Commit Graph
147 Commits
Author SHA1 Message Date
Filippos Karapetis 0de56ea1f9 Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost on restart"
svn-id: r31776
2008-04-29 16:24:54 +00:00
Filippos Karapetis e2fe69ff71 Show current text prompt when the accept_input opcode is called. This, together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch"
svn-id: r31485
2008-04-11 17:00:29 +00:00
Filippos Karapetis 58b78bae07 Initial attempt at handling non-default AGI game input prompt
svn-id: r31477
2008-04-10 21:58:59 +00:00
Filippos Karapetis 08f7059cf2 Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "AGI: Fan(Beyond Titanic 2) - Assertion"
svn-id: r31457
2008-04-09 11:25:23 +00:00
Filippos Karapetis 9a0825cc06 Added a sanity check for original game script bugs in Agent06. Fixes bugs #1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit"
svn-id: r31449
2008-04-08 08:54:05 +00:00
Kari Salminen af4d740757 Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482.
svn-id: r30631
2008-01-25 12:32:38 +00:00
Kari Salminen f7a05a6d20 Fixed typo in comment.
svn-id: r30614
2008-01-22 19:45:06 +00:00
Kari Salminen 8d1dd18bda Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
svn-id: r30602
2008-01-21 21:09:42 +00:00
Kari Salminen d167ad4066 Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present in the original game.
svn-id: r30482
2008-01-14 17:03:14 +00:00
Kari Salminen 6b372d97ee Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)).
svn-id: r30375
2008-01-10 12:02:03 +00:00
Kari Salminen 01a256455d Add partial implementation of obj.status.v-command (Based on observations of the command's output in the Amiga version of Gold Rush!).
svn-id: r30321
2008-01-07 08:57:28 +00:00
Kari Salminen 5f7a037bda Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene).
svn-id: r30259
2008-01-05 20:52:30 +00:00
Kari Salminen 28bbae1745 Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this).
svn-id: r30213
2008-01-04 00:24:29 +00:00
Kari Salminen 0ddfc0a64e Fix for the Space Trek sprite duplication bug (#1659209). Makes commands position and position.v use coordinate clipping for Space Trek.
svn-id: r30190
2008-01-03 08:41:40 +00:00
Eugene Sandulenko 38d8105e4e Add support for Russian versions of AGI games
svn-id: r29056
2007-09-23 16:43:43 +00:00
Nicola Mettifogo 258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn 3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Kari Salminen 38cbbf14fc Add workaround for Gold Rush intro skipping bug #1737343.
svn-id: r27719
2007-06-25 22:06:58 +00:00
Kari Salminen d5822afe9e Add AGI256 picture resource loading using AGI command unknown170. Uses parts of patch #1728713.
svn-id: r27569
2007-06-20 23:18:24 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis 50800d5969 Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger
svn-id: r26782
2007-05-07 19:42:59 +00:00
Filippos Karapetis 3413dda0e9 Fixed some comments
svn-id: r26771
2007-05-07 05:06:22 +00:00
Filippos Karapetis ae3e16c970 Changed a workaround made for Space Trek to apply to all AGI fanmade games. The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only
svn-id: r26766
2007-05-06 14:57:35 +00:00
Filippos Karapetis d4d04a150d Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis b82c68542c Fix bug #1712585
svn-id: r26753
2007-05-05 16:10:12 +00:00
Torbjörn Andersson 6ba72121ad Changed abs() to ABS()
svn-id: r26639
2007-04-28 04:29:05 +00:00
Eugene Sandulenko a3ca3a3a3f Make AGIPAL support more robust
svn-id: r26598
2007-04-26 20:18:12 +00:00
Eugene Sandulenko f01fbb8467 Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"
svn-id: r26568
2007-04-22 16:17:14 +00:00
Matthew Hoops a722b767a8 - adding support for saving AGIPAL games
- adding debug comment when using a new AGIPAL palette
- changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101

svn-id: r26277
2007-03-22 22:03:21 +00:00
Matthew Hoops 080a76503b adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
svn-id: r26270
2007-03-21 20:13:40 +00:00
Matthew Hoops 96823c885f updating shake.screen warning/comment to reflect that AGIPAL uses it, and not AGIMOUSE
svn-id: r26237
2007-03-18 23:35:24 +00:00
Eugene Sandulenko 80eb248a0e Get rid of _opt. Cleanup.
svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn 73c3625f1f Fixing various doxygen warnings
svn-id: r25362
2007-02-03 21:37:52 +00:00
David Symonds a2f49d31fb Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
svn-id: r25103
2007-01-16 13:09:42 +00:00
Paweł Kołodziejski b47eb95316 Formating names in source code
svn-id: r25101
2007-01-16 12:40:51 +00:00
Stuart George baf9d63f5b Fixed version number printing in alt-d dialogue box
svn-id: r25070
2007-01-12 02:31:04 +00:00
Eugene Sandulenko 1403c8e6b0 Slighty modified patch #1631229: "Revamp of AGI savegame system"
svn-id: r25069
2007-01-12 02:29:20 +00:00
Paweł Kołodziejski 1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
James Brown f5fdbcddfb Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
2006-06-10 13:20:29 +00:00
Chris Apers cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn 163ed1afd3 objectify AGI menu.h/cpp
svn-id: r22757
2006-05-29 21:30:48 +00:00
Eugene Sandulenko d05138fd9c - Fix typo in debug level Scripts.
- Show scripts execution if requested

svn-id: r22637
2006-05-25 21:16:49 +00:00
Paweł Kołodziejski 383b598c5c converted to scummvm console style
svn-id: r22618
2006-05-24 21:40:24 +00:00
Torbjörn Andersson 4a583216fb Fixed most - not all - GCC warnings.
svn-id: r22614
2006-05-24 19:51:37 +00:00
Paweł Kołodziejski 20cf952b68 removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski 691ae72a59 include mouse support always
svn-id: r22605
2006-05-24 11:39:29 +00:00
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00