Commit Graph
1310 Commits
Author SHA1 Message Date
Eugene Sandulenko 85d8b4f5d8 AGI: Make sure that sound variable is reset once music is stopped.
svn-id: r49754
2010-06-15 10:35:42 +00:00
Eugene Sandulenko c7e9b620ee AGI: properly setup Sound var.
svn-id: r49752
2010-06-15 10:35:10 +00:00
Eugene Sandulenko 0a1a919406 AGI: Implement FR #1913900.
FR #1913900: "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.

Also default instrument mapping is plain.

Based on original code by Jens. Christian Restemeier.

svn-id: r49751
2010-06-15 10:34:45 +00:00
Eugene Sandulenko 38ef876d5b AGI: Split out IIgs sound emulator into separate files.
svn-id: r49749
2010-06-15 10:33:57 +00:00
Eugene Sandulenko 71917dc52d AGI: Implement FR #1881179.
FR #1881179: "AGI detecting agi mouse". Always run ScummVM in
AGIMOUSE compatibility mode, thus no detection for it is
needed.

svn-id: r49748
2010-06-15 10:33:26 +00:00
Eugene Sandulenko f7c830af26 AGI: Fix walking for some versions of KQ4.
svn-id: r49747
2010-06-15 10:33:07 +00:00
Eugene Sandulenko 81870dba58 AGI: Fix bug #2825273.
Bug #2825273: "AGI: KQ4: Dwarf sequence". Always allow ESC to work
in KQ4.

svn-id: r49746
2010-06-15 10:32:44 +00:00
Eugene Sandulenko 88421532aa AGI: Implemented immediate update for most of gfx to match original.
This fixes many subtle effects as in many cases there were no
special pausing and engine relied only on the slowliness of the
machine.

svn-id: r49745
2010-06-15 10:32:25 +00:00
Eugene Sandulenko 462d1afed8 AGI: Fix bug #1875842.
Bug #1875842: "AGI: Character loses final walking position".
Do not reset ADJ_EGO_XY if non-directional keys were pressed.

svn-id: r49744
2010-06-15 10:32:01 +00:00
Eugene Sandulenko 83053ecc27 AGI: Fix bug #2825278.
Bug #2825278: "AGI: KQ4: Swimming on land". Our drawing code was
not picture perfect, and thus priority screen was trashed by one
of Fills, i.e. the color leaked and took whole screen.

svn-id: r49743
2010-06-15 10:31:39 +00:00
Eugene Sandulenko ffc390e64c AGI: Fix bug #1945716.
Bug #1945716: "AGI: Fan(Kings Quest 2 1/4) - Sprite not erased".
Added a workaround, since it is design flaw of our rendering
system.

svn-id: r49742
2010-06-15 10:31:18 +00:00
Eugene Sandulenko 7034d071b6 AGI: proper fix for sprite leftover-related bugs. Removed workarounds.
svn-id: r49741
2010-06-15 10:30:54 +00:00
Eugene Sandulenko 295edafdc4 AGI: improve script-related debug output.
svn-id: r49740
2010-06-15 10:30:26 +00:00
Eugene Sandulenko 409fe0bd56 AGI: made sprite-related debug output more informative
svn-id: r49739
2010-06-15 10:30:01 +00:00
Eugene Sandulenko 341fba383e AGI: Fix bug #2862508.
Bug #2862508: "AGI: Black cauldron save through GMM". BC does not
have input line, and that was used for determining that user
can save. Added special case for BC, so it is always allowed to
save. In fact, original does not allow saving in some rare
occasions, but that will require analysing of variables, which
is a gross hack.

svn-id: r49738
2010-06-15 10:29:43 +00:00
Eugene Sandulenko 25948606c4 AGI: Fix bug #2960557.
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.

svn-id: r49737
2010-06-15 10:29:20 +00:00
Eugene Sandulenko a993e2fb45 AGI: Fix bug #2960563.
Bug #2960563: "AGI: (Fan) SQ0: Text input field overdraws Text window".
Now our text wrapping code matches original.

svn-id: r49736
2010-06-15 10:28:58 +00:00
Eugene Sandulenko 4dddfd44ce AGI: Fix bug #2960584.
Bug #2960584: "AGI: (Fan) SQ0: Music lost on saving (and loading)".
Actually music did not loop at all. Our looping code was broken.

