Martin Kiewitz
e6466b20fa
AGI: Add optional "pause, when entering commands" feature
...
Shows a prompt window and pauses the game (just like original AGI
did, but original AGI only did it in Hercules rendering mode).
2016-02-28 15:50:25 +01:00
Martin Kiewitz
e1c36a52b5
AGI: Add support for upscaling and Hercules hires font
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- User option to force Hercules hires font for any rendering mode
- Also change mouse cursor hotspots from 1,1 to 0,0
- Fix inaccuracy in mouse controlled game menu
- Change render_Block(), drawBox(), drawDisplayRect() to use
upper Y instead of lower Y. Original AGI uses lower Y, but
upper Y makes upscaling way easier.
2016-02-27 21:44:21 +01:00
Martin Kiewitz
fb007a5914
AGI: Add detection for 13th Disciple 1.01 bug #7010
2016-02-25 18:16:01 +01:00
Martin Kiewitz
736d7cd533
AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936
...
Solves the priority issues at the end, because the set.pri.base
call is now rejected by us. The IIgs interpreter seems to feature
177 kernel calls, but the last few are not what we expect them to
be. It seems set.pri.base was discard.sound for this interpreter.
It seems it was cleaned up for kq4. That one actually uses
dynamic priority bands and it's working properly.
Fixes bug #7034
2016-02-17 21:40:37 +01:00
Johannes Schickel
6778175f6d
AGI: Fix formatting.
...
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
2016-02-02 20:15:18 +01:00
Matthew Hoops
8a0725238e
AGI: Add detection for the fangame 'The Gourd of the Beans'
2015-07-26 19:13:14 -04:00
Martin Kiewitz
e339cd66c1
AGI: implement engine option to disable mouse
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engine option gets disabled for all Amiga games
also disabled for certain fanmade games, which
require a mouse.
defaults to enabled mouse
Engine options are not shown for previously
detected games until those games get redetected
If there is a way to handle those cases, please
fix.
2015-05-15 04:09:55 +02:00
JenniBee
0b3c9b5dbe
AGI: Add md5 for fangame Toby's World (Demo).
2014-03-19 00:37:06 +00:00
Johannes Schickel
6aac905dfd
AGI: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
JenniBee
8aae164c16
AGI: Adding detection for the Ultimate AGI Fangame Demo.
2013-09-19 01:19:38 -04:00
JenniBee
2315327d3f
AGI: Adding detection for original AGI Tetris by Peter Kelly.
2013-08-19 09:35:05 -04:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
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Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Filippos Karapetis
3eb8c9f123
AGI: Fixed the description of KQ2 Amiga (bug #3191496 )
2011-09-26 05:38:18 +03:00
Filippos Karapetis
62c8d82560
AGI: Fixed the actual cause of bug #3295652 , and partially fixed bug #3080415
2011-09-26 03:50:58 +03:00
Filippos Karapetis
453fab3de1
SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdraws some of the text window" and removed some duplicate code
2011-09-25 21:27:12 +03:00
Filippos Karapetis
85213cdb32
AGI: Cleanup of some detection entries
2011-09-25 18:15:30 +03:00
Eugene Sandulenko
46354d5772
AGI: Switched booters detection to AD
2011-08-13 23:27:34 +01:00
Jussi Pitkanen
d02251fa4d
AGI: Formatting (+ a few debug prints)
2011-08-13 23:27:08 +01:00
Jussi Pitkanen
04353038ae
AGI: Add loader and detection for Black Cauldron booter
2011-08-13 23:26:58 +01:00
Jussi Pitkanen
7405140474
AGI: Cleanup
2011-08-13 23:26:32 +01:00
Jussi Pitkanen
4d4a558f7b
AGI: Do not try to pass filenames of disk images from the detector to engine
2011-08-13 23:26:29 +01:00
Jussi Pitkanen
3fd26de379
AGI: Detect the bootable floppy version of Donald Duck's Playground
...
Also create a framework into which more booter games can be added.
2011-08-13 23:26:22 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
md5
101d4b66e2
AGI: Added the Spanish version of SQ2 (bug report #3260349 )
2011-04-03 19:11:49 +03:00
Matthew Hoops
06e88662d9
AGI: Add detection for the 'AGI Combat' fan game
2011-02-28 22:22:19 -05:00
Max Horn
32668b553f
AGI: Get rid of GID_SQ0
...
svn-id: r50049
2010-06-19 11:08:41 +00:00
Max Horn
0c93154eb9
AGI: Fix detection of AGI Tetris and Caitlyn's Destiny
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svn-id: r50048
2010-06-19 11:08:16 +00:00
Max Horn
e5fcbc0c3a
AGI: Fix serguei1/serguei2/sqx detection
...
svn-id: r50031
2010-06-18 22:06:31 +00:00
Eugene Sandulenko
c7e9b620ee
AGI: properly setup Sound var.
...
svn-id: r49752
2010-06-15 10:35:10 +00:00
Eugene Sandulenko
25948606c4
AGI: Fix bug #2960557 .
...
Bug #2960557 : "AGI: (Fan) SQ0 - Sprite (Ego) not erased".
Added a workaround. Actually root cause is not yet clear.
svn-id: r49737
2010-06-15 10:29:20 +00:00
Eugene Sandulenko
4c617e8282
AGI: Fixed named fanmade games detection.
...
svn-id: r49733
2010-06-15 10:28:01 +00:00
Eugene Sandulenko
560809e42c
Split out detection tables for AGI engine
...
svn-id: r49693
2010-06-15 10:15:08 +00:00