Commit Graph
1310 Commits
Author SHA1 Message Date
Martin Kiewitz 453a8ac11d AGI: Add artificial delay for GR stagecoach path 2016-02-19 15:28:34 +01:00
Martin Kiewitz 22522196f4 AGI: Slightly change artificial delay to detect GR mule
Now also detects the text, that is shown when following your
mule in Gold Rush!
2016-02-19 12:52:19 +01:00
Martin Kiewitz dd83d7a544 AGI: Fix comment about end.of.loop/motion 2016-02-19 10:38:24 +01:00
Martin Kiewitz 5484f0bc58 AGI: Add detection+workaround for endofloop+motion at the same time
Detects when end.of.loop + motions are used on the same screen
object at the same time, which would have resulted in flag
corruption in the original interpreter. We detect this
situation now, show a warning and disable the cycler in case
cycler was activated first.
This solves a new issue in kq1, when grabbing the eagle in room
22, that was previously hidden just like in the original AGI.
Fixes bug #7046
2016-02-19 10:34:37 +01:00
Martin Kiewitz cca9fc918f AGI: Save screen object loop_flag
loop_flag was previously vt.parm1, which was shared for multiple
uses. Was split up during graphics rewrite in commit
8a595e7771

Is indirectly part of bug #7046. Saving, restarting ScummVM and
restoring right after grabbing the eagle resulted in the glitch
not happening (which was of course an inaccuracy anyway). This
was caused by AGI currently not saving/restoring the loop_flag.
Needs to get further figured out what's exactly happening
internally and if this issue was just hidden by the shared
vt.parm1 in previous versions. If triggered, it would have
just set another pseudo-random flag on end-of-loop.
2016-02-19 02:00:35 +01:00
Eugene Sandulenko 1a542ae82c AGI: Add missed comma 2016-02-18 17:43:38 +01:00
Martin Kiewitz ed92ccde23 AGI: Apple IIgs time delay override MH1 completed
+ Disable hide.mouse for MH1 Apple IIgs
2016-02-18 16:55:49 +01:00
Martin Kiewitz 4d85aa193c AGI: Apple IIgs time delay override KQ4 completed 2016-02-18 02:01:51 +01:00
Martin Kiewitz 736d7cd533 AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936
Solves the priority issues at the end, because the set.pri.base
call is now rejected by us. The IIgs interpreter seems to feature
177 kernel calls, but the last few are not what we expect them to
be. It seems set.pri.base was discard.sound for this interpreter.
It seems it was cleaned up for kq4. That one actually uses
dynamic priority bands and it's working properly.

Fixes bug #7034
2016-02-17 21:40:37 +01:00
Martin Kiewitz a8ede10863 AGI: Added comment about artificial delay sq2 scene 2016-02-16 19:27:37 +01:00
Martin Kiewitz 591e0522b9 AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2)
For KQ3 the calls are currently blocked b/c interpreter version
For SQ2 they aren't, which causes a few priority issues at the end
2016-02-16 16:51:43 +01:00
Martin Kiewitz b31990246e AGI: Added console command to disable automatic saves
Helps creating various saved games for Mixed Up Mother Goose
2016-02-16 05:36:53 +01:00
Martin Kiewitz 562649c7c0 AGI: Change how VM timer vars are handled
Instead of directly converting play time to VM timer vars,
we only adjust VM timer vars according to play time seconds delta.
This is needed for at least Mixed Up Mother Goose. The game
sets the VM "second" variable to 0 and then uses it for syncing
the text to the songs. We even adjust second calculation, so
that the timing should always be the same and not depend on
basically luck (seconds may wrap right after setting it, because
internal cycles counter is not changed).
2016-02-16 03:18:10 +01:00
Martin Kiewitz 873ba15b66 AGI: Changes to vm var seconds heuristic (delay loop detection)
- small fix (forgot to reset the hit counter)
- rename methods
- added more information about PQ1 in comment
2016-02-14 23:05:28 +01:00
Martin Kiewitz 7b75936f56 AGI: Add heuristic to detect delay loops within scripts
And in that case poll events, delay for a few milliseconds and
update screen.
This somewhat worked before the graphics rewrite because of
a timer hack.
This one tries to detect actual inner loops.
Happens in at least Police Quest 1 when playing poker.
