Commit Graph
101 Commits
Author SHA1 Message Date
Torbjörn Andersson 85e55d0c6e JANITORIAL: Remove unnecessary semicolons 2016-05-25 05:37:07 +02:00
Eugene Sandulenko f6283094ac AGI: Remove useless code.
We set vtEntries to SCREENOBJECTS_MAX, thus, the loop
for (i = vtEntries; i < SCREENOBJECTS_MAX; i++) is a no-op.
2016-05-17 19:04:59 +02:00
Eugene Sandulenko 0d356d1c66 AGI: Safer string copying 2016-05-10 18:07:35 +02:00
Martin Kiewitz cca9fc918f AGI: Save screen object loop_flag
loop_flag was previously vt.parm1, which was shared for multiple
uses. Was split up during graphics rewrite in commit
8a595e7771

Is indirectly part of bug #7046. Saving, restarting ScummVM and
restoring right after grabbing the eagle resulted in the glitch
not happening (which was of course an inaccuracy anyway). This
was caused by AGI currently not saving/restoring the loop_flag.
Needs to get further figured out what's exactly happening
internally and if this issue was just hidden by the shared
vt.parm1 in previous versions. If triggered, it would have
just set another pseudo-random flag on end-of-loop.
2016-02-19 02:00:35 +01:00
Martin Kiewitz 9f59b5ed7c AGI: Fix priority band handling
- Fix saving/loading priority bands table. Now saving the actual raw
  data
- Now also saving the flag, that defines if the priority table got
  modified by scripts
- For older saved games it will try to figure out the state of that
  flag
- Blocking set.pri.base for AGI below 2.936
- set.pri.base was actually introduced in 2.936 and not AGI3
- The set.pri.base bug was present in 2.936 as well
- Saved games created between the graphics rewrite and this
  commit may have priority issues for games, that used AGI2.936+
2016-02-13 20:42:30 +01:00
Martin Kiewitz e49658cf81 AGI: Adding seconds of current time to saved games
Useful to properly detect the most recent saved game
(that's done by the original save/restore dialogs)
2016-02-13 13:40:47 +01:00
Martin Kiewitz dbea55b36b AGI: Rename nonBlockingText -> artificialDelay
Also add a table for Apple IIgs games for music issues like in PQ1
intro, where the developers thought that loading a new room would
take X amount of time and they started loading before the music was
done. In our AGI music may get cut off because of this.

It of course also happens, when using the original interpreter,
as soon as you emulate a faster processor. Which means this
is also a workaround.

See bug #7026
2016-02-11 17:26:25 +01:00
Martin Kiewitz ccf328d725 AGI: Cleanup 2016-02-10 19:54:03 +01:00
Martin Kiewitz 4b7d49dcff AGI: Fix Hold-Key-Mode implementation
Hold-Key-Mode got introduced v2.425, it was simply not possible
to disable it until 3.098.
Now creating a AGI_KEY_STATIONARY event, so that it works properly

Fixes Mixed Up Mother Goose
2016-02-04 22:53:15 +01:00
Martin Kiewitz cc55cb13d3 AGI: Remove _game.state, not needed anymore 2016-02-03 03:07:50 +01:00
Martin Kiewitz 8271058a45 AGI: Implement messageBox() as inner loop
Also remove _game.keypress, _game.msgBoxTicks
2016-02-03 01:32:57 +01:00
Martin Kiewitz 5f41a09701 AGI: Remove inputMode, not needed anyore 2016-02-02 23:02:50 +01:00
Johannes Schickel 6778175f6d AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.

