Commit Graph
234 Commits
Author SHA1 Message Date
Stuart George b9cd2ae97f Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDP
svn-id: r24908
2006-12-20 23:59:09 +00:00
Stuart George 374f87d7cb Added AdvancedDetection to AGI engine. Only added KQ1 for testing
svn-id: r24877
2006-12-19 01:11:41 +00:00
Torbjörn Andersson efb38a5d60 Fixed compile errors (for me at least). Still plenty of warnings, though.
svn-id: r24809
2006-12-06 19:44:27 +00:00
Paweł Kołodziejski 1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00
Eugene Sandulenko c5bed9ebb7 Specify proper copyright line for AGI engine.
svn-id: r24737
2006-11-18 19:58:17 +00:00
Max Horn 8d37c135c0 Since we now generate warnings/messages for engine instantiation failures in a central place, get rid of such messages printed by engines
svn-id: r24686
2006-11-12 03:26:44 +00:00
Max Horn a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Torbjörn Andersson fb27c58977 Don't create a second Menu object unless the first one has been deleted. This
seems to fix bug #1553513 ("AGI: Crash after restart").

svn-id: r23833
2006-09-07 16:13:41 +00:00
Torbjörn Andersson c49cf0c6ed This could possibly fix bug #1551524 ("MAXOSX: Cannot Backspace in AGI Games").
We have a similar backspace handling in several other engines.

svn-id: r23827
2006-09-04 18:57:12 +00:00
Travis Howell be794a6b84 Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screen
svn-id: r23754
2006-08-26 11:56:49 +00:00
Max Horn 4a80db4c7b * Added copyright string to all engine plugins
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)

svn-id: r23645
2006-07-31 13:41:21 +00:00
Johannes Schickel cfd9977425 Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
2006-07-22 14:50:50 +00:00
Eugene Sandulenko d2e54d5e3c Patch #1512689: "Fixing AGI Game Detection"
svn-id: r23315
2006-06-26 13:29:40 +00:00
Max Horn 3b1b06b09c Added some FIXME comments to AGI engine
svn-id: r23285
2006-06-24 10:45:47 +00:00
Max Horn aa8ed526f0 cleanup
svn-id: r23280
2006-06-24 10:05:09 +00:00
Max Horn 75628fe9d7 Renamed class Timer to TimerManager (the old name was somewhat incorrect/confusing)
svn-id: r23278
2006-06-24 09:34:49 +00:00
Max Horn d210b19aec Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)

svn-id: r23274
2006-06-24 08:07:48 +00:00
James Brown f5fdbcddfb Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
2006-06-10 13:20:29 +00:00
Torbjörn Andersson a0e3e208ee For the masochists out there,i it is now possible to select the PC Speaker
music driver. There are some other emulation modes, but I'm not sure how they
should be mapped to from our music drivers.

svn-id: r22952
2006-06-06 15:38:34 +00:00
Eugene Sandulenko 5a2fde0baa Fix keyboard input. Now it is possible to use key modifiers freely.
svn-id: r22818
2006-06-01 13:57:19 +00:00
Chris Apers cbfc7bfc1a objectify AGI sprite.h/cpp
svn-id: r22781
2006-05-30 18:53:01 +00:00
Willem Jan Palenstijn 163ed1afd3 objectify AGI menu.h/cpp
svn-id: r22757
2006-05-29 21:30:48 +00:00
Torbjörn Andersson e26285b3f8 Apparently some games use the F10 key, which makes it a poor choice for opening
the debug console. Ctrl-D may be just as bad. Does anyone know for sure?

svn-id: r22711
2006-05-28 11:52:24 +00:00
Torbjörn Andersson db558e3d92 Allow key pad navigation.
svn-id: r22706
2006-05-28 11:08:46 +00:00
Torbjörn Andersson 8062eb6ec3 Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.

If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?

svn-id: r22639
2006-05-25 22:51:42 +00:00
Eugene Sandulenko d05138fd9c - Fix typo in debug level Scripts.
- Show scripts execution if requested

svn-id: r22637
2006-05-25 21:16:49 +00:00
Eugene Sandulenko 4859de9ae7 Made CGA rendering, EGA/VGA palette selectable via render_mode
svn-id: r22632
2006-05-25 19:46:28 +00:00
Eugene Sandulenko d636d4c23a Fix crash. Console should be created after graphics init
svn-id: r22619
2006-05-24 21:56:14 +00:00
Paweł Kołodziejski 383b598c5c converted to scummvm console style
svn-id: r22618
2006-05-24 21:40:24 +00:00
Paweł Kołodziejski 20cf952b68 removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
svn-id: r22609
2006-05-24 14:00:08 +00:00
Paweł Kołodziejski 9fc2bc1939 cleanup
svn-id: r22608
2006-05-24 13:38:50 +00:00
Paweł Kołodziejski 62b122ff34 fixed modifier keys
svn-id: r22607
2006-05-24 13:36:38 +00:00
Paweł Kołodziejski 3d441e579e moved addSpecialDebugLevel into constructor
svn-id: r22606
2006-05-24 13:08:09 +00:00
Paweł Kołodziejski 107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00