BLADERUNNER: Fix uninitialized variable accesses
Fixes a couple of issues reported by valgrind and clang
sanitizers.

In particular, the initialization of Actor::_inCombat means that McCoy
no longer randomly has his gun out at the beginning of the game. In
SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been
moved to after the call to setupFrameInWorld which is the method that
initializes the field. This misplaced assert caused the game to crash
for several people.
2016-10-22 18:46:28 +02:00
Peter Kohaut 577c3b56a5 BLADERUNNER: added picking up of items
and some formatting
2016-10-12 23:00:33 +02:00
Peter Kohaut f30f3c46e3 BLADERUNNER: added item pickup effect
also added support for rendering items on screen (not in the world)
pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-08 21:06:22 +02:00
Peter Kohaut 566da748e1 BLADERUNNER: added support for fonts 2016-10-06 21:23:46 +02:00
Peter Kohaut e0efee2eba BLADERUNNER: added suspects db & fixed crimes db 2016-10-06 00:59:11 +02:00
Peter Kohaut 6547c35e15 BLADERUNNER: trying to figure out walking, added structures for obstacles used for pathfinding, fixed bug in searching for walkboxes 2016-10-04 18:15:57 +02:00
Eugene Sandulenko 281c19ab03 BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
Eugene Sandulenko 77be430824 BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
Peter Kohaut 89d1805b37 BLADERUNNER: added ADQ, fixed some minor memory leaks 2016-10-02 02:47:12 +02:00
Peter Kohaut 2c15b164d7 BLADERUNNER: added support for rendering items in scenes 2016-10-02 00:20:56 +02:00
Eugene Sandulenko a6f8a39dd3 BLADERUNNER: Fix warnings 2016-09-29 22:33:42 +02:00
Peter Kohaut af70a90cbc BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights 2016-09-29 22:33:42 +02:00
Peter Kohaut c7f7341f69 BLADERUNNER: fixed lightning 2016-09-29 22:33:42 +02:00
Peter Kohaut f1cb735ee0 BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet 2016-09-29 22:33:41 +02:00
Peter Kohaut cfc8ffed8a BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?) 2016-09-29 22:33:41 +02:00
Peter Kohaut ae03eda3d1 BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects 2016-09-29 22:33:41 +02:00
Peter Kohaut bf44e97d79 BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene. 2016-09-29 22:33:41 +02:00
Peter Kohaut b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut de7f961f48 BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??) 2016-09-29 22:33:40 +02:00
Peter Kohaut 479d2f5b62 BLADERUNNER: still adding structures... and implementing some of script methods... 2016-09-29 22:33:40 +02:00
Peter Kohaut 6672e443a8 BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen a4ba609131 BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen 02473a16c3 BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen 90f879f5a8 BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control 2016-09-29 22:33:39 +02:00
Thomas Fach-Pedersen 0fa2191b95 BLADERUNNER: Implement loading and drawing of mouse cursors. 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen da33169b75 BLADERUNNER: Fix a couple of memory leaks 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen eba8ed5c66 BLADERUNNER: Add audio_speech and Actor_Voice_Over 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 2d8f421597 BLADERUNNER: Init globals, game flags, and actor clues 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen b83daefd08 BLADERUNNER: Stub out init script 2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen 74a8b530f1 BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering. 2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen 4b181e4bed BLADERUNNER: First pass at slice animation renderer
Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen eefea240c7 BLADERUNNER: Fix memory leaks in BladeRunnerEngine 2016-09-29 22:33:35 +02:00
Thomas Fach-Pedersen 691d0f9888 BLADERUNNER: Avoid global constructor for pixelformat 2016-09-29 22:33:35 +02:00
Thomas Fach-Pedersen 5a12394a76 BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails 2016-09-29 22:33:35 +02:00
Thomas Fach-Pedersen 25e97d2144 BLADERUNNER: First easter egg, developer commentary 2016-09-29 22:33:33 +02:00
Thomas Fach-Pedersen 5cb4ba9a9b BLADERUNNER: Add basic Scene, Set, and Script support. 2016-09-29 22:33:28 +02:00
Thomas Fach-Pedersen a67e9e16bd BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder 2016-09-29 22:33:11 +02:00
Thomas Fach-Pedersen f0432bdf25 BLADERUNNER: Split VQA decoder into player and decoder, add Outtake player 2016-09-29 22:21:00 +02:00
Thomas Fach-Pedersen 5c69ed5995 BLADERUNNER: Style 2016-09-29 22:21:00 +02:00
Thomas Fach-Pedersen 2e3fd7cf05 BLADERUNNER: Start port to scummvm engine
Just shows the splash for now. VQA decoder partially ported but without
audio and some minor special features.
2016-09-29 22:21:00 +02:00