2016-02-14 22:43:52 +01:00
Martin Kiewitz 8eefa4e2b5 AGI: Added a few comments about KQ1
set.simple gets called when killing the witch + planting beans
Right after bowing to the king, ego faces away from him. This
issue was already present in 1.7.0. Could probably get solved
later via script patcher.
2016-02-14 15:17:57 +01:00
Martin Kiewitz e24fbf7d6e AGI: Fix another comment about dynamic priority table
Available also in 2.425, then removed until 2.936, yada yada.
priorityToY-Glitch is definitely present in 2.425 as well.
2016-02-14 02:06:50 +01:00
Martin Kiewitz 9a9ddc777e AGI: set.pri.base was actually available in AGI2.425
Was available only in 2.425 and in 2.936+.
Fixing comment accordingly. Also allowing the command for 2.425.
2016-02-14 02:01:28 +01:00
Martin Kiewitz b727e8da08 AGI: Fix new createDefaultPriorityTable() code 2016-02-13 21:16:32 +01:00
Martin Kiewitz 9f59b5ed7c AGI: Fix priority band handling
- Fix saving/loading priority bands table. Now saving the actual raw
  data
- Now also saving the flag, that defines if the priority table got
  modified by scripts
- For older saved games it will try to figure out the state of that
  flag
- Blocking set.pri.base for AGI below 2.936
- set.pri.base was actually introduced in 2.936 and not AGI3
- The set.pri.base bug was present in 2.936 as well
- Saved games created between the graphics rewrite and this
  commit may have priority issues for games, that used AGI2.936+
2016-02-13 20:42:30 +01:00
Martin Kiewitz 627e6393d6 AGI: Add another situation that needs artificial delay
Comment only
SQ1, right at the end of the asteroids
2016-02-13 15:48:55 +01:00
Martin Kiewitz 350aeec6bb AGI: Apple IIgs time delay override SQ1 completed 2016-02-13 14:55:09 +01:00
Martin Kiewitz e49658cf81 AGI: Adding seconds of current time to saved games
Useful to properly detect the most recent saved game
(that's done by the original save/restore dialogs)
2016-02-13 13:40:47 +01:00
Martin Kiewitz 02d00cb17f AGI: Apple IIgs time delay override KQ4 data added 2016-02-13 04:19:26 +01:00
Martin Kiewitz 82c3bdc142 AGI: Apple IIgs time delay override SQ2 data added 2016-02-13 04:07:17 +01:00
Martin Kiewitz af90283552 AGI: Add time delay overwrite for AppleIIgs
Should somewhat fix bug #7026
Needs testing (although AGI games need to get tested for 1.8.0 anyway)
2016-02-13 00:10:43 +01:00
Martin Kiewitz dbea55b36b AGI: Rename nonBlockingText -> artificialDelay
Also add a table for Apple IIgs games for music issues like in PQ1
intro, where the developers thought that loading a new room would
take X amount of time and they started loading before the music was
done. In our AGI music may get cut off because of this.

It of course also happens, when using the original interpreter,
as soon as you emulate a faster processor. Which means this
is also a workaround.

See bug #7026
2016-02-11 17:26:25 +01:00
Martin Kiewitz 808d622ed5 AGI: Remove unused method 2016-02-10 20:14:02 +01:00
Martin Kiewitz ccf328d725 AGI: Cleanup 2016-02-10 19:54:03 +01:00
Martin Kiewitz b443ac7b95 AGI: Init video before font + text init 2016-02-10 18:48:53 +01:00
Martin Kiewitz fb90140bee AGI: Use special Apple IIgs SQ1 palette for SQ1
Was already documented inside palette.h, but wasn't used yet
2016-02-09 22:58:28 +01:00
Martin Kiewitz 7807bcb76b AGI: Fix warning 2016-02-09 20:22:06 +01:00
Martin Kiewitz 3416f67b89 AGI: Fix invalid coordinate warnings for sprites 2016-02-09 19:56:13 +01:00
Martin Kiewitz 78905e0ab6 AGI: Only set VAR_KEY,when no controller/direction
Fixes Mixed Up Mother Goose Apple IIgs save/restore prompt
2016-02-09 19:41:59 +01:00
Martin Kiewitz 73cf4a80e8 AGI: Hold-Key: only send stationary for directions 2016-02-09 19:34:50 +01:00
Martin Kiewitz 142de4fffb AGI: Fix skip auto-save slot code for auto-save 2016-02-09 19:20:57 +01:00
Martin Kiewitz 587c1ad310 AGI: Check xPos/yPos when building sprite lists
And ignore sprites, that are placed outside of visual screen
Fixes memory corruption during intro of fan made Get Outta SQ game.
