Filippos Karapetis
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381fba98c5
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The animation of the crystals in Mickey is shown correctly now
svn-id: r29003
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2007-09-21 08:41:27 +00:00 |
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Filippos Karapetis
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d042f82a8a
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Minimize changes to the mouse cursor's palette
svn-id: r29002
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2007-09-21 07:54:43 +00:00 |
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Matthew Hoops
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4436433cf6
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allow for using up/down in menus
svn-id: r28996
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2007-09-20 22:44:48 +00:00 |
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Matthew Hoops
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3d4f10a302
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cleanup with updating the screen; mostly moved to gameLoop
svn-id: r28995
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2007-09-20 22:15:09 +00:00 |
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Matthew Hoops
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b07d3419d7
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add stub for playSound in Winnie
svn-id: r28994
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2007-09-20 22:05:37 +00:00 |
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Matthew Hoops
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9ae47673e0
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cleanup to readObj and readRoom
svn-id: r28993
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2007-09-20 21:55:37 +00:00 |
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Eugene Sandulenko
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341b8f1e67
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Last pieces of Troll's Tale. Only missing thing is sound
svn-id: r28992
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2007-09-20 21:55:15 +00:00 |
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Eugene Sandulenko
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14b89bcf46
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Implement inventory in Troll's Tale
svn-id: r28987
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2007-09-20 18:18:10 +00:00 |
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Filippos Karapetis
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0fc3ee26f9
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Some updates to Mickey's BCG logo drawing function
svn-id: r28977
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2007-09-20 01:38:07 +00:00 |
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Matthew Hoops
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f5511b3102
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some cleanup using malloc and with readObj
svn-id: r28975
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2007-09-19 22:29:14 +00:00 |
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Matthew Hoops
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fb97e09e93
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show the cursor in Troll after the first intro screen
svn-id: r28974
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2007-09-19 21:24:27 +00:00 |
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Eugene Sandulenko
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77eea722af
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Modified patch #1738058: "Action recorder".
svn-id: r28968
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2007-09-19 13:55:05 +00:00 |
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Eugene Sandulenko
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2254028365
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Merge several choice-related functions
svn-id: r28967
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2007-09-19 09:54:42 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Filippos Karapetis
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a89694c0d6
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Moved some keyboard code from Winnie together with the other keyboard functions
svn-id: r28965
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2007-09-19 08:27:32 +00:00 |
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Filippos Karapetis
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85b1bc594d
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Don't free the picture buffer inside decodePicture(). The buffer should (and is) freed from the functions that decodePicture() is being called from
svn-id: r28964
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2007-09-19 08:21:42 +00:00 |
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Eugene Sandulenko
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a8751e4d73
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Fix picture drawing in Troll's Tale. Implement room navigation.
svn-id: r28946
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2007-09-18 20:23:06 +00:00 |
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Max Horn
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3abc11611e
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Code formatting fixes
svn-id: r28945
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2007-09-18 20:16:33 +00:00 |
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Max Horn
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c3d3aebe87
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Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
svn-id: r28944
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2007-09-18 20:02:04 +00:00 |
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Max Horn
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5c08cb1bcf
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Fix compiler warning
svn-id: r28943
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2007-09-18 19:33:05 +00:00 |
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Eugene Sandulenko
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55b19a1fd4
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First room is shown.
