Commit Graph
1276 Commits
Author SHA1 Message Date
Kirben 83b32010b3 AGOS: Add initial support for mouse wheel. 2014-03-02 22:19:32 +11:00
Kirben 901eeea62e AGOS: Convert verb ids for Simon the Sorcerer 2. 2014-03-01 22:54:18 +11:00
Kirben afd21ac388 AGOS: Enable verb display in Simon the Sorcerer 2. 2014-03-01 20:11:40 +11:00
Torbjörn Andersson dcac9c1986 AGOS: Fix cut-and-paste error in setLoyaltyRating() 2014-03-01 10:06:52 +01:00
Torbjörn Andersson b5259a65d8 AGOS: Modify setLoyaltyRating() on Kirben's suggestion 2014-03-01 09:48:22 +01:00
Torbjörn Andersson d56d64c8ef AGOS: Move most off the loyalty rating workaround to off_b2Set()
Kirben pointed out that there were more loyalty rating events tied
to this opcode than to off_loadVideo(). I didn't notice this
myself since the video loading was so much easier to spot in the
script dump. It's a pity there doesn't seem to be any one opcode
that covers all of the cases.
2014-02-27 07:39:13 +01:00
Torbjörn Andersson f8c3dcd8b8 AGOS: Add setLoyaltyRating() function 2014-02-27 07:31:17 +01:00
Torbjörn Andersson 93e7e72285 AGOS: Add missing loyalty rating to Feeble Files 4CD version
This attempts to restore the missing loyalty rating setting to the
4CD version of The Feeble Files. So far only for the English
version, since that's all I have, but it would not surprised me if
the other versions are similar.
2014-02-26 22:45:09 +01:00
Johannes Schickel c4fc0cee96 AGOS: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Johannes Schickel 047df69407 AGOS: Use Common::File instead of SearchMan.
This makes sure the hack from Common::File for filenames with a trailing dot
is used as expected.
2014-01-22 00:53:21 +01:00
Johannes Schickel 1cee8439e7 AGOS: Get rid of ArchiveMan in favor of global SearchMan.
This in fact slightly changes the priority order of added archives. Formerly,
all archives in SearchMan were preferred to the customly added ones in
ArchiveMan. All standard paths (i.e. path and extrapath) will be still be
searched before the custom ones (which are all priority 0 right now) but system
specific paths will be searched after (due to their priority being -1). Since
system specific paths shouldn't contain any game data files this should
hopefully be harmless.

This wasn't tested for games with CAB archives.
2014-01-22 00:30:28 +01:00
Johannes Schickel e560dca6b1 AGOS: Slightly clean up ArchiveMan code.
This removes the (always true) _fallBack flag which determined whether
SearchMan should be searched.
2014-01-22 00:14:26 +01:00
Kirben 43c2054fd0 AGOS: Add German Amiga OCS version of Simon the Sorcerer 1. 2013-12-24 13:16:45 +11:00
Johannes Schickel 0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke b3356464e4 AGOS: Janitorial - Fix spacing errors 2013-11-24 19:18:20 +01:00
D G Turner ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner 1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner 00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Johannes Schickel 01dea8bd67 Merge pull request #378 from lordhoto/pluggable-engines-translations
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES
2013-09-12 15:38:13 -07:00
Willem Jan Palenstijn 97b5114129 AGOS: Add two savegame-related FIXMEs 2013-08-23 19:15:15 +02:00
Willem Jan Palenstijn f0c2fa9d65 AGOS: Use Common::String for savegame filenames 2013-08-23 19:09:36 +02:00
Willem Jan Palenstijn acc286142e AGOS: Simplify string parsing 2013-08-23 19:09:12 +02:00
Torbjörn Andersson 7d5ec85cc4 AGOS: Use Common::strlcpy() instead of strncpy()
As suggested by LordHoto.
2013-08-23 17:13:52 +02:00
Torbjörn Andersson 91d35cec1a AGOS: Use strncpy() instead of strcpy(). CID 1003679, 1003681 2013-08-23 12:19:58 +02:00
Johannes Schickel 378387c903 I18N: Move specification of engine specific files to enginedir/POTFILES.
This allows to keep the engines to specfiy the files for translation close to
the engine sources itself.

Thanks to criezy for his suggestion on this approach.
2013-08-12 17:54:31 +02:00
Johannes Schickel 01daff0f1d AGOS: Take advantage of Surface::getPixels. 2013-08-03 04:02:50 +02:00
Johannes Schickel 28b74b14ec AGOS: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:31 +02:00
Torbjörn Andersson ba68b7b275 AGOS: Initialize _mouseToggle
This shouldn't actually be necessary since, as far as I can tell,
its only purpose is to toggle between true and false to slow down
some mouse cursor animations. But Valgrind doesn't know that.
2013-05-07 23:25:39 +02:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Johannes Schickel 89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel 56e59aaea6 AGOS: Rewrite note on events with velocity 0 to note off events in MidiParser_S1D. 2012-09-21 23:55:26 +02:00
Alyssa Milburn f08978a075 JANITORIAL: Remove underscores from MidiParser variable names. 2012-09-07 23:04:34 +02:00
Alyssa Milburn 31801137b5 Merge remote-tracking branch 'origin/master' into tony
Conflicts:
	common/coroutines.cpp
	common/coroutines.h
	devtools/create_project/msbuild.cpp
	devtools/create_project/visualstudio.cpp
2012-08-28 15:54:12 +02:00
Matthew Hoops 857b92f8ff Merge pull request #268 from clone2727/video-rewrite
VideoDecoder upgrade & partial rewrite
2012-08-26 15:41:56 -04:00
Matthew Hoops 7af4e40304 AGOS: Fix regression with sound in Smacker OmniTV videos 2012-08-18 10:23:19 -04:00
Matthew Hoops da9695ddc6 AGOS: Fix regressions in the feeble demo 2012-08-17 23:31:26 -04:00
Matthew Hoops 18823198ad VIDEO: Merge AdvancedVideoDecoder into VideoDecoder 2012-08-16 14:00:14 -04:00
Matthew Hoops fb35c7f46f VIDEO: Remove setSystemPalette() 2012-08-16 13:30:32 -04:00
Travis Howell 61af435d8a AGOS: Improve the quick load/save code. 2012-08-12 15:00:58 +10:00
Matthew Hoops 3117e4a8ff VIDEO: Convert DXADecoder to the AdvancedVideoDecoder API 2012-07-24 13:24:01 -04:00
Matthew Hoops a652f6669e VIDEO: Rewrite SmackerDecoder to use the new API 2012-07-23 21:04:51 -04:00
Travis Howell e73f93e565 AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled. 2012-06-07 14:49:07 +10:00
Matthew Hoops ab45e72e67 COMMON: Move InstallShield code to common
The code also now works for both data compressed with sync bytes and without
2012-05-28 16:54:49 -04:00
Matthew Hoops 10f7e805c2 VIDEO: Add volume/balance control to VideoDecoder 2012-05-28 14:00:16 -04:00
Travis Howell 586d9bf32f AGOS: Add comment about the limitations of quick loading/saving games in the AGOS game engine. 2012-04-15 19:24:57 +10:00
Travis Howell d50e34c1bd AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction. 2012-04-02 23:08:31 +10:00
Travis Howell 2388477355 AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction. 2012-04-01 11:15:10 +10:00
Travis Howell 7db3be8b4f AGOS: Add font data for French, German and Italian versions of Simon the Sorcerer 1 (Amiga).
Thanks to digitall for converting the font data from original.
2012-02-27 09:28:11 +01:00