Original AGI did not do checks at all.
2016-02-09 17:37:28 +01:00
Martin Kiewitz ab22c27f7a AGI: Cut menu in case menu names are too long
Required for games that add to many names or add names, that are
too long. The code needs to get adjusted anyway for different
platforms, so for now just cut the menu names instead
Required for at least the fan game Get Outta Space Quest
2016-02-09 14:54:46 +01:00
Martin Kiewitz c26d3fd62f AGI: Change set.simple string copy code 2016-02-09 13:51:14 +01:00
Martin Kiewitz f5a83adc01 AGI: Fix various CIDs
CID 1350104: regression from graphics rewrite in C64 picture drawing
CID 1350101: potential buffer overflow in set.simple command
CID 1350112: uninitialized variable in TextMgr
CID 1350113: false positive uninitialized variable in SystemUI
CID 1350114: potentially uninitialized variable in IIgsSample
CID 1350117: false positive uninitialized variable in InventoryMgr
CID 1350103: code bug in CGA rendering TextMgr::charAttrib_Set()
CID 1350109: false positive in GfxFont::loadFontAmigaPseudoTopaz()
CID 1350111: original AGI uninitialized memory issue
             in SpritesMgr::showObject
2016-02-09 12:47:45 +01:00
Martin Kiewitz 5e67457553 AGI: Resource checking for setView/setLoop/setCel
Also loading view resources in case they are not loaded on set.view
Fixes crash in Larry 1 for Apple IIgs after getting beaten up
by taxi driver (was an original game bug). Even makes it work now.
Original interpreter closed down in this situation.
For setLoop() and setCel() error()s were added for this case
to avoid crashes.
Also: screenObj->viewData renamed to screenObj->viewResource
2016-02-07 19:59:23 +01:00
Martin Kiewitz e155e1bfa9 AGI: Stop set.simple getting called for <2.425
Also stop it from getting called by 2.440 AGI.
Was implemented for 2.425, removed in 2.440 and re-added
in 2.917.
The opcode is called after answering the phone at the store
(555-6969) in Apple IIgs Larry. It can't be automatic saving.
See script 22, line 678 in AGI Studio.
Stops automatic saving getting enabled for Larry 1 Apple IIgs.
Also added warning messages to other commands as well.
2016-02-07 18:05:51 +01:00
Martin Kiewitz d836a52557 AGI: Do not set TIME_DELAY at all on restart
Original AGI did not do it and it would ruin the game speed of
at least Larry on Apple IIgs after dying.
2016-02-07 01:10:38 +01:00
Martin Kiewitz c43ee3a7a5 AGI: Fix regression from stringWordWrap rewrite
Space at the end of the string was handled inaccurately
Fixes kq1 text scrolling bug #7021
Rewrite was done in commit efb6532468
2016-02-07 00:24:11 +01:00
Martin Kiewitz 2b216e1494 AGI: Move debugger to Ctrl-Shift-D
because of Police Quest 1 using Ctrl-D for calling dispatch.
Solves FR #395
2016-02-06 03:00:20 +01:00
Martin Kiewitz bb9052bf6f AGI: Switch to CLUT3 for Macintosh as default 2016-02-06 00:03:17 +01:00
Martin Kiewitz 088c4d118c AGI: Adding Macintosh palettes for GR+SQ2
But not actually using the GR palette, because it looks horrible.
2016-02-05 23:53:26 +01:00
Martin Kiewitz eaf0aeb604 AGI: Make it possible to also force CGA/EGA/VGA
...rendering
2016-02-05 22:09:11 +01:00
Martin Kiewitz a7ffda3ba1 AGI: fix build powf() -> pow() 2016-02-05 17:03:38 +01:00
Martin Kiewitz f09a15f276 AGI: Render mode Macintosh added
Palette + mouse cursor + box frame color only atm
Thanks to wjp for gamma correction
Not sure, if our current color adjustment is correct
Should be checked by using actual hardware
2016-02-05 16:41:02 +01:00