svn-id: r28942
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2007-09-18 19:06:05 +00:00 |
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Eugene Sandulenko
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34ceaf208f
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Fix menu and tutorial it Troll's Tale
svn-id: r28941
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2007-09-18 17:01:45 +00:00 |
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Eugene Sandulenko
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13a73a70b6
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WIP for Troll's Tale
svn-id: r28939
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2007-09-18 16:20:44 +00:00 |
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Matthew Hoops
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8158f3f353
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cleanup the intro of Winnie
svn-id: r28896
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2007-09-12 22:17:08 +00:00 |
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Matthew Hoops
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f4414ac084
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remove the rest of the PreAGI loader
svn-id: r28895
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2007-09-11 21:39:16 +00:00 |
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Matthew Hoops
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be013e6c45
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fix regression: free the picture data after decoding a PreAGI picture
svn-id: r28894
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2007-09-11 20:17:36 +00:00 |
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Matthew Hoops
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c1c7b5f563
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PreAGI does not need an AGI resource loader, as it only needs to load pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader
svn-id: r28893
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2007-09-11 20:09:39 +00:00 |
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Eugene Sandulenko
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35d6862117
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Remove/clarify several FIXMEs
svn-id: r28892
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2007-09-11 15:49:19 +00:00 |
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Max Horn
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4cc9d17c34
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Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
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2007-09-11 09:20:39 +00:00 |
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Max Horn
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a8767a421d
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Fix compilation / warnings
svn-id: r28885
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2007-09-10 13:15:40 +00:00 |
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Filippos Karapetis
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2b643875ae
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Some updates for the BCG Disney logo in Mickey
svn-id: r28884
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2007-09-09 23:14:29 +00:00 |
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Filippos Karapetis
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a86ad9688a
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It's now possible to move around in Winnie using the mouse, by clicking on the appropriate direction (north, south, east or west)
svn-id: r28883
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2007-09-09 23:13:35 +00:00 |
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Filippos Karapetis
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c5989f098d
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Mouse is working now in Winnie. Click to move functionality still not completed, though
svn-id: r28882
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2007-09-09 15:33:00 +00:00 |
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Filippos Karapetis
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25cea17c0b
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Silence some MSVC8 warnings
svn-id: r28881
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2007-09-09 15:28:26 +00:00 |
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Max Horn
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127900b33c
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Fixed various warnings
svn-id: r28879
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2007-09-08 11:17:13 +00:00 |
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Matthew Hoops
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89bbbe53ac
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wind and owl's help works in Winnie
svn-id: r28876
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2007-09-07 20:47:31 +00:00 |
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Matthew Hoops
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a3422785c1
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saving and loading games now works in Winnie
svn-id: r28875
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2007-09-07 20:30:10 +00:00 |
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Matthew Hoops
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50c05eab6d
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objects now work in Winnie
svn-id: r28874
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2007-09-07 20:09:00 +00:00 |
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Filippos Karapetis
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ff52e39620
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Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly
svn-id: r28873
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2007-09-07 16:22:31 +00:00 |
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Matthew Hoops
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ae0ff88bda
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enable inventory in Winnie
svn-id: r28872
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2007-09-06 23:45:32 +00:00 |
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Matthew Hoops
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4a467ee492
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This fixes images in Winnie (for me at least)
svn-id: r28871
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2007-09-06 23:32:08 +00:00 |
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Filippos Karapetis
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9db43997f7
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Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded
svn-id: r28870
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2007-09-06 22:13:33 +00:00 |
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Filippos Karapetis
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6964db4592
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Some updates for decoding Disney's BCG logo in Mickey
svn-id: r28869
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2007-09-06 21:58:57 +00:00 |
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Matthew Hoops
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843c35f3a4
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room strings now work in Winnie
svn-id: r28868
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2007-09-06 21:48:33 +00:00 |
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Matthew Hoops
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898043d967
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Winnie now enters the main loop and allows for movement (via the menu)
svn-id: r28867
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2007-09-06 20:51:40 +00:00 |
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Matthew Hoops
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cea837ef7d
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
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2007-09-06 10:48:00 +00:00 |
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Filippos Karapetis
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2d974a22d4
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Objects in Mickey are shown correctly now. Also, reduced the places where the screen gets updated
svn-id: r28862
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2007-09-06 01:18:13 +00:00 |
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Filippos Karapetis
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1aa4e0e8d0
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Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior)
svn-id: r28861
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2007-09-05 22:38:08 +00:00 |
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Filippos Karapetis
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8ccd247a74
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Only change the cursor palette when the mouse hovers over a hotspot in Mickey, not the whole cursor. This is a much faster operation, which also gives better results
svn-id: r28860
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2007-09-05 21:57:57 +00:00 |
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Matthew Hoops
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94a96881ae
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clear the screen after using printStory() so the text does not remain on in the background
svn-id: r28857
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2007-09-05 19:47:32 +00:00 |
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