Commit Graph
6 Commits
Author SHA1 Message Date
Ori Avtalion 5e49800901 AGOS: Reduce audio header dependencies 2016-04-14 16:48:02 +03:00
Martin Kiewitz a4d3ad396c AGOS: Accolade music driver: fix memory leak
in factory
2015-07-03 00:57:25 +02:00
Martin Kiewitz bfa7d89500 AGOS: Accolade music: read driver data in factory
moved driver reading code into factory of both Accolade music drivers
2015-07-03 00:52:36 +02:00
Martin Kiewitz 5f77bcc74c AGOS: Accolade MT32: General MIDI mapping
- renamed _MT32 to _nativeMT32
this name doesn't really make sense, because MUNT isn't a native
MT32, but the name is common to the other engines
- implement MT32 -> General MIDI mapping in case no MT32 is
available
- implement dialog screen, so that user is told about General MIDI
mapping and that it may sound awful
2015-06-21 10:06:12 +02:00
Martin Kiewitz 3f9c44c743 AGOS: Accolade AdLib/MT32 driver naming cleanup 2015-06-21 03:23:01 +02:00
Martin Kiewitz d24c68c739 AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV)
- INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc.
- fixed bug inside S1D MidiParser, that ruined some instrument changes
0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2
and 5 bytes in Waxworks / Simon 1 demo
- dynamic channel allocation for the MUSIC.DRV adlib driver is not
implemented atm, simply because at least the demos of Waxworks and
Simon 1 do not use this feature
- sound effects of Waxworks are not implemented atm
- note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2015-06-21 00:45:45 +02:00