Commit Graph
58 Commits
Author SHA1 Message Date
Eugene Sandulenko 7c5c3faae2 AdvancedDetector: Introduce new flag GF_ADDENGLISH
It is convenient for localized games which always have English
as fallback, thus English will be selectable from GUI.

svn-id: r51593
2010-08-01 21:17:00 +00:00
Eugene Sandulenko 312db66d5f AdvancedDetector: Introducing AD_LISTEND, another convenience macro
svn-id: r51590
2010-08-01 20:47:46 +00:00
Eugene Sandulenko 44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko 4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Matthew Hoops b9813063ad Add support to the MacResManager and AdvancedDetector to take the md5 of a resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork.
svn-id: r48997
2010-05-10 18:23:54 +00:00
Eugene Sandulenko eccf0cc429 Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
Documented ADFlags.

svn-id: r46946
2010-01-03 21:07:40 +00:00
Eugene Sandulenko 1bd6f6c99f Added game GUI options to advancedDetector and updated all engines
svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn 28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00