Commit Graph
714 Commits
Author SHA1 Message Date
Strangerke 99087c7f45 ACCESS: Use enum instead of int to initialize video flag 2014-12-21 22:55:24 +01:00
Strangerke 8bc30d0dfb ACCESS: Initialize header in videoPlayer constructor 2014-12-21 22:53:20 +01:00
Strangerke 4a1ddd5d0c ACCESS: Remove unused variable 2014-12-21 22:49:18 +01:00
Strangerke 24f0cce9c6 ACCESS: Fix bug in setHorizontalCode() 2014-12-21 22:43:12 +01:00
Paul Gilbert 7cb18f8e7a ACCESS: Fix crash in the introduction sequence 2014-12-20 10:59:16 -05:00
Paul Gilbert a7bfa55aa8 ACCESS: Fix compiler warnings 2014-12-20 10:01:52 -05:00
Paul Gilbert 18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert 37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert 93bbe3a45e ACCESS: Manually implement ASurface::copyFrom for performance
The original called Surface::copyFrom, which keeps recreating the
dest surface with each copy. This version simply copies the image
2014-12-18 21:52:59 -05:00
Paul Gilbert 95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke 864cab5e47 ACCESS: Fix issue related to demo-only (and unused afawk) opcodes 2014-12-19 01:35:33 +01:00
Strangerke 3fca9d42f3 ACCESS: Use Common::String to display bubble box text 2014-12-18 07:23:18 +01:00
Strangerke 7895c5408c ACCESS: Constify general messages 2014-12-18 07:14:21 +01:00
Strangerke 20bcc7f7aa ACCESS: Rename CMDPUSHLOCATION 2014-12-17 23:45:41 +01:00
Strangerke 8fe8cf8e43 ACCESS: Use AD_ENTRY1s in detection tables 2014-12-17 23:35:12 +01:00
Strangerke c11b6e3eb3 ACCESS: Add original engine dates 2014-12-17 23:27:55 +01:00
Strangerke beba3cd3f2 ACCESS: Fix indentation issue pointed out by _sev 2014-12-17 23:22:50 +01:00
Strangerke a990323703 ACCESS: Format the definition of ImagerFlag
and fix a comment
2014-12-17 23:21:13 +01:00
Strangerke cd4183a463 ACCESS: Fix indentation of METHODS in animate() 2014-12-17 23:15:13 +01:00
Strangerke 79b51f20e4 ACCESS: Use clear to empty Common::String variables 2014-12-17 23:08:54 +01:00
Strangerke 207c4012ad ACCESS: replace an assert by an error as suggested by LordHoto 2014-12-17 23:05:22 +01:00
Strangerke 240b9dcaeb ACCESS: Format Direction enum as suggested by LordHoto 2014-12-17 22:54:29 +01:00
Strangerke 223038924b ACCESS: Get rid of a goto 2014-12-17 22:49:01 +01:00
Strangerke c57f191960 ACCESS: Constify some resources in MM too 2014-12-17 22:38:01 +01:00
Strangerke bb01fa31f8 ACCESS: Constify some resources 2014-12-17 22:31:29 +01:00
Strangerke e141da25e8 ACCESS: Use a uint instead of a int in a loop based on size() 2014-12-17 21:39:26 +01:00
Strangerke fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke ce1f04b1d5 ACCESS: Get rid of hardcoded size when using Common::Fill 2014-12-17 21:19:33 +01:00
Strangerke df7fa78a86 ACCESS: Fix three out of bounds 2014-12-17 21:10:50 +01:00
Strangerke 67a40fd9b0 ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
Strangerke 9daf9a30c0 ACCESS: Modify the indentation of constructor when it's multiline 2014-12-17 19:13:23 +01:00
Strangerke 7d73acbccc ACCESS: Remove useless defines 2014-12-17 18:36:49 +01:00
Strangerke 492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke c8d6370edf ACCESS: Fix broken file header 2014-12-17 18:27:01 +01:00
Strangerke 82dfe2a5bc ACCESS: Use writeString in writeSavegameHeader 2014-12-17 18:25:24 +01:00
Strangerke 1496ad9717 ACCESS: Split mouse data per line 2014-12-17 08:29:24 +01:00
Strangerke 56d28bc4c8 ACCESS: Split doCredit in two, putting demo code in a separate function 2014-12-17 07:58:24 +01:00
Strangerke 3a1203ff73 ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
2014-12-17 07:47:55 +01:00
Paul Gilbert 7ae4fca38e ACCESS: Fix foreground parallex in opening scene 2014-12-16 22:21:49 -05:00
Strangerke c3312749ff ACCESS: Fix crash when getting randomly shot in the cabin 2014-12-16 22:41:27 +01:00
Strangerke 64435ef25f ACCESS: Fix cmdFreeSound, which fixes the sound played during the death animation 2014-12-16 19:40:27 +01:00
Strangerke 8120cbfde3 ACCESS: Remove extra qualification stupidly accepted by MSVC 2014-12-15 19:48:02 +01:00
Paul Gilbert 0e4a4a28ad ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction 2014-12-14 21:33:14 -05:00
Paul Gilbert e806c63332 ACCESS: Formatting fixes 2014-12-14 18:37:31 -05:00
Paul Gilbert 37aefd08f2 ACCESS: Add enum for inventory items referred in hardcoded logic 2014-12-14 18:27:29 -05:00
Strangerke 450deabd45 ACCESS: Fix a couple of typos in comments 2014-12-14 23:55:22 +01:00
Strangerke 66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Strangerke dcc6ceb117 ACCESS: Fix icon when unselecting a menu button 2014-12-14 23:22:54 +01:00
Strangerke 27ed5246b8 ACCESS: Use the same (weird) key mapping than in the original game 2014-12-14 22:43:01 +01:00
Paul Gilbert 831a3f7f35 ACCESS: Implement dirty rect merging 2014-12-14 15:39:37 -05:00