svn-id: r49735
2010-06-15 10:28:40 +00:00
Eugene Sandulenko 968f959158 AGI: Fix bug #2960567.
Bug #2960567: "AGI: Ego partly erased in Load/Save thumbnails".
Force screen redraw after confirmation window is closed.

svn-id: r49734
2010-06-15 10:28:21 +00:00
Eugene Sandulenko 4c617e8282 AGI: Fixed named fanmade games detection.
svn-id: r49733
2010-06-15 10:28:01 +00:00
Eugene Sandulenko 316e171e67 AGI: Fix bug #2959630.
Bug #2959630: "LSL1: Security in blackjack" fixed by partially
reverting r41241. Do not clear prompt without on disabling input.

svn-id: r49732
2010-06-15 10:27:42 +00:00
Eugene Sandulenko 14205bdbc0 AGI: add more status-related debug output.
svn-id: r49731
2010-06-15 10:27:23 +00:00
Eugene Sandulenko 1c1fb7c9ac AGI: add optional parameter to 'room' debug console command.
svn-id: r49730
2010-06-15 10:27:04 +00:00
Eugene Sandulenko 4046cd8457 AGI: debugger. Improved usage output, added safeguards to runopcode command
svn-id: r49729
2010-06-15 10:26:46 +00:00
Eugene Sandulenko 560809e42c Split out detection tables for AGI engine
svn-id: r49693
2010-06-15 10:15:08 +00:00
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Eugene Sandulenko f5f104f550 Fix bug #2880229: KQ4 AGI not recognized
svn-id: r49021
2010-05-13 12:39:01 +00:00
Max Horn 970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn 5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn 460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Max Horn a1840bd573 AUDIO: Rename Mixer::playInputStream to playStream
svn-id: r48637
2010-04-12 09:14:17 +00:00
Max Horn 92c896d883 Patch #2973290: Semicolon cleanup
svn-id: r48359
2010-03-22 20:28:08 +00:00
Max Horn cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn c934642bdb COMMON: Move typedef StringList from str.h to new header str-array.h
This removes the dependency on array.h from str.h.
Also, begun migration from the confusing type name "StringList" to
the more appropriate StringArray.

svn-id: r48282
2010-03-18 15:09:24 +00:00
Max Horn d78dba3bca COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
2010-03-18 15:07:11 +00:00
Torbjörn Andersson 65585f6433 Silenced some harmless cppcheck warnings about unreachable code after a return.
In this case, it was always a break after a return in a switch case. There are
similar cases which cppcheck didn't detect, and a couple of cases where we have
a break after a continue in a switch case (where the continue refers to an
outer loop), but I didn't touch those. Not yet, at least.

svn-id: r48218
2010-03-10 06:39:23 +00:00
Yotam Barnoy ef330ed9b4 Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
2010-02-21 04:04:13 +00:00
Torbjörn Andersson c5be030077 Silenced some more cppcheck warnings.
svn-id: r47785
2010-01-31 23:28:12 +00:00
Johannes Schickel aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson 1928a7ba38 Silenced some cppcheck warnings.
svn-id: r47427
2010-01-21 23:05:33 +00:00
Max Horn f720d99b0a Switch Mixer::playInputStream to use DisposeAfterUse::Flag
svn-id: r47182
2010-01-08 22:09:43 +00:00
Max Horn 0cf53b025d Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h
svn-id: r47180
2010-01-08 22:07:35 +00:00
Torbjörn Andersson c4106653a8 Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". This
regression was probably introduced with r45260, "AGI: cleanup
GfxMgr::testButton".

svn-id: r47030
2010-01-05 18:52:39 +00:00
Eugene Sandulenko c36caea501 Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving them
more user-friendly names.

svn-id: r46948
2010-01-03 21:09:26 +00:00
Eugene Sandulenko 8ad5694cb1 Reduce header dependencies for AGI engine.
svn-id: r46942
2010-01-03 20:15:44 +00:00
Eugene Sandulenko f6880b9821 md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"
svn-id: r46472
2009-12-21 22:40:52 +00:00
Eugene Sandulenko b1adefc487 Sorted game entries
svn-id: r46469
2009-12-21 22:24:22 +00:00
Max Horn df651bf20f Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
2009-11-24 22:10:14 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00