Eugene Sandulenko
85d8b4f5d8
AGI: Make sure that sound variable is reset once music is stopped.
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svn-id: r49754
2010-06-15 10:35:42 +00:00
Eugene Sandulenko
c7e9b620ee
AGI: properly setup Sound var.
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svn-id: r49752
2010-06-15 10:35:10 +00:00
Eugene Sandulenko
0a1a919406
AGI: Implement FR #1913900 .
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FR #1913900 : "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.
Also default instrument mapping is plain.
Based on original code by Jens. Christian Restemeier.
svn-id: r49751
2010-06-15 10:34:45 +00:00
Eugene Sandulenko
38ef876d5b
AGI: Split out IIgs sound emulator into separate files.
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svn-id: r49749
2010-06-15 10:33:57 +00:00
Eugene Sandulenko
71917dc52d
AGI: Implement FR #1881179 .
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FR #1881179 : "AGI detecting agi mouse". Always run ScummVM in
AGIMOUSE compatibility mode, thus no detection for it is
needed.
svn-id: r49748
2010-06-15 10:33:26 +00:00
Eugene Sandulenko
f7c830af26
AGI: Fix walking for some versions of KQ4.
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svn-id: r49747
2010-06-15 10:33:07 +00:00
Eugene Sandulenko
81870dba58
AGI: Fix bug #2825273 .
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Bug #2825273 : "AGI: KQ4: Dwarf sequence". Always allow ESC to work
in KQ4.
svn-id: r49746
2010-06-15 10:32:44 +00:00
Eugene Sandulenko
88421532aa
AGI: Implemented immediate update for most of gfx to match original.
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This fixes many subtle effects as in many cases there were no
special pausing and engine relied only on the slowliness of the
machine.
svn-id: r49745
2010-06-15 10:32:25 +00:00
Eugene Sandulenko
462d1afed8
AGI: Fix bug #1875842 .
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Bug #1875842 : "AGI: Character loses final walking position".
Do not reset ADJ_EGO_XY if non-directional keys were pressed.
svn-id: r49744
2010-06-15 10:32:01 +00:00
Eugene Sandulenko
83053ecc27
AGI: Fix bug #2825278 .
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Bug #2825278 : "AGI: KQ4: Swimming on land". Our drawing code was
not picture perfect, and thus priority screen was trashed by one
of Fills, i.e. the color leaked and took whole screen.
svn-id: r49743
2010-06-15 10:31:39 +00:00
Eugene Sandulenko
ffc390e64c
AGI: Fix bug #1945716 .
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Bug #1945716 : "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased".
Added a workaround, since it is design flaw of our rendering
system.
svn-id: r49742
2010-06-15 10:31:18 +00:00
Eugene Sandulenko
7034d071b6
AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
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svn-id: r49741
2010-06-15 10:30:54 +00:00
Eugene Sandulenko
295edafdc4
AGI: improve script-related debug output.
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svn-id: r49740
2010-06-15 10:30:26 +00:00
Eugene Sandulenko
409fe0bd56
AGI: made sprite-related debug output more informative
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svn-id: r49739
2010-06-15 10:30:01 +00:00
Eugene Sandulenko
341fba383e
AGI: Fix bug #2862508 .
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Bug #2862508 : "AGI: Black cauldron save through GMM". BC does not
have input line, and that was used for determining that user
can save. Added special case for BC, so it is always allowed to
save. In fact, original does not allow saving in some rare
occasions, but that will require analysing of variables, which
is a gross hack.
svn-id: r49738
2010-06-15 10:29:43 +00:00
Eugene Sandulenko
25948606c4
AGI: Fix bug #2960557 .
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Bug #2960557 : "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.
svn-id: r49737
2010-06-15 10:29:20 +00:00
Eugene Sandulenko
a993e2fb45
AGI: Fix bug #2960563 .
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Bug #2960563 : "AGI: (Fan) SQ0: Text input field overdraws Text window".
Now our text wrapping code matches original.
svn-id: r49736
2010-06-15 10:28:58 +00:00
Eugene Sandulenko
4dddfd44ce
AGI: Fix bug #2960584 .