astyle + manual fixup
2016-02-02 20:15:18 +01:00
Martin Kiewitz 839ac0a6a4 AGI: Rename _game.lognum to _game.curLogicNr
Also a bit of cleanup
2016-02-01 16:21:13 +01:00
Martin Kiewitz 264222ec29 AGI: Change _game.exitAllLogics to boolean 2016-02-01 16:15:07 +01:00
Martin Kiewitz 6749f22981 AGI: Remove _game.hasPrompt, no longer needed 2016-02-01 16:13:19 +01:00
Martin Kiewitz f86d68d214 AGI: Remove old clockEnabled boolean
No longer needed
We use ScummVM system total play time functionality instead
2016-02-01 15:54:32 +01:00
Martin Kiewitz a9b25b53d7 AGI: properly implement volume control + sync
Original code did assume that AGI volume level is 0-15
(0 for silence, 15 for maximum volume). It actually is the
other way. 0 is maximum, 15 is silence.
Fixed that. Also implemented sync with ScummVM settings dialog.
In case "mute" is enabled by the user, any volume changes done by
scripts are ignored.
Fixes Manhunter 1 Apple IIgs not getting sound anymore since the
VM Var cleanup (the script volume change by the scripts didn't
reach us before)
2016-01-31 22:14:35 +01:00
Martin Kiewitz fd9c46831d AGI: remove timer hack, implement in game timer
in game timer is now updated, when scripts read in game timer
VM variables and during main loop. ScummVM total play time feature
is used for it. Game cycle syncing is done at the same time.
2016-01-31 20:53:36 +01:00
Martin Kiewitz 4bc01ab7d5 AGI: getflag/setflag/etc. cleanup
renamed getflag() to getFlag()
renamed setflag() to setFlag()
renamed flipflag() to flipFlag()
preagi: renamed setFlag for this engine to setWinnieFlag
2016-01-31 17:56:53 +01:00
Martin Kiewitz 8a595e7771 AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
  replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
  use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
  also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
  using Common::String c_ptr()

Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
  access in the original code, when saving a game
- sev for help out with reversing the Amiga transition

currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00
Johannes Schickel 6aac905dfd AGI: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Eugene Sandulenko 9d087cb314 AGI: Null terminate string. CID 1003890 2013-04-27 08:46:24 +03:00
Eugene Sandulenko 4e7a117cd2 AGI: Null terminate string. CID 1003889 2013-04-27 08:44:20 +03:00
Johannes Schickel 89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel 49fafb48a7 GUI: Refactor default savegame description creation.
Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
2012-06-10 05:04:59 +02:00
Johannes Schickel 7c5cf1b400 GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel 15046a7529 GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Filippos Karapetis d6bedc8a36 AGI: Proper handling of the cancel button when saving/loading 2012-05-03 01:20:06 +03:00
Filippos Karapetis 5e10737015 AGI: Add played time information to saved games 2012-03-27 00:50:29 +03:00
Filippos Karapetis 85ca13db4b AGI: Use the ScummVM dialogs for saving/loading
An option has been added to use the original ones, if needed
2012-03-27 00:21:50 +03:00
Johannes Schickel 442bcb7d3e ALL: Fix some signed/unsigned comparison warnings. 2012-02-22 20:20:55 +01:00
D G Turner f722542cee AGI: Replace usage of 'goto'. 2011-12-10 20:12:35 +00:00
Eugene Sandulenko d0bb81f566 AGI: Fix warnings 2011-11-02 22:20:40 +00:00
Willem Jan Palenstijn c442295b9f AGI: Clean up save/load String usage 2011-09-26 09:27:15 +02:00
Filippos Karapetis 310fe0a546 AGI: Fix compilation 2011-09-25 22:23:22 +03:00
Filippos Karapetis 0e4b35a8e8 AGI: Switched to Common::String in the save/load code 2011-09-25 21:25:25 +03:00
Filippos Karapetis c8777b774f AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer to a local variable 2011-09-25 19:33:01 +03:00
Filippos Karapetis c02603fce2 AGI: Replaced odd usage of sprintf() with strcpy()
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25 18:36:33 +03:00
Eugene Sandulenko 273e37f726 AGI: Renamed some #defines to our code conventions and moved them to enums 2011-08-14 18:48:59 +01:00
Christoph Mallon b4b6ce0954 ALL: Use Graphics::skipThumbnail() where appropriate. 2011-08-07 15:19:09 +02:00
D G Turner 305c6b4d83 AGI: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 19:46:55 +01:00
Max Horn 477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 2e095e25f2 ALL: centre -> center 2011-04-14 14:34:28 +02:00
Max Horn 84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn a0df86955f ALL: Push down deps on stream.h from .h to .cpp files
svn-id: r54358
2010-11-19 01:37:04 +00:00
Torbjörn Andersson 8d297f065a AGI: Properly detect the autosave slot in the save dialog
Forward-ported from branch. Let's do this the easy way for now, even
if I'm not sure why the save dialog shows the autosave slot anyway.

svn-id: r52997
2010-10-03 18:38:38 +00:00