Commit Graph
714 Commits
Author SHA1 Message Date
Paul Gilbert e6f3b9d29f ACCESS: Workaround for bad floppy English anim for librarian 2015-12-10 22:28:59 -05:00
Paul Gilbert f857859041 ACCESS: Fix showing inventory after loading a close-up savegame 2015-12-10 20:20:51 -05:00
Paul Gilbert 7820bd5aed ACCESS: Prevent multiple copies of the same sound being queued 2015-12-06 21:56:28 -05:00
Paul Gilbert 7dfc16aa34 ACCESS: Prevent scenes being briefly shown before fading in 2015-12-06 18:00:09 -05:00
Paul Gilbert b2be23ba42 ACCESS: Fix character loading for floppy version 2015-12-06 16:20:24 -05:00
Paul Gilbert 4c265a2354 ACCESS: Fix crash on Darlene's 'I Told You No' sample 2015-12-06 15:23:49 -05:00
Paul Gilbert cc497fb8dc ACCESS: Explicit cast in figuring out fade out pixel values 2015-12-02 21:49:56 -05:00
Paul Gilbert a6a9315d6e ACCESS: Fix corruption of scrolling screen when using ui buttons 2015-12-02 21:13:12 -05:00
Martin Kiewitz 7ce6a2d89a ACCESS: video player: initialize variable
also remove another unused variable
2015-11-30 19:17:13 +01:00
Paul Gilbert e8aa00c975 ACCESS: Fix crash in demo when changing scene 2015-11-27 19:13:36 -05:00
Paul Gilbert 4e415c3fef ACCESS: Fix loading character data in English demo 2015-11-27 18:56:44 -05:00
Paul Gilbert f1c9825863 ACCESS: Fix redrawing buttons after changing selection 2015-11-27 17:52:57 -05:00
Eugene Sandulenko a6ca2ec6d0 ACCESS: Adding missing comma 2015-11-27 23:02:30 +01:00
Paul Gilbert 1fe6e92bf9 ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
Paul Gilbert a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Strangerke fe916f1794 ACCESS: Martian - Simplify check in takePicture() 2015-11-27 02:05:40 +01:00
Strangerke 279be647da ACCESS: Fix bug in River 2015-11-27 01:44:32 +01:00
Martin Kiewitz c0cbfacd1b ACCESS: fix comment typo 2015-11-25 09:48:10 +01:00
Torbjörn Andersson 3f3c3b7f5c ACCESS: Silence GCC warnings 2015-11-25 06:52:50 +01:00
Martin Kiewitz c620f1076d ACCESS: movie player: convert 6-bit pal properly 2015-11-24 16:26:02 +01:00
Martin Kiewitz 85ebe4c8e0 ACCESS: movie player: 6-bit palette to 8-bit
adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Strangerke 49a811c5fb ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 2015-11-23 14:36:54 +01:00
Strangerke 71905b8ad9 ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
Max Horn 0822181361 ACCESS: Fix initialisation of AccessEngine::_ask 2015-08-03 10:44:36 +02:00
Filippos Karapetis 6ff53ea018 ACCESS: Some variable renaming 2015-07-27 14:54:23 +03:00
Filippos Karapetis 37be3cbe83 ACCESS: Rename ICON_DATA -> ICON_PALETTE 2015-07-27 14:52:23 +03:00
Filippos Karapetis 7915b91720 ACCESS: Remove unused class member variable (CID 1312757) 2015-07-27 14:51:51 +03:00
Filippos Karapetis 089a79de85 ACCESS: Remove leading underscore from non-class member variable 2015-07-27 14:51:17 +03:00
Filippos Karapetis 8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Torbjörn Andersson 08bef96073 ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
This fixes the palette for Tex in Martian Memorandum.
2015-07-24 10:14:28 +02:00
Torbjörn Andersson c01aa956b9 ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()
This fixes the palette for Martian Memorandum's command icons and
mouse cursor.
2015-07-24 10:08:08 +02:00
Torbjörn Andersson 15d6495755 ACCESS: Fix misleading comment 2015-07-24 09:44:00 +02:00
Torbjörn Andersson df31113222 ACCESS: Rename local variable to silence GCC warning 2015-07-24 09:14:25 +02:00
Torbjörn Andersson 7734cea9c8 ACCESS: Remove unnecessary variable to fix GCC warning
We already have 'events' declared earlier in the function.
2015-07-23 23:34:32 +02:00
Filippos Karapetis ad0fc5787f ACCESS: MM doesn't use Miles Audio 2015-07-22 22:51:10 +02:00
Filippos Karapetis b4c15c674d ACCESS: Comment out unused variables 2015-07-22 22:51:06 +02:00
Willem Jan Palenstijn 6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Max Horn 4887796888 ACCESS: Avoid use of global constructors 2015-07-19 17:11:36 +02:00
Torbjörn Andersson becac8f570 ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson 4f56167d6b ACCESS: Fix bug in forceFadeIn()
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson 5de5a7afaa ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Filippos Karapetis a620632a5f ACCESS: Fix sound stream handling
Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
2015-07-09 11:53:08 +03:00
Torbjörn Andersson 396d6f2839 ACCESS: Increase delay in Amazon intro to allow fanfare to finish
There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
2015-07-05 19:55:33 +02:00
Martin Kiewitz 83f4565fe2 ACCESS: fix valgrind errors in decompressor 2015-07-05 11:29:35 +02:00
Martin Kiewitz 96005c7da9 AUDIO: Miles Audio AdLib instrument stream support
- not using byte pointer + size and instead now a
  SeekableReadStream for factory
- adjusted ACCESS + AGOS engines accordingly
2015-07-04 12:55:49 +02:00
Paul Gilbert 9634e185d2 ACCESS: Fix compiler warning 2015-07-03 09:56:52 -04:00
Martin Kiewitz 1a954398fe ACCESS: update comment about music drivers
Amazon Guardians of Eden (demo) and Martian Memorandum both use
another type of driver, possibly written by Access software
2015-07-03 10:24:49 +02:00
Martin Kiewitz 44676d02f4 ACCESS/AMAZON: music: no driver = ignore calls
ignore music calls when midi driver wasn't created
2015-07-01 01:37:12 +02:00
Martin Kiewitz b6cf04bb0e AMAZON: implement proper AdLib support (Miles)
implement proper AdLib support
game uses MIDPAK, which seems to be basically Miles Audio too
instrument data was hidden inside MIDIDRV.AP
thanks to dreammaster for extracting the files
2015-07-01 01:30:12 +02:00