Commit Graph
92 Commits
Author SHA1 Message Date
Eugene Sandulenko 0d356d1c66 AGI: Safer string copying 2016-05-10 18:07:35 +02:00
Johannes Schickel 6778175f6d AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.

astyle + manual fixup
2016-02-02 20:15:18 +01:00
Martin Kiewitz 4bc01ab7d5 AGI: getflag/setflag/etc. cleanup
renamed getflag() to getFlag()
renamed setflag() to setFlag()
renamed flipflag() to flipFlag()
preagi: renamed setFlag for this engine to setWinnieFlag
2016-01-31 17:56:53 +01:00
Martin Kiewitz 8a595e7771 AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
  replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
  use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
  also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
  using Common::String c_ptr()

Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
  access in the original code, when saving a game
- sev for help out with reversing the Amiga transition

currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
2016-01-29 13:22:22 +01:00
Johannes Schickel daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Johannes Schickel 6aac905dfd AGI: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
Eugene Sandulenko e809ebb904 AGI: Fix CID 1003768. Missing break in switch 2013-07-15 11:59:59 +03:00
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko 4a17b91db2 AGI: Fix sound deinit. CID 1004128
We really left sound gen leaked with preagi games.
2013-04-21 14:12:13 +03:00
Max Horn 4fb289e346 AGI: Get rid of unused SoundMgr parameters 2013-04-18 23:50:19 +02:00
D G Turner f722542cee AGI: Replace usage of 'goto'. 2011-12-10 20:12:35 +00:00
Filippos Karapetis ba7d71d553 AGI: doUpdate() already calls updateScreen() 2011-09-26 01:43:14 +03:00
Matthew Hoops 6f83052b40 AGI: Cleanup PreAGI console code 2011-08-15 22:24:42 -04:00
Matthew Hoops 62aabc57e4 AGI: Reorganize the PreAGI code a bit 2011-08-15 11:55:03 -04:00
Matthew Hoops 6a9d4b3e5b AGI: Make Troll inherit from PreAgiEngine 2011-08-15 11:55:03 -04:00
Matthew Hoops fcd0cda9a9 AGI: Make Winnie inherit from PreAgiEngine 2011-08-15 11:55:01 -04:00
Matthew Hoops 40f40303ef AGI: Enable sound support for Winnie DOS 2011-08-14 13:14:37 -04:00
Matthew Hoops b4f4fd6b00 AGI: Cleanup some Winnie string code 2011-07-03 13:49:28 -04:00
Matthew Hoops c2be473ce2 AGI: Fix some memset calls
Spotted by both salty-horse and LordHoto using clang
2011-07-03 13:49:28 -04:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Matthew Hoops 8dd17a2ae1 AGI: Replace Winnie macros with functions
From patch #3298149
2011-05-07 15:25:55 -04:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn 2180b2d6b5 COMMON: Split common/stream.h into several headers
svn-id: r54385
2010-11-19 17:03:07 +00:00
Eugene Sandulenko 8ad5694cb1 Reduce header dependencies for AGI engine.
svn-id: r46942
2010-01-03 20:15:44 +00:00
Filippos Karapetis 04493d139e Fixed some potential memory leaks, reported by salty-horse
svn-id: r44516
2009-10-01 12:09:02 +00:00
Max Horn 8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Eugene Sandulenko 93d62da652 Whitespace fixes and C++ comments
svn-id: r41239
2009-06-06 17:39:13 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn 65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn ac59693be2 A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
2009-01-29 05:26:12 +00:00
Matthew Hoops bd3ff9c719 fix another regression from the RTL branch merge
svn-id: r35888
2009-01-18 02:22:57 +00:00
Matthew Hoops 41b7f714e9 fix infinite loop when trying to quit in Winnie
svn-id: r35732
2009-01-04 19:52:59 +00:00
Max Horn 6a2f3dc0b9 Added new type Engine::Feature; pushed down some #include dependencies
svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn 9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page 21cd277f13 Fixed some GCC warnings
svn-id: r33647
2008-08-05 21:38:59 +00:00
Christopher Page 7f480ac571 Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
2008-07-16 04:22:56 +00:00
Christopher Page 30b1a62e81 Removed unnecessary #inlcudes
svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page e808cdf7a0 Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page 3beccaf115 PreAGI works with the new GMM implementation
svn-id: r32956
2008-07-08 01:33:57 +00:00
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Filippos Karapetis 05b28340bf Cleanup and simplification
svn-id: r30405
2008-01-11 10:59:43 +00:00
Filippos Karapetis 5a652c9471 Don't show help when the alt or shift keys are pressed
svn-id: r30404
2008-01-11 10:20:31 +00:00
Filippos Karapetis 1603afe632 Cleanup and simplification
svn-id: r30403
2008-01-11 09:52:06 +00:00
Filippos Karapetis 32a3b60167 Save game header is 32 bits, not 16
svn-id: r29819
2007-12-10 20:19:53 +00:00
Filippos Karapetis f625562aff Oops, fixed some problems with the last commit
svn-id: r29817
2007-12-10 18:57:17 +00:00
Filippos Karapetis dd2386cde4 It's now possible again to import saved games from the original interpreter of Winnie the Pooh
svn-id: r29816
2007-12-10 18:51:48 +00:00
Filippos Karapetis 3980bd73ea Saving and loading in Winnie the Pooh should now be endian and alignment safe. Note that this breaks older saved games and it's no longer possible to use saved games from the original game interpreter
svn-id: r29771
2007-12-08 18:25:00 +00:00
Filippos Karapetis a08b6606a6 Add a debug console in Winnie (patch by clone2727)
svn-id: r29215
2007-10-13 23:48:59 +00:00
Matthew Hoops d5f83fbcde objects now work in Winnie C64
svn-id: r29095
2007-09-24 23:28:23 +00:00