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Bug #2960584 : "AGI: (Fan) SQ0: Music lost on saving (and loading)".
Actually music did not loop at all. Our looping code was broken.
svn-id: r49735
2010-06-15 10:28:40 +00:00
Eugene Sandulenko
968f959158
AGI: Fix bug #2960567 .
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Bug #2960567 : "AGI: Ego partly erased in Load/Save thumbnails".
Force screen redraw after confirmation window is closed.
svn-id: r49734
2010-06-15 10:28:21 +00:00
Eugene Sandulenko
4c617e8282
AGI: Fixed named fanmade games detection.
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svn-id: r49733
2010-06-15 10:28:01 +00:00
Eugene Sandulenko
316e171e67
AGI: Fix bug #2959630 .
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Bug #2959630 : "LSL1: Security in blackjack" fixed by partially
reverting r41241. Do not clear prompt without on disabling input.
svn-id: r49732
2010-06-15 10:27:42 +00:00
Eugene Sandulenko
14205bdbc0
AGI: add more status-related debug output.
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svn-id: r49731
2010-06-15 10:27:23 +00:00
Eugene Sandulenko
1c1fb7c9ac
AGI: add optional parameter to 'room' debug console command.
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svn-id: r49730
2010-06-15 10:27:04 +00:00
Eugene Sandulenko
4046cd8457
AGI: debugger. Improved usage output, added safeguards to runopcode command
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svn-id: r49729
2010-06-15 10:26:46 +00:00
Eugene Sandulenko
560809e42c
Split out detection tables for AGI engine
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svn-id: r49693
2010-06-15 10:15:08 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Eugene Sandulenko
f5f104f550
Fix bug #2880229 : KQ4 AGI not recognized
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svn-id: r49021
2010-05-13 12:39:01 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
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svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b
Get rid of Engine::_gameDataDir.
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
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svn-id: r48821
2010-04-27 21:40:52 +00:00
Max Horn
a1840bd573
AUDIO: Rename Mixer::playInputStream to playStream
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svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn
92c896d883
Patch #2973290 : Semicolon cleanup
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svn-id: r48359
2010-03-22 20:28:08 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
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svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
c934642bdb
COMMON: Move typedef StringList from str.h to new header str-array.h
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This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.
svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn
d78dba3bca
COMMON: Move Common::RandomSource to common/random.*
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svn-id: r48279
2010-03-18 15:07:11 +00:00
Torbjörn Andersson
65585f6433
Silenced some harmless cppcheck warnings about unreachable code after a return.
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In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.
svn-id: r48218
2010-03-10 06:39:23 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Torbjörn Andersson
c5be030077
Silenced some more cppcheck warnings.
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svn-id: r47785
2010-01-31 23:28:12 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson
1928a7ba38
Silenced some cppcheck warnings.
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svn-id: r47427
2010-01-21 23:05:33 +00:00
Max Horn
f720d99b0a
Switch Mixer::playInputStream to use DisposeAfterUse::Flag
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svn-id: r47182
2010-01-08 22:09:43 +00:00
Max Horn
0cf53b025d
Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
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svn-id: r47180
2010-01-08 22:07:35 +00:00
Torbjörn Andersson
c4106653a8
Fixed bug #2924968 , "AGI: Can't click "cancel" in Save/Restore Game Menu". This
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regression was probably introduced with r45260, "AGI: cleanup
GfxMgr::testButton".
svn-id: r47030
2010-01-05 18:52:39 +00:00
Eugene Sandulenko
c36caea501
Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them
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more user-friendly names.
svn-id: r46948
2010-01-03 21:09:26 +00:00
Eugene Sandulenko
8ad5694cb1
Reduce header dependencies for AGI engine.
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svn-id: r46942
2010-01-03 20:15:44 +00:00
Eugene Sandulenko
f6880b9821
md5 from bug #2809149 : "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
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svn-id: r46472
2009-12-21 22:40:52 +00:00
Eugene Sandulenko
b1adefc487
Sorted game entries
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svn-id: r46469
2009-12-21 22:24:22 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00