Commit Graph
44 Commits
Author SHA1 Message Date
Willem Jan Palenstijn 6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke 452c5e59c5 ACCESS: Tex2 - Start implementing takePicture() 2015-02-04 22:22:50 +01:00
Strangerke 56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke b2a4999f3c ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takePicture (not yet implemented) 2015-01-02 11:05:21 +01:00
Strangerke d1bc69426e ACCESS: Move variable from Room manager to local function 2014-12-22 19:41:40 +01:00
Strangerke fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke 492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke f968553329 ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment 2014-12-12 22:56:11 -05:00
Paul Gilbert e332218568 ACCESS: Workaround for Exit/walk icon in massacre site scene 2014-12-12 22:50:54 -05:00
Paul Gilbert 3be3cb1ac2 ACCESS: Cleanup of room _function and river canoe movement 2014-12-12 22:49:16 -05:00
Paul Gilbert a0beb08984 ACCESS: Refactor _inactive from AccessEngine to AmazonEngine 2014-12-12 22:39:42 -05:00
Strangerke 237404fa70 ACCESS: Some more work on RIVER (still WIP) 2014-12-12 22:37:57 -05:00
Strangerke 4e1394c8e3 ACCESS: Fix intro countdown, add splashscreen and loading of scene 0 2014-12-12 22:33:28 -05:00
Paul Gilbert fddff687da ACCESS: Workaround for original game vertical room scrolling 2014-12-12 22:25:01 -05:00
Strangerke 2cc6d9299a ACCESS: Add a check to work around a difference in hardcoded data between the CD and the floppy version 2014-08-31 01:09:29 +02:00
Paul Gilbert 2cca520465 ACCESS: Add new support for mouse wheel for cycling through cursors 2014-08-30 11:52:48 -04:00
Strangerke 1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Paul Gilbert ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Paul Gilbert 31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert 7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert 966515a7d0 ACCESS: Fix room data loading for MM 2014-08-21 07:44:41 -04:00
Paul Gilbert 4e5eb04e47 ACCESS: Fix freeing player sprites when the scene changes 2014-08-20 20:22:35 -04:00
Paul Gilbert 17315a4dd7 ACCESS: Implemented wall checks for pathfinding 2014-08-18 00:29:01 -04:00
Strangerke 4ea9339d18 ACCESS: Implement cmdSetTex() 2014-08-17 22:42:28 +02:00
Paul Gilbert 404c7cd5d3 ACCESS: Split the bubble box code from Room into it's own file 2014-08-17 11:14:30 -04:00
Strangerke 3e61eb9cc3 ACCESS: Implement some opcodes 2014-08-17 11:16:31 +02:00
Paul Gilbert ff01ee6807 ACCESS: Added code for bubble box size calculations 2014-08-16 23:18:53 -04:00
Paul Gilbert 8d6c8ed452 ACCESS: Beginnings of code for text bubble drawing 2014-08-16 20:26:17 -04:00
Paul Gilbert a42e52fb5b ACCESS: Implemented code for clicking in room area 2014-08-16 17:24:22 -04:00
Paul Gilbert b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Paul Gilbert 4a3ce2d27d ACCESS: Implementing checkScroll 2014-08-15 09:27:05 -04:00
Paul Gilbert 146f6b5df4 ACCESS: Fix rendering of scene background 2014-08-13 20:56:06 -04:00
Paul Gilbert 89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert 1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert 52721cf2cb ACCESS: General cleanup of Room class 2014-08-07 22:04:01 -04:00
Paul Gilbert 6715bb0864 ACCESS: Move playField and tile data to Room class 2014-08-07 21:59:45 -04:00
Paul Gilbert 0c38730f3f ACCESS: Implement buildScreen 2014-08-07 21:54:22 -04:00
Paul Gilbert 0183007d0b ACCESS: Fixes for loading room data 2014-08-07 20:31:42 -04:00
Paul Gilbert bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert 031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert c4d6dc3763 ACCESS: Added room clearing 2014-08-06 08:28:20 -04:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert 7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00